Vincent Posted May 1, 2013 Posted May 1, 2013 Hi, i use this warper script but it frezze the message window if the player had not enough money. What ist the problem? //--- Warper 1.0.0 -----------------------------------------// //----------------------------------------------------------------// // ttt 000000000 // ttt 000 000 // ttttttttt rrrrrrrrr 000 000 nnnnnnnnn // ttt rrr 000 000 nnn nnn // ttt rrr 000 000 nnn nnn // ttt rrr 000 000 nnn nnn // ttttt rrr 000000000 nnn nnn //----------------------------------------------------------------// //--- Changelogs: ------------------------------------------------// // 1.0.0 Release //----------------------------------------------------------------// //--- Main Script ------------------------------------------------// Payon,97,121,3 script Warper#1-1 558,{ function AddTown; function AddDungeon; function AddField; function LastWarp; //Activate|Deactivate menu here set .lastwarp, 1; set .towns, 1; set .dungeons, 1; set .fields, 1; //Set warp fee here set .townfee, 1750; set .dungeonfee, 7500; set .fieldfee, 0; set .lastwarpfee, 950; //Checks if maps are loaded, (prevents out of index) if(.mapsloaded==1) goto L_warpmenu; set .mapsloaded, 1; //Add Towns here AddTown("Payon[Main Town]", "payon", 110, 115); AddTown("Prontera", "prontera", 155, 183); AddTown("Alberta", "alberta", 28, 234); AddTown("Aldebaran", "aldebaran", 140, 131); AddTown("Amatsu", "amatsu", 198, 84); AddTown("Ayothaya", "ayothaya", 150, 163); AddTown("Comodo", "comodo", 209, 143); //AddTown("Einbech (Mining Village);", "einbech", 70, 95); //AddTown("Einbroch", "einbroch", 64, 200); AddTown("Geffen", "geffen", 119, 59); AddTown("Gonryun", "gonryun", 160, 121); //AddTown("Hugel", "hugel", 96, 145); AddTown("Izlude", "izlude", 128, 114); //AddTown("Jawaii", "jawaii", 213, 230); //AddTown("Lighthalzen", "lighthalzen", 158, 92); AddTown("Louyang", "louyang", 210, 108); AddTown("Lutie", "xmas", 147, 134); //AddTown("Moscovia", "moscovia", 214, 183); AddTown("Morroc", "morocc", 156, 93); //AddTown("Nameless Island", "nameless_n", 256, 215); AddTown("Niflheim", "niflheim", 85, 154); //AddTown("Rachel", "rachel", 130, 137); //AddTown("Thor Camp", "thor_camp", 254, 90); //AddTown("Veins", "veins", 216, 123); AddTown("Yuno", "yuno", 157, 51); AddTown("Umbala", "umbala", 145, 155); //Add Dungeons here //AddDungeon("Abbey, Cursed Monastery", "abbey01", 51, 14); //AddDungeon("Abyss Lakes", "abyss_01", 192, 207); AddDungeon("Amatsu Dungeon", "ama_dun01", 228, 11); AddDungeon("Anthell", "anthell01", 35, 262); //AddDungeon("Beach Dungeon", "beach_dun", 266, 67); AddDungeon("Ayothaya Dungeon", "ayo_dun01", 275, 19); AddDungeon("Byalan Dungeon", "iz_dun00", 168, 168); AddDungeon("Clock Tower", "c_tower1", 199, 159); AddDungeon("Coal Mines", "mjo_dun01", 52, 17); //AddDungeon("Culverts", "prt_sewb1", 131, 247); //AddDungeon("Einbroch Dungeon", "ein_dun01", 