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help with this script


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the orig script is here

 

payon,134,230,3 script Events Coordinator 752,{
//This is the variable that will be your reward id set throught this script
//Default setting is 671 which is the gold coin
set $rewarditem, 671;//Fugitive game variables so people can talk to this npc and be warped when the event is running
if ($@fugiwins == 1) goto L_fugiwins;
if ($@fuggame == 1){
if (getgmlevel() >= 50) goto L_fugitive4;}
if ($@fugiwarp == 1){
	warp "pvp_y_8-4.gat",0,0;
	end;}
if ($@fugistart == 1) goto L_fugitive2;
if(getgmlevel() >= 20) goto L_GM;mes "I'm here to help GMs make events quickly and painlessly.";
close;
L_GM:
	mes "Hello, "+strcharinfo(0)+"!";
	mes "How can I help you today?";
	menu "Make an Event",L_Event,"Nevermind",L_end,"Reset Games",L_resetg;L_Event:
	mes "I see you want to create an event today.";
	mes "What type will it be?";
	menu "Marin Event",L_Marin,"MVP Event",L_MVP,"Russian Roulette",L_russ,"Invasion",L_invade,"Juggernaut",L_jugger,"Fugitive",L_fugitive,"Loaded Super PVP",L_superpvp;
//Here starts the Marin Event Script
L_Marin:
	mes "I see you want a Marin Event.";
	mes "Input the name of the map.  Do not tnclude .gat";
	input @place$;
	next;
	mes "You can input a name that will be displayed to the players.";
	input @place2$;
	mes "Are you sure?";
	menu "Yes",-,"No",L_end;
	set $@marintok,rand(3,8);	monster	""+@place$+".gat",0,0,"Marin",1242,1000;
	monster	""+@place$+".gat",0,0,"Marin",1242,$@marintok,"Events Coordinator::OnMarinKilledGlobal";
	Announce	""+strcharinfo(0)+" has started a Marin event in "+@place2$+"!",bc_blue|bc_all;
	Announce	"Hurry and kill them for your prize!",bc_blue|bc_all;
	close;OnMarinKilledGlobal:
		set $MarinKilled,$MarinKilled+1;
	getitem $rewarditem,10;
		announce ""+strcharinfo(0)+" has found 10 Gold Coins!",bc_blue|bc_all;
		if ($MarinKilled==$@marintok) goto L_Game;
		end;
L_Game:
		announce "All Marins with Tokens have been killed.",bc_blue|bc_all;
		set $MarinKilled,0;
	killmonsterall @place$+".gat";
	end;//Here starts the MVP Event
L_MVP:
	mes "Let's start the event then.";
	mes "Input the name of the map.  Do not include .gat";
	input @place$;
	next;
	mes "You can input a name that will be displayed to the players next.";
	input @place2$;
	next;
	mes "Want to make the rest random?";
	menu "Yes",L_rMVP,"No",-;
	mes "Input the monster ID.  You could use something other than an MVP.";
	input @id;
	next;
	mes "Next the monster name.  It can be anything.";
	input $@name$;
	next;
	set $@num,1;
	mes "Is there a specific place you would like to put this monster?";
	menu "Yes",L_yspec,"No",L_nspec;
L_rMVP:
	mes "Send the monster to "+@place$+"?";
	menu "Yes",-,"No",L_end;
	monster ""+@place$+"",0,0,"--ja--",-3,1,"Events Coordinator::OnMVPKilledGlobal";;
	announce "A monster has found its way to "+@place2$+"!",bc_blue|bc_all;
	close;L_nspec:
	set @x,0;
	set @y,0;
	next;
	goto L_check;
L_yspec:
	mes "Input the x coordinate.";
	input @x;
	mes "Input the y coordinate.";
	input @y;
	next;L_check:
	mes "Here's what you put in...";
	mes "Place: "+@place$+"";
	mes "Id: "+@id+"";
	mes "Name: "+$@name$+"";
	mes "Coordinates: X = "+@x+" and Y = "+@y+"";
	mes "Is this all correct?";
	menu "Yes",L_spawn,"No",L_MVP,"Quit",L_end;
L_end:
	close;L_spawn:
	mes "Before starting, would you like to summon more than one?";
	menu "No",L_spawn2,"Yes",L_num;
L_num:
	mes "Input the number of spawns.  Remember, 0,0 coordinates means both will spawn on different spots of the map.";
	input $@num;L_spawn2:
	if ($@num > 1) goto L_spawn3;
	monster	""+@place$+".gat",@x,@y,"Event Monster",@id,$@num,"Events Coordinator::OnMVPKilledGlobal";;
	announce ""+$@name$+" is on the loose in "+@place2$+"!",bc_blue|bc_all;
	close;
L_spawn3:
	set $@num2,$@num;
	monster	""+@place$+".gat",@x,@y,"Event Monster",@id,$@num,"Events Coordinator::OnMVPKilled2Global";;
	announce "There are "+$@num+" "+$@name$+"'s rampaging in "+@place2$+"!",bc_blue|bc_all;
	close;OnMVPKilledGlobal:
	set @rand,rand(1,3);
	if (@rand == 1) {
		announce ""+strcharinfo(0)+" has murdered the evil monster!!!",bc_blue|bc_all; }
	if (@rand == 2) {
		announce "The monster has been slain by "+strcharinfo(0)+"!!!",bc_blue|bc_all; }
	if (@rand == 3) {
		announce ""+strcharinfo(0)+" has slaughtered the monster!!!",bc_blue|bc_all; }
	set @rtoken,rand(1,4);
	if (@rtoken == 1) set @atoken,5;
	if (@rtoken == 2) set @atoken,10;
	if (@rtoken == 3) set @atoken,15;
	if (@rtoken == 4) set @atoken,20;
	announce ""+strcharinfo(0)+" has won "+@atoken+" Gold Coins!",bc_blue|bc_all;
	getitem $rewarditem,@atoken;
	end;
OnMVPKilled2Global:
	set $@num2,$@num2-1;
