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Crazy Boris Script for rAthena Version


JassMax

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Hello rAthena.

I'm Look for Crazy Boris NPC Script which work perfectly with rAthena verion

I have one Script..but problem is when i get lost from Boris my client get error


 

I have attached image!

please if you can give me rAthena Version Script... Thanks in Advance

post-17166-0-78998100-1370369536_thumb.jpg

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On 6/5/2013 at 2:18 PM, JassMax said:


Thanks!!

but Do you have any other Script same like my script.... which comfortable with my version 

is it something wrong in Script which i posted,, i get an error when i lose. and server get disconnect

post-17166-0-35875000-1370416708_thumb.jpg

here new version RPS roullete 1.3

 

Edited by hendra814
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Hello rAthena.

I'm Look for Crazy Boris NPC Script which work perfectly with rAthena verion

I have one Script..but problem is when i get lost from Boris my client get error

 

I have attached image!

please if you can give me rAthena Version Script... Thanks in Advance

 

maybe you can post your script?

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Here is my Script and thanks for Replying ♥

 

ilyo_kwan,183,96,2 script Crazy Boris 933,{
mes "Crazy Boris";
set @counter,1;
mes "Hey you! Up for Rock Scissors Roulette?";
next;
menu "Let me play.",PLAY,"Explain the rules.",RULES,"Leave",LEAVE;
SAME:
mes "Draw! Again!";
next;
goto PLAY;

WIN:
mes "Damnit, You Win!";
emotion 19;
next;
goto OPPPULL;

LOSE:
emotion 18;
mes "Boorah! You Lose!";
next;
goto YOUPULL;

PLAY:
mes "Rock... Paper...";
set @opp,rand (1,3);
menu "^0000FFROCK!",ROCK,"^FF0000SCISSORS!",SCISSORS,"^00FF00PAPER!^000000",PAPER;

ROCK:
if (@lastchoice == 1) set @opp,rand (1,3);
if (@opp == 1) emotion 11;
if (@opp == 2) emotion 10;
if (@opp == 3) emotion 12;
set @lastchoice,1;
if (@opp == 1) goto SAME;
if (@opp == 2) goto WIN;
if (@opp == 3) goto LOSE;

SCISSORS:
if (@lastchoice == 2) set @opp,rand (1,2);
if (@opp == 1) emotion 11;
if (@opp == 2) emotion 10;
if (@opp == 3) emotion 12;
set @lastchoice,2;
if (@opp == 1) goto LOSE;
if (@opp == 2) goto SAME;
if (@opp == 3) goto WIN;

PAPER:
if (@lastchoice == 3) set @opp,rand (2,3);
if (@opp == 1) emotion 11;
if (@opp == 2) emotion 10;
if (@opp == 3) emotion 12;
set @lastchoice,3;
if (@opp == 1) goto WIN;
if (@opp == 2) goto LOSE;
if (@opp == 3) goto SAME;

YOUPULL:
if (@counter == 1) goto ONE;
if (@counter == 2) goto TWO;
if (@counter == 3) goto THREE;
if (@counter == 4) goto FOUR;
if (@counter == 5) goto FIVE;
if (@counter == 6) goto SIX;

OPPPULL:
if (@counter == 1) goto ONEa;
if (@counter == 2) goto TWOa;
if (@counter == 3) goto THREEa;
if (@counter == 4) goto FOURa;
if (@counter == 5) goto FIVEa;
if (@counter == 6) goto SIXa;

ONE:
set @counter,2;
mes "1 of 6";
set @pull,rand (1,6);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;

TWO:
set @counter,3;
mes "2 of 6";
set @pull,rand (1,5);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;

THREE:
set @counter,4;
mes "3 of 6";
set @pull,rand (1,4);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;

FOUR:
set @counter,5;
mes "4 of 6";
set @pull,rand (1,3);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;

FIVE:
set @counter,6;
mes "5 of 6";
set @pull,rand (1,2);
if (@pull == 1) set @pull,rand (1,2);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;

SIX:
mes "6 of 6";
mes "Say your prayers";
set @pull,1;
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;

ONEa:
set @counter,2;
mes "1 of 6";
set @pull,rand (1,6);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;

TWOa:
set @counter,3;
mes "2 of 6";
set @pull,rand (1,5);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;

THREEa:
set @counter,4;
mes "3 of 6";
set @pull,rand (1,4);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;

FOURa:
set @counter,5;
mes "4 of 6";
set @pull,rand (1,3);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;

FIVEa:
set @counter,6;
mes "5 of 6";
set @pull,rand (1,2);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;

SIXa:
mes "6 of 6";
mes "Say your prayers";
set @pull,1;
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;

SAFE:
emotion 32;
mes "*^0000FFClick^000000* whew...";
goto PLAY;

DIE:
specialeffect2 183;
emotion 29;
percentheal -100,-100;
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
mes "You're dead!";
close;

KILL:
specialeffect 183;
emotion 23;
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
mes "OWWW @#$%^!! THAT HURT LIKE HELL!!";
next;
goto PRIZE;

RULES:
mes "Ok here are the rules:";
mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best.";
mes "Beat me to win a prize.";
menu "Let me play.",CONT,"No thanks.",LEAVE;

CONT:
mes "Ok here we go...";
next;
goto PLAY;

PRIZE:
mes "Congratulations! You have won...";
set @prize,rand (1,10);
if (@prize == 1) goto P1;
if (@prize == 2) goto P2;
if (@prize == 3) goto P3;
if (@prize == 4) goto P4;
if (@prize == 5) goto P5;
if (@prize == 6) goto P6;
if (@prize == 7) goto P7;
if (@prize == 8) goto P8;
if (@prize == 9) goto P9;
if (@prize == 10) goto P10;

P1:
mes "10x Oridicon!";
getitem 984,10;
close;

P2:
mes "10x Elunium!";
getitem 985,10;
close;

P3:
mes "100x Fly Wings!";
getitem 601,100;
close;

P4:
mes "8x Old Blue Box!";
getitem 603,8;
close;

P5:
mes "4x Old Violet Box!";
getitem 617,4;
close;

P6:
mes "1x Old Card Album!";
getitem 616,1;
close;

P7:
mes "10x Dead Branch!";
getitem 604,10;
close;

P8:
mes "3x Gold!";
getitem 969,3;
close;

P9:
mes "10x Elunium!";
getitem 985,10;
close;

P10:
mes "20x Blue Potion!";
getitem 505,20;
close;

LEAVE:
mes "Pansy.";
close;
}
Edited by Capuche
Script: Spoil -> Code
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my own version of Rock Paper Scissor Roulette

http://pastebin.com/raw.php?i=X7WLLpRZ

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Thanks!!

but Do you have any other Script same like my script.... which comfortable with my version 

is it something wrong in Script which i posted,, i get an error when i lose. and server get disconnect

post-17166-0-35875000-1370416708_thumb.jpg

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