Zeiyan Posted May 5, 2013 Posted May 5, 2013 I just want to ask if it is possible to have an item script that gives a bonus while wearing it only if you are soul linked example: 99999,weapon_,WEAPON,4,,10,10,0,,1,0,0,3,0,0,0,0,0,{ if SL_ROGUE, bonus etcetc; },{},{} i tried it but it did'nt work Quote
Emistry Posted May 5, 2013 Posted May 5, 2013 try use this *getstatus <effect type>{,<type>}; Retrieve information about a specific status effect when called. Depending on <type> specified the function will return different information. Possible <type> values: - 0 or undefined: whether the status is active - 1: the val1 of the status - 2: the val2 of the status - 3: the val3 of the status - 4: the val4 of the status - 5: the amount of time in milliseconds that the status has remaining If <type> is not defined or is set to 0, then the script function will either return 1 if the status is active, or 0 if the status is not active. If the status is not active when any of the <type> fields are provided, this script function will always return 0. 1 Quote
Question
Zeiyan
I just want to ask if it is possible to have an item script that gives a bonus while wearing it only if you are soul linked
example:
99999,weapon_,WEAPON,4,,10,10,0,,1,0,0,3,0,0,0,0,0,{ if SL_ROGUE, bonus etcetc; },{},{}
i tried it but it did'nt work
1 answer to this question
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