	if ($@num2 == 0) goto L_MVPOver;
		announce ""+strcharinfo(0)+" has killed one "+$@name$+" leaving ("+$@num2+"/"+$@num+") left!!!",bc_blue|bc_all;
	set @rtoken,rand(1,4);
	if (@rtoken == 1) set @atoken,5;
	if (@rtoken == 2) set @atoken,10;
	if (@rtoken == 3) set @atoken,15;
	if (@rtoken == 4) set @atoken,20;
	announce ""+strcharinfo(0)+" has won "+@atoken+" Gold Coins!",bc_blue|bc_all;
	getitem $rewarditem,@atoken;
	end;L_MVPOver:
	announce ""+strcharinfo(0)+" has finished off the last "+@name$+"!!!",bc_blue|bc_all;
	set @rtoken,rand(1,4);
	if (@rtoken == 1) set @atoken,5;
	if (@rtoken == 2) set @atoken,10;
	if (@rtoken == 3) set @atoken,15;
	if (@rtoken == 4) set @atoken,20;
	announce ""+strcharinfo(0)+" has won "+@atoken+" Gold Coins!",bc_blue|bc_all;
	announce "The monsters have failed to hold up against our forces!",bc_blue|bc_all;
	getitem $rewarditem,@atoken;
	end;
//Here starts the Russian Roulette NPC
L_russ:
	if ($@rron == 1) goto L_gamestart;
	mes "Will this be a set reward game, or a betting game?";
	menu "Set Prize Game",-,"Betting Game",L_russbet;
	mes "How many players do you want in this game?  It can be a max of 30.";
	input $@players;
	next;
	if ($@players < 2) {
	 mes "Needs more players!";
	close;}
	if ($@players > 30) {
	mes "Too many players!";
	close;}
	mes "Are you sure you want to start this event?";
	menu "Yes",L_sruss,"No",L_end;L_sruss:
	set $@rron,1;
	set $@rrbet,0;
	announce "A Russian Roulette Game has started for "+$@players+" players!",bc_blue|bc_all;
	announce "Talk to the Russian Roulette NPC in Payon.",bc_blue|bc_all;
	enablenpc "Russian Roulette";
	close;
L_russbet:
	mes "How many players do you want in this game?  It can be a max of 30.";
	input $@players;
	next;
	if ($@players < 2) {
	 mes "Needs more players!";
	close;}
	if ($@players > 30) {
	mes "Too many players!";
	close;}
	mes "Now you must decide the forced bet upon players.";
	mes "Recommended 20-50.";
	input $@forcebet;
	mes "Are you sure you want to start this event?";
	menu "Yes",L_sruss2,"No",L_end;L_sruss2:
	set $@rron,1;
	set $@rrbet,1;
	announce "A Betting Russian Roulette Game has started for "+$@players+" players!",bc_blue|bc_all;
	announce "This game has a forced bet of "+$@forcebet+" Tokens.",bc_blue|bc_all;
	enablenpc "Russian Roulette";
	close;
L_gamestart:
	mes "A game has already started.  Would you like to stop or end it?";
	menu "No",-,"Stop Game",L_sgame;
	close;L_sgame:
	announce "The GM has stopped this game.  Only "+$@join+" players have joined.",3;
	set $@players,$@join;
	close;
//Invasion Event starts here
L_invade:
	mes "How many invasions do you want?  Recommended 3-5.";
	input $@numinvade;
	if ($@numinvade<2) goto L_moreinvade;
	next;
	mes "Choose a Multiplier.  This is the number that will define how many monsters are summoned during one round.";
	menu "1x",-,"2x",-,"3x",-,"4x",-;
	if (@menu == 1) { set $@multiply,1; }
	if (@menu == 2) { set $@multiply,2; }
	if (@menu == 3) { set $@multiply,3; }
	if (@menu == 4) { set $@multiply,4; }
	mes "Are you sure you want to start this invasion?";
	menu "Yes",-,"No",L_end;
	announce "An invasion has begun in the Land of Magic!!!",bc_blue|bc_all;
	set $@invasion,0;
	set $@invade,0;
	goto L_invade2;L_moreinvade:
	mes "You must have more invasions!!";
	close;
OnInvadeGlobal:
	set $@invade,$@invade+1;
	getitem $rewarditem,10;
	if ($@invade==(8 * $@multiply)){
	announce "Here comes the next invasion!!!",bc_blue|bc_all;
	goto L_invade2;}
	end;L_invade2:
	set $@invasion,$@invasion+1;
	set $@invade,0;
	if ($@numinvade==$@invasion) goto L_endinvade;
	monster	"geffen.gat",111,133,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",118,133,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",132,89,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",130,84,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",67,88,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",70,83,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",77,131,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",84,131,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",111,133,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",118,133,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",132,89,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",130,84,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",67,88,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",70,83,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",77,131,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	monster	"geffen.gat",84,131,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
	close;
	end;
L_endinvade:
	announce "The Boss of this invasion has arrived!  Someone save us!",bc_blue|bc_all;
