Vincent Posted May 1, 2013 Group: Members Topic Count: 130 Topics Per Day: 0.03 Content Count: 528 Reputation: 18 Joined: 09/11/12 Last Seen: March 5, 2020 Share Posted May 1, 2013 Hi, i use this warper script but it frezze the message window if the player had not enough money. What ist the problem? //--- Warper 1.0.0 -----------------------------------------// //----------------------------------------------------------------// // ttt 000000000 // ttt 000 000 // ttttttttt rrrrrrrrr 000 000 nnnnnnnnn // ttt rrr 000 000 nnn nnn // ttt rrr 000 000 nnn nnn // ttt rrr 000 000 nnn nnn // ttttt rrr 000000000 nnn nnn //----------------------------------------------------------------// //--- Changelogs: ------------------------------------------------// // 1.0.0 Release //----------------------------------------------------------------// //--- Main Script ------------------------------------------------// Payon,97,121,3 script Warper#1-1 558,{ function AddTown; function AddDungeon; function AddField; function LastWarp; //Activate|Deactivate menu here set .lastwarp, 1; set .towns, 1; set .dungeons, 1; set .fields, 1; //Set warp fee here set .townfee, 1750; set .dungeonfee, 7500; set .fieldfee, 0; set .lastwarpfee, 950; //Checks if maps are loaded, (prevents out of index) if(.mapsloaded==1) goto L_warpmenu; set .mapsloaded, 1; //Add Towns here AddTown("Payon[Main Town]", "payon", 110, 115); AddTown("Prontera", "prontera", 155, 183); AddTown("Alberta", "alberta", 28, 234); AddTown("Aldebaran", "aldebaran", 140, 131); AddTown("Amatsu", "amatsu", 198, 84); AddTown("Ayothaya", "ayothaya", 150, 163); AddTown("Comodo", "comodo", 209, 143); //AddTown("Einbech (Mining Village);", "einbech", 70, 95); //AddTown("Einbroch", "einbroch", 64, 200); AddTown("Geffen", "geffen", 119, 59); AddTown("Gonryun", "gonryun", 160, 121); //AddTown("Hugel", "hugel", 96, 145); AddTown("Izlude", "izlude", 128, 114); //AddTown("Jawaii", "jawaii", 213, 230); //AddTown("Lighthalzen", "lighthalzen", 158, 92); AddTown("Louyang", "louyang", 210, 108); AddTown("Lutie", "xmas", 147, 134); //AddTown("Moscovia", "moscovia", 214, 183); AddTown("Morroc", "morocc", 156, 93); //AddTown("Nameless Island", "nameless_n", 256, 215); AddTown("Niflheim", "niflheim", 85, 154); //AddTown("Rachel", "rachel", 130, 137); //AddTown("Thor Camp", "thor_camp", 254, 90); //AddTown("Veins", "veins", 216, 123); AddTown("Yuno", "yuno", 157, 51); AddTown("Umbala", "umbala", 145, 155); //Add Dungeons here //AddDungeon("Abbey, Cursed Monastery", "abbey01", 51, 14); //AddDungeon("Abyss Lakes", "abyss_01", 192, 207); AddDungeon("Amatsu Dungeon", "ama_dun01", 228, 11); AddDungeon("Anthell", "anthell01", 35, 262); //AddDungeon("Beach Dungeon", "beach_dun", 266, 67); AddDungeon("Ayothaya Dungeon", "ayo_dun01", 275, 19); AddDungeon("Byalan Dungeon", "iz_dun00", 168, 168); AddDungeon("Clock Tower", "c_tower1", 199, 159); AddDungeon("Coal Mines", "mjo_dun01", 52, 17); //AddDungeon("Culverts", "prt_sewb1", 131, 247); //AddDungeon("Einbroch Dungeon", "ein_dun01", 22, 14); //AddDungeon("Gefenia", "gefenia01", 40, 103); //AddDungeon("Geffen Dungeon", "gef_dun00", 104, 99); AddDungeon("Glast Heim", "glast_01", 367, 303); //AddDungeon("Gonryun Dungeon", "gon_dun01", 153, 53); //AddDungeon("Hidden Dungeon", "prt_maze01", 176, 7); //AddDungeon("Ice Dungeon", "ice_dun01", 157, 14); //AddDungeon("Juperos Dungeon", "juperos_01", 