carlcarl Posted May 4, 2013 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 75 Reputation: 1 Joined: 04/14/13 Last Seen: November 27, 2013 Share Posted May 4, 2013 How can I increase the spawn rate of all the mobs? and their numbers Quote Link to comment Share on other sites More sharing options...
Jaburak Posted May 4, 2013 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 1125 Reputation: 236 Joined: 07/30/12 Last Seen: Sunday at 01:45 AM Share Posted May 4, 2013 trunk/conf/battle/monster.conf // Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) //Note: This does not affects mobs with inmediate respawn (most normal mobs) mob_spawn_delay: 100 plant_spawn_delay: 100 boss_spawn_delay: 100 For the number of monster; check trunk/npc/re/mobs/ 1 Quote Link to comment Share on other sites More sharing options...
0 djonnge Posted August 13, 2017 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 1 Joined: 08/09/17 Last Seen: March 31, 2023 Share Posted August 13, 2017 On 5/4/2013 at 5:46 PM, carlcarl said: prt_maze03,100,100,80,80 monster Baphomet Jr. 1101,25,5000,0,0 Excuse me, could you tell me 1101,25,5000,0,0 <-- What does it mean??? for what? 1 Quote Link to comment Share on other sites More sharing options...
0 Technoken Posted August 13, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 505 Reputation: 127 Joined: 04/04/16 Last Seen: Sunday at 02:20 PM Share Posted August 13, 2017 (edited) 24 minutes ago, djonnge said: Excuse me, could you tell me 1101,25,5000,0,0 <-- What does it mean??? for what? <mob id>,<amount>,<delay1>,<delay2>,<event> Quote Delay1 and delay2 control monster respawn delays - the first one is the fixed base respawn time, and the second is random variance on top of the base time. Both values are given in milliseconds (1000 = 1 second). Note that the server also enforces a minimum respawn delay of 5 seconds. Event is a script event to be executed when the mob is killed. The event must be in the form "NPCName::OnEventName" to execute, and the event name label should start with "On". As with all events, if the NPC is an on-touch NPC, the player who triggers the script must be within 'trigger' range for the event to work. source: https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L133-L187 Edited August 13, 2017 by Technoken 1 Quote Link to comment Share on other sites More sharing options...
0 djonnge Posted August 13, 2017 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 1 Joined: 08/09/17 Last Seen: March 31, 2023 Share Posted August 13, 2017 8 minutes ago, Technoken said: <mob id>,<amount>,<delay1>,<delay2>,<event> source: https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L133-L187 Thanks bro Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted August 14, 2017 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: 3 hours ago Share Posted August 14, 2017 There's a global setting for the amount in monster.conf as well, no need to change it in all spawn files. // Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) mob_count_rate: 100 Quote Link to comment Share on other sites More sharing options...
carlcarl Posted May 4, 2013 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 75 Reputation: 1 Joined: 04/14/13 Last Seen: November 27, 2013 Author Share Posted May 4, 2013 (edited) trunk/conf/battle/monster.conf // Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) //Note: This does not affects mobs with inmediate respawn (most normal mobs) mob_spawn_delay: 100 plant_spawn_delay: 100 boss_spawn_delay: 100 For the number of monster; check trunk/npc/re/mobs/ Thanks for the very fast response What will I change in the mobs.txt? What will I change? prt_maze03,100,100,80,80 monster Baphomet Jr. 1101,25,5000,0,0 Edited May 4, 2013 by carlcarl Quote Link to comment Share on other sites More sharing options...
Jaburak Posted May 4, 2013 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 1125 Reputation: 236 Joined: 07/30/12 Last Seen: Sunday at 01:45 AM Share Posted May 4, 2013 Here; prt_maze03,100,100,80,80 monster Baphomet Jr. 1101,25,5000,0,0 Quote Link to comment Share on other sites More sharing options...
daen Posted November 13, 2013 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 11/08/13 Last Seen: February 28, 2014 Share Posted November 13, 2013 Here; prt_maze03,100,100,80,80 monster Baphomet Jr. 1101,25,5000,0,0 where to put that prt_maze03? Quote Link to comment Share on other sites More sharing options...
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carlcarl
How can I increase the spawn rate of all the mobs?
and their numbers
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