	monster "geffen.gat",100,100,"--ja--",-3,1,"Events Coordinator::OnInvadeFinishGlobal";;
	end;OnInvadeFinishGlobal:
	announce ""+strcharinfo(0)+" has finished the invasion!  Thank the Hero!",bc_blue|bc_all;
	getitem $rewarditem,20;
	end;
//Juggernaut Event starts here
L_jugger:
	if ($@jon == 1) goto L_gamestart2;
	mes "Are you sure you want to start this event?";
	menu "Yes",-,"No",L_end;
	disablenpc "Reward";
	set $@jjoin,0;
	set $@jon,1;
	announce "A Juggernaut game has begun!  Talk to the NPC in town related to this game to join.",bc_blue|bc_all;
	enablenpc "Juggernaut";
	enablenpc "Juggernaut Sign-up";
	close;L_gamestart2:
	mes "A game has already started.";
	close;
//Here is where the fugitive game begins
L_fugitive:
	mes "Are you positive you want to start a fugitive game?";
	menu "Begin Game",L_fugitive1,"Request A Game",-,"No",L_end;
	announce ""+strcharinfo(0)+" has requested a Fugitive game!  Come to town to play!",bc_blue|bc_all;
	close;L_fugitive1:
	mes "Who's the Fugitive?";
	mes "Here is a list of online players.";
	next;
	query_sql "SELECT `char`.`account_id` FROM `char` LEFT JOIN `login` ON `char`.`account_id` = `login`.`account_id` WHERE `char`.`online` = 1 && `login`.`level` = 0 ORDER BY `char`.`name`", @online;
	for(set @i, 0; @i < getarraysize(@online); set @i, @i + 1){
	mes rid2name(@online[@i]);
	}
	input $@fugitive$;
	next;
	mes "With this person, begin the game?";
	mes "Fugitive: "+$@fugitive$;
	menu "Yes",-,"No",L_end;
	announce ""+strcharinfo(0)+" has chosen "+$@fugitive$+" to be the Fugitive!",bc_blue|bc_all;
	announce "Speak to the Events Coordinator NPC to set your time.",bc_blue|bc_all;
	set $@fugistart,1;
	close;
L_fugitive2:
	if (strcharinfo(0) != $@fugitive$) goto L_nofugitive;
	mes "Hello, "+strcharinfo(0)+".  Since you're the fugitive, you get to choose you own time.";
	next;
	mes "It's simple, you will be given a menu of times to choose from.";
	next;
	mes "The higher the time you choose, the more tokens you can win in the end.";
	next;
	mes "Afterwards, you will be warped to one of the 8 spots in Prontera.";
	next;
	mes "So, choose the time you would like to be escaping for.";
	menu "2 minutes",L_2minute,"3 minutes",L_3minute,"4 minutes",L_4minute,"5 minutes",L_5minute;L_2minute:
	set $@time,2;
	goto L_fugitive3;
L_3minute:
	set $@time,3;
	goto L_fugitive3;L_4minute:
	set $@time,4;
	goto L_fugitive3;
L_5minute:
	set $@time,5;
	goto L_fugitive3;L_fugitive3:
	announce "The fugitive has selected to be on the run for "+$@time+" minutes!",bc_yellow|bc_all;
	set $@fuggame,1;
	close;
L_fugitive4:
	Announce ""+$@fugitive$+" has crossed the fence!  Speak to the Events Coordinator npc to be warped.",bc_blue|bc_all;
	charcommand "#warp pvp_y_8-4.gat 0 0 " +$@fugitive$;
	setmapflag "pvp_y_8-4.gat",mf_pvp;
	setmapflag "pvp_y_8-4.gat",mf_nomemo;
	setmapflag "pvp_y_8-4.gat",mf_noteleport;
	setmapflag "pvp_y_8-4.gat",mf_nowarpto;
	setmapflag "pvp_y_8-4.gat",mf_loadevent;
	initnpctimer;
	enablenpc OnPCKillEvent;
	enablenpc OnPCDieEvent;
	set $@fuggame,0;
	set $@fugistart,0;
	set $@fugiwarp,1;
	end;OnTimer60000:
	if ($@fugiwarp == 0) goto L_varset;
	announce "One minute has passed.",bc_blue|bc_all;
	end;
OnTimer90000:
	if ($@fugiwarp == 0) goto L_varset;
	if (getmapxy($@mapname$,$@fugix,$@fugiy,0,$@fugitive$))	end;
	announce "Our satellite has shown the fugitive to be at coordinates "+$@fugix+","+$@fugiy+".",bc_blue|bc_all;
	end;
OnTimer120000:
	if ($@fugiwarp == 0) goto L_varset;
	if ($@time == 2) {
	announce "Two minutes have passed and the fugitive escaped.",bc_yellow|bc_all;
	goto L_varset;
	end;}
	if ($@time != 2){
	announce "Two minutes have passed.",bc_blue|bc_all;
	end;}
OnTimer180000:
	if ($@fugiwarp == 0) goto L_varset;
	if ($@time == 3) {
	announce "Three minutes have passed and the fugitive escaped.",bc_yellow|bc_all;
	goto L_varset;
	end;}
	if ($@time != 3){
	announce "Three minutes have passed.",bc_blue|bc_all;
	end;}
OnTimer210000:
	if ($@fugiwarp == 0) goto L_varset;
	if (getmapxy($@mapname$,$@fugix,$@fugiy,0,$@fugitive$))	end;
	announce "We have again located the fugitive at the coordinates "+$@fugix+","+$@fugiy+".",bc_blue|bc_all;
	end;
OnTimer240000:
	if ($@fugiwarp == 0) goto L_varset;
	if ($@time == 4) {
	announce "Four minutes have passed and the fugitive escaped.",bc_yellow|bc_all;
	goto L_varset;
	end;}
	if ($@time != 4){
	announce "Four minutes have passed.",bc_blue|bc_all;
	end;}
OnTimer300000:
	if ($@fugiwarp == 0) goto L_varset;
	announce "Five minutes have passed and the fugitive escaped.",bc_yellow|bc_all;
	goto L_varset;
	end;
L_nofugitive:
	mes "You aren't the fugitive!";
	close;L_varset:
	stopnpctimer;
	setnpctimer 0;
	set $@fugidead,0;
	set $@fugitive$,"";
	set $@fugiwarp,0;
	set $@fugiwins,1;
	removemapflag "pvp_y_8-4.gat",mf_gvg;
