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HOW to Duplicate(s) item with same Sprite


Question

Posted (edited)

Hello, i'm just wondering, if how can i 'DUPLICATE' an item with same Sprite ID?

But different item effect or bonus.

 

Item_db2:

26000,Ice_Dragon,Ice Dragon,5,20,,100,,1,,0,0xFFFFFFFE,7,2,001,,1,1,2000,{},{ bonus bStr,100; },{}
26001,Ice_Dragon,Ice Dragon,5,20,,100,,1,,0,0xFFFFFFFE,7,2,001,,1,1,2000,{},{ bonus bVit,100;; },{}

 

NOTE: the 2000 is the sprite_id and the 26000 and 26001 is the item_id

 

Helping much appreciated!
Thank you~!

Edited by Vlync

3 answers to this question

Recommended Posts

Posted (edited)

use the same resourcename and view id and that should do it

your item script is already correct except for this part {},{ bonus bStr,100; },{}

technically that item bonus script works. but im not sure what your really trying to pull off about putting the bonus on equip

also remove 1 ";" in the 2nd one

 

 
    [29600] = {
        unidentifiedDisplayName = "Accessory",
        unidentifiedResourceName = "Ice_Dragon",
        unidentifiedDescriptionName = {
            "Unidentified item, can be identified with [Magnifier].",
        },
        identifiedDisplayName = "Ice_Dragon",
        identifiedResourceName = "Ice_Dragon",
        identifiedDescriptionName = {
            "^008000[ Black Howling Hair ]^000000",
            "~Item description coming soon~",
            "Class :^777777 Headgear^000000",
            "Defense :^777777 10^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 10^000000",
            "Required Level :^777777 255^000000",
            "Applicable Job :^777777 Every Job Except Novice^000000",
        },
        slotCount = 1,
        ClassNum = 2000
    },

    [29601] = {
        unidentifiedDisplayName = "Ice_Dragon",
        unidentifiedResourceName = "Ice_Dragon",
        unidentifiedDescriptionName = {
            "Unidentified item, can be identified with [Magnifier].",
        },
        identifiedDisplayName = "Black Howling Hair",
        identifiedResourceName = "Ice_Dragon",
        identifiedDescriptionName = {
            "^008000[ Black Howling Hair ]^000000",
            "~Item description coming soon~",
            "Class :^777777 Headgear^000000",
            "Defense :^777777 10^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 10^000000",
            "Required Level :^777777 255^000000",
            "Applicable Job :^777777 Every Job Except Novice^000000",
        },
        slotCount = 1,
        ClassNum = 2000
    },
Edited by icabit
Posted (edited)

Thank you, i will test them :D

 

Btw, only the System/iteminfo.lub should i changed?

Nothing else? like, client side AREA? or so on and so fort.

Edited by Vlync

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