Easycore Posted May 10, 2013 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 258 Joined: 04/08/13 Last Seen: August 24, 2023 Share Posted May 10, 2013 I need a npc that refining armor to +20 but with percentages, eg: +10 = 40% +11 = 35% +12 = 30% +13 = 30% +14 = 30% +15 = 25% +16 = 25% +17 = 20% +18 = 20% +19 = 20% +20 = 15% and also having the function of Enriched Elunium. PD: I'm ussing Refine Bonus -> http://rathena.org/board/topic/81176-refine-bonus/ Sorry for my bad english. Quote Link to comment Share on other sites More sharing options...
Emistry Posted May 10, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2370 Joined: 10/28/11 Last Seen: April 20 Share Posted May 10, 2013 why not just edit here ? trunk/db/re/refine_db.txt Quote Link to comment Share on other sites More sharing options...
Easycore Posted May 10, 2013 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 258 Joined: 04/08/13 Last Seen: August 24, 2023 Author Share Posted May 10, 2013 (edited) why not just edit here ? trunk/db/re/refine_db.txt this is my refine_db: // ============================================= // [Cydh] // [email protected] // ============================================= // Structure: // Type,RefineNumber,{ Script } // --------------------------------------------- // Type: // - 0 : Armor // - 1 : Weapon Level 1 // - 2 : Weapon Level 2 // - 3 : Weapon Level 3 // - 4 : Weapon Level 4 // --------------------------------------------- // RefineNumber: // - 1,2,3,...,20 // --------------------------------------------- // { Script } // - Works like { Script } on item_db.txt Look at doc/item_bonus.txt // ============================================= // NOTES: // - Every line must be written completely! // ============================================= // Examples: // 0,1,{ bonus bVit,5; } - Add 5 Vit for +0 Armors // 4,10,{ bonus bStr,5; } - Add 10 Str for +10 Level 4 Weapons // --------------------------------------------- 0,1,{ bonus bDef,1; } 0,2,{ bonus bDef,2; } 0,3,{ bonus bDef,3; } 0,4,{ bonus bDef,4; } 0,5,{ bonus bDef,5; } 0,6,{ bonus bDef,6; } 0,7,{ bonus bDef,7; } 0,8,{ bonus bDef,8; } 0,9,{ bonus bDef,9; } 0,10,{ bonus bDef,10; } 0,11,{ bonus bDef,11; } 0,12,{ bonus bDef,12; } 0,13,{ bonus bDef,13; } 0,14,{ bonus bDef,14; } 0,15,{ bonus bDef,15; } 0,16,{ bonus bDef,16; } 0,17,{ bonus bDef,17; } 0,18,{ bonus bDef,18; } 0,19,{ bonus bDef,19; } 0,20,{ bonus bDef,20; } I'm ussing this http://rathena.org/b...6-refine-bonus/ Edited May 10, 2013 by Capuche To [Code] Quote Link to comment Share on other sites More sharing options...
Emistry Posted May 10, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2370 Joined: 10/28/11 Last Seen: April 20 Share Posted May 10, 2013 that is db/refine_bonus.txt i am refering to db/refine_db.txt Quote Link to comment Share on other sites More sharing options...
Question
Easycore
I need a npc that refining armor to +20 but with percentages, eg:
+10 = 40%
+11 = 35%
+12 = 30%
+13 = 30%
+14 = 30%
+15 = 25%
+16 = 25%
+17 = 20%
+18 = 20%
+19 = 20%
+20 = 15%
and also having the function of Enriched Elunium.
PD: I'm ussing Refine Bonus -> http://rathena.org/board/topic/81176-refine-bonus/
Sorry for my bad english.
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