	removemapflag "pvp_y_8-4.gat",mf_nomemo;
	removemapflag "pvp_y_8-4.gat",mf_noexppenalty;
	removemapflag "pvp_y_8-4.gat",mf_noteleport;
	removemapflag "pvp_y_8-4.gat",mf_nowarpto;
	removemapflag "pvp_y_8-4.gat",mf_loadevent;
	end;
L_fugiwins:
	if ($@fugitive$ != strcharinfo(0)) end;
	mes "Good job on escaping!";
	getitem $rewarditem,$@time * 60;
	set $@fugiwins,0;
	close;//Here is where the Loaded Super PVP game begins
L_superpvp:
	if ($@jjon == 1) goto L_gamestartsuperpvp;
	mes "Are you sure you want to start this event?";
	menu "Yes",-,"No",L_end;
	disablenpc "Loaded Super Reward";
	announce "Loaded Super PVP Event has begun! You know what to do!",bc_blue|bc_all;
	enablenpc "Loaded Super PvP";
	enablenpc "Loaded Super Buffer";
	close;
L_gamestartsuperpvp:
	mes "Loaded Super has already started.";
	close;//This defines what all gets reset when you use Reset Games on the main menu
L_resetg:
	mes "This is for the purpose of resetting Russian Roulette and Juggernaut games and variables if complications occur.";
	next;
	mes "Would you like to reset the games?";
	menu "No",L_end,"Yes",-;
  
	disablenpc "Russian Roulette";
	disablenpc "Juggernaut";
	disablenpc "Jugger Buffer";
	disablenpc "OnPCKillEvent";
	disablenpc "OnPCDieEvent";
	disablenpc "OnPCLoadMapEvent";
	disablenpc "Reward";
	disablenpc "Juggernaut Sign-up";
	disablenpc "Loaded Super PvP";
	disablenpc "Loaded Super Reward";
	disablenpc "Loaded Super Buffer";
	set $@jon,0;
	set $@jjoin,0;
	set $@jugbuff,0;
	set $@players,0;
	set $@player1,0;
	set $@player2,0;
	set $@player3,0;
	set $@player4,0;
	set $@player5,0;
	set $@player6,0;
	set $@player7,0;
	set $@player8,0;
	set $@player9,0;
	set $@jjoin1$,"";
	set $@jjoin2$,"";
	set $@jjoin3$,"";
	set $@jjoin4$,"";
	set $@jjoin5$,"";
	set $@jjoin6$,"";
	set $@jjoin7$,"";
	set $@jjoin8$,"";
	set $@jjoin9$,"";
	set $@jjoin10$,"";
	set @death,0;
	set @gm,0;
	set $@rron,0;
	set $@join,0;
	set $@player1,0;
	set $@player2,0;
	set $@player3,0;
	set $@player4,0;
	set $@player5,0;
	set $@player6,0;
	set $@player7,0;
	set $@player8,0;
	set $@player9,0;
	set $@player10,0;
	set $@player11,0;
	set $@player12,0;
	set $@player13,0;
	set $@player14,0;
	set $@player15,0;
	set $@player16,0;
	set $@player17,0;
	set $@player18,0;
	set $@player19,0;
	set $@player20,0;
	set $@player21,0;
	set $@player22,0;
	set $@player23,0;
	set $@player24,0;
	set $@player25,0;
	set $@player26,0;
	set $@player27,0;
	set $@player28,0;
	set $@player29,0;
	set $@player30,0;
	set $@join1$,"";
	set $@join2$,"";
	set $@join3$,"";
	set $@join4$,"";
	set $@join5$,"";
	set $@join6$,"";
	set $@join7$,"";
	set $@join8$,"";
	set $@join9$,"";
	set $@join10$,"";
	set $@join11$,"";
	set $@join12$,"";
	set $@join13$,"";
	set $@join14$,"";
	set $@join15$,"";
	set $@join16$,"";
	set $@join17$,"";
	set $@join18$,"";
	set $@join19$,"";
	set $@join20$,"";
	set $@join21$,"";
	set $@join22$,"";
	set $@join23$,"";
	set $@join24$,"";
	set $@join25$,"";
	set $@join26$,"";
	set $@join27$,"";
	set $@join28$,"";
	set $@join29$,"";
	set $@join30$,"";
	stopnpctimer;
	setnpctimer 0;
	set $@fugidead,0;
	set $@fugitive$,"";
	set $@fugiwarp,0;
	set $@fugiwins,0;
	removemapflag "pvp_y_8-4.gat",mf_gvg;
	removemapflag "pvp_y_8-4.gat",mf_nomemo;
	removemapflag "pvp_y_8-4.gat",mf_noteleport;
	removemapflag "pvp_y_8-4.gat",mf_noexppenalty;
	removemapflag "pvp_y_8-4.gat",mf_nowarpto;
	removemapflag "pvp_y_8-4.gat",mf_loadevent;
	close;
}payon,124,228,0 script Disabler 57,{
OnInit:
	disablenpc "Russian Roulette";
	disablenpc "Juggernaut";
	disablenpc "Jugger Buffer";
	disablenpc "OnPCKillEvent";
	disablenpc "OnPCDieEvent";
	disablenpc "OnPCLoadMapEvent";
	disablenpc "Reward";
	disablenpc "Juggernaut Sign-up";
	disablenpc "Loaded Super PvP";
	disablenpc "Loaded Super Reward";
	disablenpc "Loaded Super Buffer";
	end;
}
payon,155,217,6 script Russian Roulette 52,{if ($@players == $@join) goto L_bullet;
set @gm,0;if ($@join1$ == strcharinfo(0)) goto L_signed;
if ($@join2$ == strcharinfo(0)) goto L_signed;
if ($@join3$ == strcharinfo(0)) goto L_signed;
if ($@join4$ == strcharinfo(0)) goto L_signed;
if ($@join5$ == strcharinfo(0)) goto L_signed;
if ($@join6$ == strcharinfo(0)) goto L_signed;
if ($@join7$ == strcharinfo(0)) goto L_signed;
if ($@join8$ == strcharinfo(0)) goto L_signed;
if ($@join9$ == strcharinfo(0)) goto L_signed;
if ($@join10$ == strcharinfo(0)) goto L_signed;
if ($@join11$ == strcharinfo(0)) goto L_signed;
if ($@join12$ == strcharinfo(0)) goto L_signed;
if ($@join13$ == strcharinfo(0)) goto L_signed;
if ($@join14$ == strcharinfo(0)) goto L_signed;
if ($@join15$ == strcharinfo(0)) goto L_signed;
if ($@join16$ == strcharinfo(0)) goto L_signed;
if ($@join17$ == strcharinfo(0)) goto L_signed;
