LearningRO Posted April 11, 2013 Group: Members Topic Count: 107 Topics Per Day: 0.02 Content Count: 778 Reputation: 72 Joined: 02/10/12 Last Seen: 7 hours ago Share Posted April 11, 2013 how to disable command @main create to player? because i just wanna to implen @join , @main list, @main leave, @main bindto, @main Unbind Please Help me how to Input That command in groups.conf i got warning when I input @main list: true (Warning: Syntax error) Quote Link to comment Share on other sites More sharing options...
Baalberith Posted April 11, 2013 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 18 Reputation: 8 Joined: 05/12/12 Last Seen: April 3, 2016 Share Posted April 11, 2013 [Warning]: atcommand_config_read: can not set alias for non-existent command channel (conf/atcommand_athena.conf:59) [status]: Done reading '60' command aliases in 'conf/atcommand_athena.conf'. [Warning]: pc_groups:read_config: non-existent command name 'channel', removing... (conf/groups.conf:130) [Warning]: pc_groups:read_config: non-existent command name 'channel', removing... (conf/groups.conf:174) [Warning]: pc_groups:read_config: non-existent command name 'channels', removing... (conf/groups.conf:308) [Warning]: pc_groups:read_config: non-existent permission name 'channel_admin', removing... (conf/groups.conf:320) but i have channel.conf im using the latest rAthena Make sure you update your sources respectively (and don't forget to recompile) .. channel command and channel_admin permission are located in map/pc_groups.h and map/atcommand.c files - try to locate them here to make sure your files are up to date. 1 Quote Link to comment Share on other sites More sharing options...
Kiritoryu Posted April 11, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 59 Reputation: 0 Joined: 12/13/12 Last Seen: June 20, 2013 Share Posted April 11, 2013 [Warning]: atcommand_config_read: can not set alias for non-existent command channel (conf/atcommand_athena.conf:59) [status]: Done reading '60' command aliases in 'conf/atcommand_athena.conf'. [Warning]: pc_groups:read_config: non-existent command name 'channel', removing... (conf/groups.conf:130) [Warning]: pc_groups:read_config: non-existent command name 'channel', removing... (conf/groups.conf:174) [Warning]: pc_groups:read_config: non-existent command name 'channels', removing... (conf/groups.conf:308) [Warning]: pc_groups:read_config: non-existent permission name 'channel_admin', removing... (conf/groups.conf:320) but i have channel.conf im using the latest rAthena Make sure you update your sources respectively (and don't forget to recompile) .. channel command and channel_admin permission are located in map/pc_groups.h and map/atcommand.c files - try to locate them here to make sure your files are up to date. Oh thanks. And i know why this happen. Haha. Im using eAmod as well Quote Link to comment Share on other sites More sharing options...
Euphy Posted April 11, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted April 11, 2013 how to disable command @main create to player? trunk/conf/channels.conf /* Allow users to create their own (private) channels through @channels command? */ /* (must also allow players to use @channels in groups.conf) */ allow_user_channel_creation: true Quote Link to comment Share on other sites More sharing options...
LearningRO Posted April 12, 2013 Group: Members Topic Count: 107 Topics Per Day: 0.02 Content Count: 778 Reputation: 72 Joined: 02/10/12 Last Seen: 7 hours ago Share Posted April 12, 2013 how to disable command @main create to player? trunk/conf/channels.conf /* Allow users to create their own (private) channels through @channels command? */ /* (must also allow players to use @channels in groups.conf) */ allow_user_channel_creation: true ok thx euphy Quote Link to comment Share on other sites More sharing options...
Kichi Posted April 14, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 509 Reputation: 80 Joined: 11/20/11 Last Seen: October 3, 2020 Share Posted April 14, 2013 How about using NPC to send message (not globalmes) to channel with colors Quote Link to comment Share on other sites More sharing options...
