Zeiyan Posted May 5, 2013 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 275 Reputation: 23 Joined: 01/06/13 Last Seen: September 1, 2024 Share Posted May 5, 2013 I just want to ask if it is possible to have an item script that gives a bonus while wearing it only if you are soul linked example: 99999,weapon_,WEAPON,4,,10,10,0,,1,0,0,3,0,0,0,0,0,{ if SL_ROGUE, bonus etcetc; },{},{} i tried it but it did'nt work Quote Link to comment Share on other sites More sharing options...
Emistry Posted May 5, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted May 5, 2013 try use this *getstatus <effect type>{,<type>}; Retrieve information about a specific status effect when called. Depending on <type> specified the function will return different information. Possible <type> values: - 0 or undefined: whether the status is active - 1: the val1 of the status - 2: the val2 of the status - 3: the val3 of the status - 4: the val4 of the status - 5: the amount of time in milliseconds that the status has remaining If <type> is not defined or is set to 0, then the script function will either return 1 if the status is active, or 0 if the status is not active. If the status is not active when any of the <type> fields are provided, this script function will always return 0. 1 Quote Link to comment Share on other sites More sharing options...
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Zeiyan
I just want to ask if it is possible to have an item script that gives a bonus while wearing it only if you are soul linked
example:
99999,weapon_,WEAPON,4,,10,10,0,,1,0,0,3,0,0,0,0,0,{ if SL_ROGUE, bonus etcetc; },{},{}
i tried it but it did'nt work
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