if ($@join18$ == strcharinfo(0)) goto L_signed;
if ($@join19$ == strcharinfo(0)) goto L_signed;
if ($@join20$ == strcharinfo(0)) goto L_signed;
if ($@join21$ == strcharinfo(0)) goto L_signed;
if ($@join22$ == strcharinfo(0)) goto L_signed;
if ($@join23$ == strcharinfo(0)) goto L_signed;
if ($@join24$ == strcharinfo(0)) goto L_signed;
if ($@join25$ == strcharinfo(0)) goto L_signed;
if ($@join26$ == strcharinfo(0)) goto L_signed;
if ($@join27$ == strcharinfo(0)) goto L_signed;
if ($@join28$ == strcharinfo(0)) goto L_signed;
if ($@join29$ == strcharinfo(0)) goto L_signed;
if ($@join30$ == strcharinfo(0)) goto L_signed;
if ($@join == 1) goto L_join2;
if ($@join == 2) goto L_join3;
if ($@join == 3) goto L_join4;
if ($@join == 4) goto L_join5;
if ($@join == 5) goto L_join6;
if ($@join == 6) goto L_join7;
if ($@join == 7) goto L_join8;
if ($@join == 8) goto L_join9;
if ($@join == 9) goto L_join10;
if ($@join == 10) goto L_join11;
if ($@join == 11) goto L_join12;
if ($@join == 12) goto L_join13;
if ($@join == 13) goto L_join14;
if ($@join == 14) goto L_join15;
if ($@join == 15) goto L_join16;
if ($@join == 16) goto L_join17;
if ($@join == 17) goto L_join18;
if ($@join == 18) goto L_join19;
if ($@join == 19) goto L_join20;
if ($@join == 20) goto L_join21;
if ($@join == 21) goto L_join22;
if ($@join == 22) goto L_join23;
if ($@join == 23) goto L_join24;
if ($@join == 24) goto L_join25;
if ($@join == 25) goto L_join26;
if ($@join == 26) goto L_join27;
if ($@join == 27) goto L_join28;
if ($@join == 28) goto L_join29;
if ($@join == 29) goto L_join30;
L_join:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,1;
	set $@join1$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 1";
	close;L_join2:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,2;
	set $@join2$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 2";
	if ($@players == $@join) goto L_full;
	close;
L_join3:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,3;
	set $@join3$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 3";
	if ($@players == $@join) goto L_full;
	close;L_join4:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,4;
	set $@join4$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 4";
	if ($@players == $@join) goto L_full;
	close;
L_join5:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,5;
	set $@join5$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 5";
	if ($@players == $@join) goto L_full;
	close;L_join6:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,6;
	set $@join6$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 6";
	if ($@players == $@join) goto L_full;
	close;
L_join7:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,7;
	set $@join7$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 7";
	if ($@players == $@join) goto L_full;
	close;L_join8:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,8;
	set $@join8$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 8";
	if ($@players == $@join) goto L_full;
	close;
L_join9:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,9;
	set $@join9$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 9";
	if ($@players == $@join) goto L_full;
	close;L_join10:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,10;
	set $@join10$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 10";
	if ($@players == $@join) goto L_full;
	close;
L_join11:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,11;
	set $@join11$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 11";
	if ($@players == $@join) goto L_full;
	close;L_join12:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,12;
	set $@join12$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 12";
	if ($@players == $@join) goto L_full;
	close;
L_join13:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,13;
	set $@join13$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 13";
	if ($@players == $@join) goto L_full;
	close;L_join14:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,14;
	set $@join14$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 14";
	if ($@players == $@join) goto L_full;
	close;
L_join15:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,15;
	set $@join15$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 15";
	if ($@players == $@join) goto L_full;
	close;L_join16:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,16;
	set $@join16$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 16";
	if ($@players == $@join) goto L_full;
	close;
L_join17:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,17;
	set $@join17$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 17";
	if ($@players == $@join) goto L_full;
	close;L_join18:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,18;
