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Mob spawn rate


carlcarl

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How can I increase the spawn rate of all the mobs?



and their numbers

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trunk/conf/battle/monster.conf

// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
//Note: This does not affects mobs with inmediate respawn (most normal mobs)
mob_spawn_delay: 100
plant_spawn_delay: 100
boss_spawn_delay: 100

 

For the number of monster; check trunk/npc/re/mobs/

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On 5/4/2013 at 5:46 PM, carlcarl said:

 


prt_maze03,100,100,80,80	monster	Baphomet Jr.	1101,25,5000,0,0

Excuse me, could you tell me 1101,25,5000,0,0 <-- What does it mean??? for what?

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24 minutes ago, djonnge said:

Excuse me, could you tell me 1101,25,5000,0,0 <-- What does it mean??? for what?

<mob id>,<amount>,<delay1>,<delay2>,<event>
 

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Delay1 and delay2 control monster respawn delays - the first one is the fixed
base respawn time, and the second is random variance on top of the base time.
Both values are given in milliseconds (1000 = 1 second).
Note that the server also enforces a minimum respawn delay of 5 seconds.

Event is a script event to be executed when the mob is killed. The event must
be in the form "NPCName::OnEventName" to execute, and the event name label
should start with "On". As with all events, if the NPC is an on-touch NPC, the
player who triggers the script must be within 'trigger' range for the event to
work.

source: https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L133-L187

Edited by Technoken
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8 minutes ago, Technoken said:

<mob id>,<amount>,<delay1>,<delay2>,<event>
 

source: https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L133-L187

Thanks bro

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There's a global setting for the amount in monster.conf as well, no need to change it in all spawn files.

// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2)
mob_count_rate: 100

 

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trunk/conf/battle/monster.conf

// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
//Note: This does not affects mobs with inmediate respawn (most normal mobs)
mob_spawn_delay: 100
plant_spawn_delay: 100
boss_spawn_delay: 100

 

For the number of monster; check trunk/npc/re/mobs/

 

Thanks for the very fast response :)

What will I change in the mobs.txt?

 

What will I change?

prt_maze03,100,100,80,80	monster	Baphomet Jr.	1101,25,5000,0,0
Edited by carlcarl
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Here;

prt_maze03,100,100,80,80    monster    Baphomet Jr.    1101,25,5000,0,0
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Here;

 

prt_maze03,100,100,80,80    monster    Baphomet Jr.    1101,25,5000,0,0

 where to put that prt_maze03?

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