22, 14); //AddDungeon("Gefenia", "gefenia01", 40, 103); //AddDungeon("Geffen Dungeon", "gef_dun00", 104, 99); AddDungeon("Glast Heim", "glast_01", 367, 303); //AddDungeon("Gonryun Dungeon", "gon_dun01", 153, 53); //AddDungeon("Hidden Dungeon", "prt_maze01", 176, 7); //AddDungeon("Ice Dungeon", "ice_dun01", 157, 14); //AddDungeon("Juperos Dungeon", "juperos_01", 53, 247); //AddDungeon("Kiel Dungeon", "kh_dun01", 28, 226); //AddDungeon("Lighthalzen Dungeon", "lhz_dun01", 150, 288); //AddDungeon("The Royal Tomb", "lou_dun01", 218, 196); //AddDungeon("Magma Dungeon", "mag_dun01", 126, 68); //AddDungeon("Les Forest", "mosk_dun01", 132, 124); AddDungeon("Orc Dungeon", "orcsdun01", 32, 170); AddDungeon("Payon Dungeon", "pay_dun00", 21, 183); AddDungeon("Pyramids", "moc_pryd01", 192, 9); //AddDungeon("Rachel Sanctuary", "ra_san01", 140, 11); AddDungeon("Sphinx", "in_sphinx1", 288, 9); AddDungeon("Sunken Ship", "treasure01", 69, 24); //AddDungeon("Thanatos Tower", "tha_t01", 150, 39); //AddDungeon("Thor Volcano", "thor_v01", 21, 228); AddDungeon("Toy Factory", "xmas_dun01", 205, 15); //AddDungeon("Turtle Dungeon", "tur_dun01", 154, 49); AddDungeon("Umbala Dungeon", "um_dun01", 42, 31); //Add Fields here //AddField("<Map Menu Name>", <"map name">, <x>, <y>); AddField("Izlude PvP", "pvp_y_1-2", 126, 163); AddField("Arena ", "pvp_n_1-5", 99, 65); L_warpmenu: mes "[^FF7700 Warper^000000]"; mes "Welcome!"; switch(select(((.lastwarp)?"Last Warp [^0000FF"+((@lastwarpname$)?@lastwarpname$:"^0000FF-empty-^000000")+"^000000] (^FF0000"+.lastwarpfee+"z^000000)":""), ((.towns)?"Towns (^FF0000"+.townfee+"z^000000)":""), ((.dungeons)?"Dungeons (^FF0000"+.dungeonfee+"z^000000)":""), ((.fields)?"PVP (^FF0000"+.fieldfee+"z^000000)":""), "Exit")) { case 1: if (@lastwarpname$=="") close; set Zeny,Zeny-.lastwarpfee; warp @lastwarpmap$, @lastwarpx, @lastwarpy; break; case 2: set .@townmenu$,""; for (set .@i,0; .@i < getarraysize(.townname$); set .@i,.@i+1) { if (.@i) set .@townmenu$,.@townmenu$+":"; set .@townmenu$,.@townmenu$+.townname$[.@i]; } set .@selection,select(.@townmenu$)-1; set Zeny,Zeny-.townfee; warp .townmap$[.@selection],.townx[.@selection],.towny[.@selection]; LastWarp(.townname$[.@selection], .townmap$[.@selection], .townx[.@selection], .towny[.@selection]); break; case 3: set .@dungeonmenu$,""; for (set .@j,0; .@j < getarraysize(.dungeonname$); set .@j,.@j+1) { if (.@j) set .@dungeonmenu$,.@dungeonmenu$+":"; set .@dungeonmenu$,.@dungeonmenu$+.dungeonname$[.@j]; } set .@selection2,select(.@dungeonmenu$)-1; set Zeny,Zeny-.dungeonfee; warp .dungeonmap$[.@selection2],.dungeonx[.@selection2],.dungeony[.@selection2]; LastWarp(.dungeonname$[.@selection2], .dungeonmap$[.@selection2], .dungeonx[.@selection2], .dungeony[.@selection2]); break; case 4: set .@fieldmenu$,""; for (set .@k,0; .@k < getarraysize(.fieldname$); set .@k,.@k+1) { if (.@k) set .@fieldmenu$,.@fieldmenu$+":"; set .