	set $@join18$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 18";
	if ($@players == $@join) goto L_full;
	close;
L_join19:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,19;
	set $@join19$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 19";
	if ($@players == $@join) goto L_full;
	close;L_join20:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,20;
	set $@join20$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 20";
	if ($@players == $@join) goto L_full;
	close;
L_join21:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,21;
	set $@join21$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 21";
	if ($@players == $@join) goto L_full;
	close;L_join22:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,22;
	set $@join22$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 22";
	if ($@players == $@join) goto L_full;
	close;
L_join23:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,23;
	set $@join23$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 23";
	if ($@players == $@join) goto L_full;
	close;L_join24:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,24;
	set $@join24$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 24";
	if ($@players == $@join) goto L_full;
	close;
L_join25:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,25;
	set $@join25$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 25";
	if ($@players == $@join) goto L_full;
	close;L_join26:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,26;
	set $@join26$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 26";
	if ($@players == $@join) goto L_full;
	close;
L_join27:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,27;
	set $@join27$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 27";
	if ($@players == $@join) goto L_full;
	close;L_join28:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,28;
	set $@join28$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 28";
	if ($@players == $@join) goto L_full;
	close;
L_join29:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,29;
	set $@join29$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 29";
	if ($@players == $@join) goto L_full;
	close;L_join30:
	if ($@rrbet == 1) {
	if(countitem(671)< $@forcebet) goto L_notoken;
	delitem 671,$@forcebet;}
	set $@join,30;
	set $@join30$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 30";
	if ($@players == $@join) goto L_full;
	close;
L_notoken:
	mes "Get at least "+$@forcebet+" tokens to play!";
	close;L_full:
	if ($@rrbet == 1) {
	set @fullbet,$@forcebet * $@players;
	announce "The game is now full with a full bet of "+@fullbet+".",2;
	close;}
	announce "The game is now full.  Sorry, try again another time!",2;
	close;
L_bullet:
	if(getgmlevel() > 10) goto L_bullet1;
	mes "I need a GM to talk to me to finish the game.";
	close;L_bullet1:
	mes "Ready to start?";
	menu "Yes",-,"No",L_nohost,"Stop the Game",L_rstop;
	if (@gm == 1) goto L_GMstart;
	set @gm,1;
	set $@lcheck,2;
L_bullet2:
	if (@death == ($@players - 1)) goto L_finish;
	mes "Pull the trigger?";
	menu "Yes",-,"Stop the Game",L_rstop2;L_bullet3:
	set @rbullet,rand(1,$@join);	if (@rbullet == 1){
	set $@deadplayer,$@player1;
	set $@joinplayer$,$@join1$;
	goto L_bullet4;}
	if (@rbullet == 2){
	set $@deadplayer,$@player2;
	set $@joinplayer$,$@join2$;
	goto L_bullet4;}
	if (@rbullet == 3){
	set $@deadplayer,$@player3;
	set $@joinplayer$,$@join3$;
	goto L_bullet4;}
	if (@rbullet == 4){
	set $@deadplayer,$@player4;
	set $@joinplayer$,$@join4$;
	goto L_bullet4;}
	if (@rbullet == 5){
	set $@deadplayer,$@player5;
	set $@joinplayer$,$@join5$;
	goto L_bullet4;}
	if (@rbullet == 6){
	set $@deadplayer,$@player6;
	set $@joinplayer$,$@join6$;
	goto L_bullet4;}
	if (@rbullet == 7){
	set $@deadplayer,$@player7;
	set $@joinplayer$,$@join7$;
	goto L_bullet4;}
	if (@rbullet == 8){
	set $@deadplayer,$@player8;
	set $@joinplayer$,$@join8$;
	goto L_bullet4;}
	if (@rbullet == 9){
	set $@deadplayer,$@player9;
	set $@joinplayer$,$@join9$;
	goto L_bullet4;}
	if (@rbullet == 10){
	set $@deadplayer,$@player10;
	set $@joinplayer$,$@join10$;
	goto L_bullet4;}
	if (@rbullet == 11){
	set $@deadplayer,$@player11;
	set $@joinplayer$,$@join11$;
	goto L_bullet4;}
	if (@rbullet == 12){
	set $@deadplayer,$@player12;
	set $@joinplayer$,$@join12$;
	goto L_bullet4;}
	if (@rbullet == 13){
	set $@deadplayer,$@player13;
	set $@joinplayer$,$@join13$;
	goto L_bullet4;}
	if (@rbullet == 14){
	set $@deadplayer,$@player14;
	set $@joinplayer$,$@join14$;
	goto L_bullet4;}
	if (@rbullet == 15){
	set $@deadplayer,$@player15;
	set $@joinplayer$,$@join15$;
	goto L_bullet4;}
	if (@rbullet == 16){
	set $@deadplayer,$@player16;
	set $@joinplayer$,$@join16$;
	goto L_bullet4;}
	if (@rbullet == 17){
	set $@deadplayer,$@player17;