53, 247); //AddDungeon("Kiel Dungeon", "kh_dun01", 28, 226); //AddDungeon("Lighthalzen Dungeon", "lhz_dun01", 150, 288); //AddDungeon("The Royal Tomb", "lou_dun01", 218, 196); //AddDungeon("Magma Dungeon", "mag_dun01", 126, 68); //AddDungeon("Les Forest", "mosk_dun01", 132, 124); AddDungeon("Orc Dungeon", "orcsdun01", 32, 170); AddDungeon("Payon Dungeon", "pay_dun00", 21, 183); AddDungeon("Pyramids", "moc_pryd01", 192, 9); //AddDungeon("Rachel Sanctuary", "ra_san01", 140, 11); AddDungeon("Sphinx", "in_sphinx1", 288, 9); AddDungeon("Sunken Ship", "treasure01", 69, 24); //AddDungeon("Thanatos Tower", "tha_t01", 150, 39); //AddDungeon("Thor Volcano", "thor_v01", 21, 228); AddDungeon("Toy Factory", "xmas_dun01", 205, 15); //AddDungeon("Turtle Dungeon", "tur_dun01", 154, 49); AddDungeon("Umbala Dungeon", "um_dun01", 42, 31); //Add Fields here //AddField("<Map Menu Name>", <"map name">, <x>, <y>); AddField("Izlude PvP", "pvp_y_1-2", 126, 163); AddField("Arena ", "pvp_n_1-5", 99, 65); L_warpmenu: mes "[^FF7700 Warper^000000]"; mes "Welcome!"; switch(select(((.lastwarp)?"Last Warp [^0000FF"+((@lastwarpname$)?@lastwarpname$:"^0000FF-empty-^000000")+"^000000] (^FF0000"+.lastwarpfee+"z^000000)":""), ((.towns)?"Towns (^FF0000"+.townfee+"z^000000)":""), ((.dungeons)?"Dungeons (^FF0000"+.dungeonfee+"z^000000)":""), ((.fields)?"PVP (^FF0000"+.fieldfee+"z^000000)":""), "Exit")) { case 1: if (@lastwarpname$=="") close; set Zeny,Zeny-.lastwarpfee; warp @lastwarpmap$, @lastwarpx, @lastwarpy; break; case 2: set .@townmenu$,""; for (set .@i,0; .@i < getarraysize(.townname$); set .@i,.@i+1) { if (.@i) set .@townmenu$,.@townmenu$+":"; set .@townmenu$,.@townmenu$+.townname$[.@i]; } set .@selection,select(.@townmenu$)-1; set Zeny,Zeny-.townfee; warp .townmap$[.@selection],.townx[.@selection],.towny[.@selection]; LastWarp(.townname$[.@selection], .townmap$[.@selection], .townx[.@selection], .towny[.@selection]); break; case 3: set .@dungeonmenu$,""; for (set .@j,0; .@j < getarraysize(.dungeonname$); set .@j,.@j+1) { if (.@j) set .@dungeonmenu$,.@dungeonmenu$+":"; set .@dungeonmenu$,.@dungeonmenu$+.dungeonname$[.@j]; } set .@selection2,select(.@dungeonmenu$)-1; set Zeny,Zeny-.dungeonfee; warp .dungeonmap$[.@selection2],.dungeonx[.@selection2],.dungeony[.@selection2]; LastWarp(.dungeonname$[.@selection2], .dungeonmap$[.@selection2], .dungeonx[.@selection2], .dungeony[.@selection2]); break; case 4: set .@fieldmenu$,""; for (set .@k,0; .@k < getarraysize(.fieldname$); set .@k,.@k+1) { if (.@k) set .@fieldmenu$,.@fieldmenu$+":"; set .@fieldmenu$,.@fieldmenu$+.fieldname$[.@k]; } set .@selection3,select(.@fieldmenu$)-1; set Zeny,Zeny-.fieldfee; warp .fieldmap$[.@selection3],.fieldx[.@selection3],.fieldy[.@selection3]; LastWarp(.fieldname$[.@selection3], .fieldmap$[.@selection3], .fieldx[.@selection3], .fieldy[.@selection3]); break; case 5: next; mes "[^FF7700 Warper^000000]"; mes "Bye!"; close; } function AddTown { if(getmapusers(getarg(1)) >= 0) { set .townname$[getarraysize(.townname$)], getarg(0); set .townmap$[getarraysize(.townmap$)], getarg(1); set .townx[getarraysize(.townx)], getarg(2); set .towny[getarraysize(.towny)], getarg(3); return; } return; } function AddDungeon { if(getmapusers(getarg(1)) >= 0) { set .dungeonname$[getarraysize(.dungeonname$)], getarg(0); set .dungeonmap$[getarraysize(.dungeonmap$)], getarg(1); set .dungeonx[getarraysize(.dungeonx)], getarg(2); set .dungeony[getarraysize(.dungeony)], getarg(3); return; } return; } function AddField { if(getmapusers(getarg(1)) >= 0) { set .fieldname$[getarraysize(.fieldname$)], getarg(0); set .fieldmap$[getarraysize(.fieldmap$)], getarg(1); set .fieldx[getarraysize(.fieldx)], getarg(2); set .fieldy[getarraysize(.fieldy)], getarg(3); return; } return; } function LastWarp { set @lastwarpname$, getarg(0); set @lastwarpmap$, getarg(1); set @lastwarpx, getarg(2); set @lastwarpy, getarg(3); return; } } alberta,35,240,4 duplicate(Warper#1-1) Warper#1-13-1 612 alberta,110,69,4 duplicate(Warper#1-1) Warper#1-13-2 612 aldebaran,147,117,4 duplicate(Warper#1-1) Warper#1-14-3 612 amatsu,190,86,1 duplicate(Warper#1-1) Warper#1-15-1 612 ayothaya,147,123,6 duplicate(Warper#1-1) Warper#1-16-1 612 comodo,206,77,4 duplicate(Warper#1-1) Warper#1-17-1 612 hugel,88,151,5 duplicate(Warper#1-1) Warper#1-110-1 612 izlude,131,110,3 duplicate(Warper#1-1) Warper#1-113-1 612 morocc,156,95,4 duplicate(Warper#1-1) Warper#1-115-1 612 prontera,151,187,4 duplicate(Warper#1-1) Warper#1-116-1 612 yuno,160,170,4 duplicate(Warper#1-1) Warper#1-117-1 612 gonryun,162,122,4 duplicate(Warper#1-1) Warper#1-130-1 612 louyang,221,120,4 duplicate(Warper#1-1) Warper#1-131-1 612 rachel,133,115,4 duplicate(Warper#1-1) Warper#1-135-1 612 Quote Link to comment Share on other sites More sharing options...
Jaburak Posted May 1, 2013 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 1125 Reputation: 236 Joined: 07/30/12 Last Seen: April 4 Share Posted May 1, 2013 Check if there's an error in the map server. Quote Link to comment Share on other sites More sharing options...
Vincent Posted May 1, 2013 Group: Members Topic Count: 130 Topics Per Day: 0.03 Content Count: 528 Reputation: 18 Joined: 09/11/12 Last Seen: March 5, 2020 Author Share Posted May 1, 2013 [Error]: script:set_reg: failed to set param 'Zeny' to -2500. [Debug]: Source (NPC): Warper#1-116-1 at prontera (151,187) There is the only message what is shown. Quote Link to comment Share on other sites More sharing options...
Joseph Posted May 1, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 341 Reputation: 43 Joined: 01/10/12 Last Seen: June 29, 2020 Share Posted May 1, 2013 You can solve it by adding a Zeny check. Quote Link to comment Share on other sites More sharing options...
Vincent Posted May 1, 2013 Group: Members Topic Count: 130 Topics Per Day: 0.03 Content Count: 528 Reputation: 18 Joined: 09/11/12 Last Seen: March 5, 2020 Author Share Posted May 1, 2013 Sorry i dont know how this works. Never wrote a script... Quote Link to comment Share on other sites More sharing options...
Emistry Posted May 1, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 12 hours ago Share Posted May 1, 2013 find this set Zeny,Zeny-.lastwarpfee; add above if( Zeny < .lastwarpfee ) close; add the same thing for each cases.. 1 Quote Link to comment Share on other sites More sharing options...
Vincent Posted May 1, 2013 Group: Members Topic Count: 130 Topics Per Day: 0.03 Content Count: 528 Reputation: 18 Joined: 09/11/12 Last Seen: March 5, 2020 Author Share Posted May 1, 2013 Thanks Quote Link to comment Share on other sites More sharing options...
Question
Vincent
Hi,
i use this warper script but it frezze the message window if the player had not enough money.
What ist the problem?
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