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Posted (edited)

i wonder how to disable or Fix no cast problem

i'm using renewal server 

 

i already try

src > config > renewal.h

/// #define RENEWAL_CAST

and conf>battle>skill

 

// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
casting_rate: 0
 
// Delay time after casting (Note 2)
delay_rate: 50
 
// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
// Note: On Official servers, neither Dex nor Agi affect delay time
delay_dependon_dex: no
delay_dependon_agi: no
 
// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit: 100
 
// This delay is the min 'can't walk delay' of all skills.
// NOTE: Do not set this too low, if a character starts moving too soon after 
// doing a skill, the client will not update this, and the player/mob will 
// appear to "teleport" afterwards.
default_walk_delay: 300
 
//Completely disable skill delay of the following types (Note 3)
//NOTE: By default mobs don't have the skill delay as specified in the skill
//  database, but follow their own 'reuse' skill delay which is specified on
//  the mob skill db. When set, the delay for all skills become
//  min_skill_delay_limit.
no_skill_delay: 2
 
// At what dex does the cast time become zero (instacast)?
castrate_dex_scale: 0
 
// How much (dex*2+int) does variable cast turns zero?
vcast_stat_scale: 300

 

 

 

SOLVED :

 

 

change this into 0

 

// How much (dex*2+int) does variable cast turns zero?
vcast_stat_scale: 0

 

 

 

Edited by bertpatz

3 answers to this question

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Posted

did you recompile after?

editing

 

 

src > config > renewal.h

Quote

 

/// #define RENEWAL_CAST

and conf>battle>skill

 

is recompile meaning = restart server ?

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