	set $@joinplayer$,$@join17$;
	goto L_bullet4;}
	if (@rbullet == 18){
	set $@deadplayer,$@player18;
	set $@joinplayer$,$@join18$;
	goto L_bullet4;}
	if (@rbullet == 19){
	set $@deadplayer,$@player19;
	set $@joinplayer$,$@join19$;
	goto L_bullet4;}
	if (@rbullet == 20){
	set $@deadplayer,$@player20;
	set $@joinplayer$,$@join20$;
	goto L_bullet4;}
	if (@rbullet == 21){
	set $@deadplayer,$@player21;
	set $@joinplayer$,$@join21$;
	goto L_bullet4;}
	if (@rbullet == 22){
	set $@deadplayer,$@player22;
	set $@joinplayer$,$@join22$;
	goto L_bullet4;}
	if (@rbullet == 23){
	set $@deadplayer,$@player23;
	set $@joinplayer$,$@join23$;
	goto L_bullet4;}
	if (@rbullet == 24){
	set $@deadplayer,$@player24;
	set $@joinplayer$,$@join24$;
	goto L_bullet4;}
	if (@rbullet == 24){
	set $@deadplayer,$@player24;
	set $@joinplayer$,$@join24$;
	goto L_bullet4;}
	if (@rbullet == 25){
	set $@deadplayer,$@player25;
	set $@joinplayer$,$@join25$;
	goto L_bullet4;}
	if (@rbullet == 26){
	set $@deadplayer,$@player26;
	set $@joinplayer$,$@join26$;
	goto L_bullet4;}
	if (@rbullet == 27){
	set $@deadplayer,$@player27;
	set $@joinplayer$,$@join27$;
	goto L_bullet4;}
	if (@rbullet == 28){
	set $@deadplayer,$@player28;
	set $@joinplayer$,$@join28$;
	goto L_bullet4;}
	if (@rbullet == 29){
	set $@deadplayer,$@player29;
	set $@joinplayer$,$@join29$;
	goto L_bullet4;}
	if (@rbullet == 30){
	set $@deadplayer,$@player30;
	set $@joinplayer$,$@join30$;
	goto L_bullet4;}

L_bullet4:
	if ($@deadplayer == 1) goto L_bullet3;
	if (rand(1,$@lcheck) == 1){
	set @phrase1,rand(1,4);
	if (@phrase1 == 1){
	announce ""+$@joinplayer$+" finds that the gun did not fire...",bc_blue|bc_all;}
	if (@phrase1 == 2){
	announce ""+$@joinplayer$+" luckily survives this round...",bc_blue|bc_all;}
	if (@phrase1 == 3){
	announce ""+$@joinplayer$+" dodges death by an inch...",bc_blue|bc_all;}
	if (@phrase1 == 4){
	announce ""+$@joinplayer$+" hears a click in the gun...",bc_blue|bc_all;}
	set $@lcheck,$@lcheck+1;
	goto L_bullet2;}
	set @phrase2,rand(1,6);
	if (@phrase2 == 1){
	announce ""+$@joinplayer$+" is definately not having a good day.",bc_blue|bc_all;}
	if (@phrase2 == 2){
	announce ""+$@joinplayer$+" got a shot in the face.",bc_blue|bc_all;}
	if (@phrase2 == 3){
	announce ""+$@joinplayer$+" is done for.",bc_blue|bc_all;}
	if (@phrase2 == 4){
	announce ""+$@joinplayer$+" sees the reaper.",bc_blue|bc_all;}
	if (@phrase2 == 5){
	announce ""+$@joinplayer$+" just got pwned.",bc_blue|bc_all;}
	if (@phrase2 == 6){
	announce ""+$@joinplayer$+" dies a nastly, horrible, discusting, vile death.",bc_blue|bc_all;}
	atcommand "@nuke "+$@joinplayer$;
  
	if ($@joinplayer$ == $@join1$) {	set $@player1,1; }
	if ($@joinplayer$ == $@join2$) {	set $@player2,1; }
	if ($@joinplayer$ == $@join3$) {	set $@player3,1; }
	if ($@joinplayer$ == $@join4$) {	set $@player4,1; }
	if ($@joinplayer$ == $@join5$) {	set $@player5,1; }
	if ($@joinplayer$ == $@join6$) {	set $@player6,1; }
	if ($@joinplayer$ == $@join7$) {	set $@player7,1; }
	if ($@joinplayer$ == $@join8$) {	set $@player8,1; }
	if ($@joinplayer$ == $@join9$) {	set $@player9,1; }
	if ($@joinplayer$ == $@join10$) {	set $@player10,1; }
if ($@joinplayer$ == $@join11$) {	set $@player11,1; }
if ($@joinplayer$ == $@join12$) {	set $@player12,1; }
if ($@joinplayer$ == $@join13$) {	set $@player13,1; }
if ($@joinplayer$ == $@join14$) {	set $@player14,1; }
if ($@joinplayer$ == $@join15$) {	set $@player15,1; }
if ($@joinplayer$ == $@join16$) {	set $@player16,1; }
if ($@joinplayer$ == $@join17$) {	set $@player17,1; }
if ($@joinplayer$ == $@join18$) {	set $@player18,1; }
if ($@joinplayer$ == $@join19$) {	set $@player19,1; }
if ($@joinplayer$ == $@join20$) {	set $@player20,1; }
if ($@joinplayer$ == $@join21$) {	set $@player21,1; }
if ($@joinplayer$ == $@join22$) {	set $@player22,1; }
if ($@joinplayer$ == $@join23$) {	set $@player23,1; }
if ($@joinplayer$ == $@join24$) {	set $@player24,1; }
if ($@joinplayer$ == $@join25$) {	set $@player25,1; }
if ($@joinplayer$ == $@join26$) {	set $@player26,1; }
if ($@joinplayer$ == $@join27$) {	set $@player27,1; }
if ($@joinplayer$ == $@join28$) {	set $@player28,1; }
if ($@joinplayer$ == $@join29$) {	set $@player29,1; }
if ($@joinplayer$ == $@join30$) {	set $@player30,1; }	set @death,@death+1;
	goto L_bullet2;
L_GMstart:
	mes "A GM has already started this game.  Please don't interfere.";
	close;L_signed:
	mes "You're already in!  Don't try to slip it passed me!";
	close;
L_nohost:
	mes "When you're ready, just talk to me again.";
	set @gm,0;
	close;L_rstop:
	if (@gm == 1) goto L_GMstart;
	announce "The GM has ended this game.",3;
	set @gm,0;
	set $@rron,0;
	disablenpc "Russian Roulette";
	close;
L_rstop2:
	announce "The GM has ended this game.",3;
	set @gm,0;
	set $@rron,0;