Greinz Posted April 18, 2013 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 6 Reputation: 0 Joined: 02/23/13 Last Seen: June 30, 2013 Share Posted April 18, 2013 I seem to be having an issue where in #ally i can see all my allies chatting but for some reason my ally chat only shows up to my guildmates. Is anyone else having this issue? Quote Link to comment Share on other sites More sharing options...
Lighta Posted April 18, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 737 Reputation: 216 Joined: 11/29/11 Last Seen: December 20, 2020 Share Posted April 18, 2013 @Geinz you maybe just accept the alliance, deco reco and it should be fine. Quote Link to comment Share on other sites More sharing options...
Reynard Posted April 20, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 56 Reputation: 9 Joined: 09/22/12 Last Seen: August 16, 2020 Share Posted April 20, 2013 Just a short question as im currently working on an login setting script. Does a player leave all channels he joined once he logs out? Aka do players have to use @join each time they login to rejoin a channel? Quote Link to comment Share on other sites More sharing options...
Greinz Posted April 23, 2013 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 6 Reputation: 0 Joined: 02/23/13 Last Seen: June 30, 2013 Share Posted April 23, 2013 I've already tried breaking the alliance and reforming, and even had both myself and the other guild leader form the alliance I'm still having the same issue. Quote Link to comment Share on other sites More sharing options...
Lighta Posted April 23, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 737 Reputation: 216 Joined: 11/29/11 Last Seen: December 20, 2020 Share Posted April 23, 2013 @Reynard for logout yes, for logon rejoin they do except for map and ally who could be autojoined, but it could be something we work on like add favorite channel to join on relog @Greinz was this with r17285+ ? I tryed lot of case for those in the new version and it seem to work fine. please let me know. nb: as from r17285 chan system is extended and now offer the possibility of banning people and set some option on chat. (like msg_delay) tough msg_delay might be reworked in future cause it affect all chan atm. Quote Link to comment Share on other sites More sharing options...
Reynard Posted April 24, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 56 Reputation: 9 Joined: 09/22/12 Last Seen: August 16, 2020 Share Posted April 24, 2013 Ahh, thank you kindly, so i better go add some channel join function into my login autocommand =) (In case your wondering why the heck i just didnt test it my self: my root is currently occupied with something else... damn clan matches.) Quote Link to comment Share on other sites More sharing options...
Euphy Posted May 2, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted May 2, 2013 Updated topic according to r17284 (sorry it's late!). Quote Link to comment Share on other sites More sharing options...
Antares Posted June 7, 2013 Group: Members Topic Count: 74 Topics Per Day: 0.02 Content Count: 420 Reputation: 89 Joined: 01/30/12 Last Seen: April 29, 2023 Share Posted June 7, 2013 (edited) Hi! Is it possible to make players join to the #main channel by default when they log in? It would be also nice if the status of #<channels> would be stored for every player (joined / not joined), but this is only a nice-to-have Edited June 7, 2013 by Antares Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 8, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted June 8, 2013 Is it possible to make players join to the #main channel by default when they log in? - script #channel_autojoin -1,{ OnPCLoginEvent: atcommand "@join #main"; end; } It would be also nice if the status of #<channels> would be stored for every player (joined / not joined), but this is only a nice-to-have I don't know what you mean by this. Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted June 8, 2013 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted June 8, 2013 Maybe he wants to store the status of the latest connected room for every character with a global char var, so the player don't have to rejoin every room he has joined in previous session. Quote Link to comment Share on other sites More sharing options...
Antares Posted June 8, 2013 Group: Members Topic Count: 74 Topics Per Day: 0.02 Content Count: 420 Reputation: 89 Joined: 01/30/12 Last Seen: April 29, 2023 Share Posted June 8, 2013 Wow, thanks for the script!! I didn't think of that. Yes, I mean to store the channels the player joined, because as from now #main will be joined automaticall upon logon (with your script), but we don't want to annoy people wo don't want main chat and leaves it. So join by default, but if someone leaves, don't join main upon further logons. But with the use of scripts, I think I'll be able to do something like this. Thanks again! Quote Link to comment Share on other sites More sharing options...
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