@fieldmenu$,.@fieldmenu$+.fieldname$[.@k]; } set .@selection3,select(.@fieldmenu$)-1; set Zeny,Zeny-.fieldfee; warp .fieldmap$[.@selection3],.fieldx[.@selection3],.fieldy[.@selection3]; LastWarp(.fieldname$[.@selection3], .fieldmap$[.@selection3], .fieldx[.@selection3], .fieldy[.@selection3]); break; case 5: next; mes "[^FF7700 Warper^000000]"; mes "Bye!"; close; } function AddTown { if(getmapusers(getarg(1)) >= 0) { set .townname$[getarraysize(.townname$)], getarg(0); set .townmap$[getarraysize(.townmap$)], getarg(1); set .townx[getarraysize(.townx)], getarg(2); set .towny[getarraysize(.towny)], getarg(3); return; } return; } function AddDungeon { if(getmapusers(getarg(1)) >= 0) { set .dungeonname$[getarraysize(.dungeonname$)], getarg(0); set .dungeonmap$[getarraysize(.dungeonmap$)], getarg(1); set .dungeonx[getarraysize(.dungeonx)], getarg(2); set .dungeony[getarraysize(.dungeony)], getarg(3); return; } return; } function AddField { if(getmapusers(getarg(1)) >= 0) { set .fieldname$[getarraysize(.fieldname$)], getarg(0); set .fieldmap$[getarraysize(.fieldmap$)], getarg(1); set .fieldx[getarraysize(.fieldx)], getarg(2); set .fieldy[getarraysize(.fieldy)], getarg(3); return; } return; } function LastWarp { set @lastwarpname$, getarg(0); set @lastwarpmap$, getarg(1); set @lastwarpx, getarg(2); set @lastwarpy, getarg(3); return; } } alberta,35,240,4 duplicate(Warper#1-1) Warper#1-13-1 612 alberta,110,69,4 duplicate(Warper#1-1) Warper#1-13-2 612 aldebaran,147,117,4 duplicate(Warper#1-1) Warper#1-14-3 612 amatsu,190,86,1 duplicate(Warper#1-1) Warper#1-15-1 612 ayothaya,147,123,6 duplicate(Warper#1-1) Warper#1-16-1 612 comodo,206,77,4 duplicate(Warper#1-1) Warper#1-17-1 612 hugel,88,151,5 duplicate(Warper#1-1) Warper#1-110-1 612 izlude,131,110,3 duplicate(Warper#1-1) Warper#1-113-1 612 morocc,156,95,4 duplicate(Warper#1-1) Warper#1-115-1 612 prontera,151,187,4 duplicate(Warper#1-1) Warper#1-116-1 612 yuno,160,170,4 duplicate(Warper#1-1) Warper#1-117-1 612 gonryun,162,122,4 duplicate(Warper#1-1) Warper#1-130-1 612 louyang,221,120,4 duplicate(Warper#1-1) Warper#1-131-1 612 rachel,133,115,4 duplicate(Warper#1-1) Warper#1-135-1 612 Quote
Vincent Posted May 1, 2013 Author Posted May 1, 2013 [Error]: script:set_reg: failed to set param 'Zeny' to -2500. [Debug]: Source (NPC): Warper#1-116-1 at prontera (151,187) There is the only message what is shown. Quote
Vincent Posted May 1, 2013 Author Posted May 1, 2013 Sorry i dont know how this works. Never wrote a script... Quote
Emistry Posted May 1, 2013 Posted May 1, 2013 find this set Zeny,Zeny-.lastwarpfee; add above if( Zeny < .lastwarpfee ) close; add the same thing for each cases.. 1 Quote
Question
Vincent
Hi,
i use this warper script but it frezze the message window if the player had not enough money.
What ist the problem?
6 answers to this question
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