Drakkus Posted April 23, 2013 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 386 Reputation: 15 Joined: 11/17/11 Last Seen: September 13, 2024 Share Posted April 23, 2013 (edited) Hello, i'm just wondering, if how can i 'DUPLICATE' an item with same Sprite ID? But different item effect or bonus. Item_db2: 26000,Ice_Dragon,Ice Dragon,5,20,,100,,1,,0,0xFFFFFFFE,7,2,001,,1,1,2000,{},{ bonus bStr,100; },{}26001,Ice_Dragon,Ice Dragon,5,20,,100,,1,,0,0xFFFFFFFE,7,2,001,,1,1,2000,{},{ bonus bVit,100;; },{} NOTE: the 2000 is the sprite_id and the 26000 and 26001 is the item_id Helping much appreciated!Thank you~! Edited April 23, 2013 by Vlync Quote Link to comment Share on other sites More sharing options...
icabit Posted April 23, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 353 Reputation: 70 Joined: 07/14/12 Last Seen: February 12, 2023 Share Posted April 23, 2013 (edited) use the same resourcename and view id and that should do it your item script is already correct except for this part {},{ bonus bStr,100; },{} technically that item bonus script works. but im not sure what your really trying to pull off about putting the bonus on equip also remove 1 ";" in the 2nd one [29600] = { unidentifiedDisplayName = "Accessory", unidentifiedResourceName = "Ice_Dragon", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Ice_Dragon", identifiedResourceName = "Ice_Dragon", identifiedDescriptionName = { "^008000[ Black Howling Hair ]^000000", "~Item description coming soon~", "Class :^777777 Headgear^000000", "Defense :^777777 10^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 10^000000", "Required Level :^777777 255^000000", "Applicable Job :^777777 Every Job Except Novice^000000", }, slotCount = 1, ClassNum = 2000 }, [29601] = { unidentifiedDisplayName = "Ice_Dragon", unidentifiedResourceName = "Ice_Dragon", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Black Howling Hair", identifiedResourceName = "Ice_Dragon", identifiedDescriptionName = { "^008000[ Black Howling Hair ]^000000", "~Item description coming soon~", "Class :^777777 Headgear^000000", "Defense :^777777 10^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 10^000000", "Required Level :^777777 255^000000", "Applicable Job :^777777 Every Job Except Novice^000000", }, slotCount = 1, ClassNum = 2000 }, Edited April 23, 2013 by icabit Quote Link to comment Share on other sites More sharing options...
Drakkus Posted April 23, 2013 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 386 Reputation: 15 Joined: 11/17/11 Last Seen: September 13, 2024 Author Share Posted April 23, 2013 (edited) Thank you, i will test them Btw, only the System/iteminfo.lub should i changed? Nothing else? like, client side AREA? or so on and so fort. Edited April 23, 2013 by Vlync Quote Link to comment Share on other sites More sharing options...
icabit Posted April 23, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 353 Reputation: 70 Joined: 07/14/12 Last Seen: February 12, 2023 Share Posted April 23, 2013 make sure your using the same identifiedResourceName as the orginal one Quote Link to comment Share on other sites More sharing options...
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Drakkus
Hello, i'm just wondering, if how can i 'DUPLICATE' an item with same Sprite ID?
But different item effect or bonus.
NOTE: the 2000 is the sprite_id and the 26000 and 26001 is the item_id
Helping much appreciated!
Edited by VlyncThank you~!
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