	disablenpc "Russian Roulette";
	close;L_finish:
	set @tokena,($@players * 25);
	if ($@rrbet == 1) {
	set @tokena,$@forcebet * $@players;}
	if ($@player1 != 1) {
	set $@winner$,$@join1$;
	goto L_finish1;}
	if ($@player2 != 1) {
	set $@winner$,$@join2$;
	goto L_finish1;}
	if ($@player3 != 1) {
	set $@winner$,$@join3$;
	goto L_finish1;}
	if ($@player4 != 1) {
	set $@winner$,$@join4$;
	goto L_finish1;}
	if ($@player5 != 1) {
	set $@winner$,$@join5$;
	goto L_finish1;}
	if ($@player6 != 1) {
	set $@winner$,$@join6$;
	goto L_finish1;}
	if ($@player7 != 1) {
	set $@winner$,$@join7$;
	goto L_finish1;}
	if ($@player8 != 1) {
	set $@winner$,$@join8$;
	goto L_finish1;}
	if ($@player9 != 1) {
	set $@winner$,$@join9$;
	goto L_finish1;}
	if ($@player10 != 1) {
	set $@winner$,$@join10$;
	goto L_finish1;}
	if ($@player11 != 1) {
	set $@winner$,$@join11$;
	goto L_finish1;}
	if ($@player12 != 1) {
	set $@winner$,$@join12$;
	goto L_finish1;}
	if ($@player13 != 1) {
	set $@winner$,$@join13$;
	goto L_finish1;}
	if ($@player14 != 1) {
	set $@winner$,$@join14$;
	goto L_finish1;}
	if ($@player15 != 1) {
	set $@winner$,$@join15$;
	goto L_finish1;}
	if ($@player16 != 1) {
	set $@winner$,$@join16$;
	goto L_finish1;}
	if ($@player17 != 1) {
	set $@winner$,$@join17$;
	goto L_finish1;}
	if ($@player18 != 1) {
	set $@winner$,$@join18$;
	goto L_finish1;}
	if ($@player19 != 1) {
	set $@winner$,$@join19$;
	goto L_finish1;}
	if ($@player20 != 1) {
	set $@winner$,$@join20$;
	goto L_finish1;}
	if ($@player21 != 1) {
	set $@winner$,$@join21$;
	goto L_finish1;}
	if ($@player22 != 1) {
	set $@winner$,$@join22$;
	goto L_finish1;}
	if ($@player23 != 1) {
	set $@winner$,$@join23$;
	goto L_finish1;}
	if ($@player24 != 1) {
	set $@winner$,$@join24$;
	goto L_finish1;}
	if ($@player25 != 1) {
	set $@winner$,$@join25$;
	goto L_finish1;}
	if ($@player26 != 1) {
	set $@winner$,$@join26$;
	goto L_finish1;}
	if ($@player27 != 1) {
	set $@winner$,$@join27$;
	goto L_finish1;}
	if ($@player28 != 1) {
	set $@winner$,$@join28$;
	goto L_finish1;}
	if ($@player29 != 1) {
	set $@winner$,$@join29$;
	goto L_finish1;}
	else {
	set $@winner$,$@join30$;
	goto L_finish1;}

L_finish1:
	announce ""+$@winner$+" has won and gets "+@tokena+" Gold Coins!",bc_blue|bc_all;
	charcommand "#item "+$rewarditem+" "+@tokena+" "+$@winner$;
	atcommand "@raise";
	disablenpc "Russian Roulette";
	goto L_setter;
	close;L_setter:
	set @death,0;
	set @gm,0;
	set $@rron,0;
	set $@join,0;
	set $@player1,0;
	set $@player2,0;
	set $@player3,0;
	set $@player4,0;
	set $@player5,0;
	set $@player6,0;
	set $@player7,0;
	set $@player8,0;
	set $@player9,0;
	set $@player10,0;
	set $@player11,0;
	set $@player12,0;
	set $@player13,0;
	set $@player14,0;
	set $@player15,0;
	set $@player16,0;
	set $@player17,0;
	set $@player18,0;
	set $@player19,0;
	set $@player20,0;
	set $@player21,0;
	set $@player22,0;
	set $@player23,0;
	set $@player24,0;
	set $@player25,0;
	set $@player26,0;
	set $@player27,0;
	set $@player28,0;
	set $@player29,0;
	set $@player30,0;
	set $@join1$,"";
	set $@join2$,"";
	set $@join3$,"";
	set $@join4$,"";
	set $@join5$,"";
	set $@join6$,"";
	set $@join7$,"";
	set $@join8$,"";
	set $@join9$,"";
	set $@join10$,"";
	set $@join11$,"";
	set $@join12$,"";
	set $@join13$,"";
	set $@join14$,"";
	set $@join15$,"";
	set $@join16$,"";
	set $@join17$,"";
	set $@join18$,"";
	set $@join19$,"";
	set $@join20$,"";
	set $@join21$,"";
	set $@join22$,"";
	set $@join23$,"";
	set $@join24$,"";
	set $@join25$,"";
	set $@join26$,"";
	set $@join27$,"";
	set $@join28$,"";
	set $@join29$,"";
	set $@join30$,"";
	close;
}
payon,141,211,6 script Juggernaut 52,{if ($@jugbuff == 1) goto L_finishjug;
if(getgmlevel() >= 20) goto L_jug1;
	announce "" + strcharinfo(0) + " has joined as a player.",bc_blue|bc_all;
	warp "arena_room",155,88;L_jug1:
	if (getmapusers("guild_vs3.gat") == 1){
	mes "Someone has already been chosen to be Juggernaut!";
	close;}	mes "Ready to start?";
	menu "Yes",-,"No",L_nohost;
	if ($@jjoin == 0) goto L_force;	switch(select(""+$@jjoin1$+"",""+$@jjoin2$+"",""+$@jjoin3$+"",""+$@jjoin4$+"",""+$@jjoin5$+"",""+$@jjoin6$+"",""+$@jjoin7$+"",""+$@jjoin8$+"",""+$@jjoin9$+"",""+$@jjoin10$+"")) {
	case 1:
		mes "You sure?";
		menu "Yes",-,"No",L_jug1;
		set $@player1,1;
		goto L_startjug;
	case 2:
		mes "You sure?";
		menu "Yes",-,"No",L_jug1;
		set $@player2,1;
		goto L_startjug;
	case 3:
		mes "You sure?";
		menu "Yes",-,"No",L_jug1;
		set $@player3,1;
		goto L_startjug;
	case 4:
		mes "You sure?";
		menu "Yes",-,"No",L_jug1;
		set $@player4,1;
		goto L_startjug;
	case 5:
		mes "You sure?";
		menu "Yes",-,"No",L_jug1;
		set $@player5,1;
		goto L_startjug;
	case 6:
		mes "You sure?";
		menu "Yes",-,"No",L_jug1;
		set $@player6,1;
		goto L_startjug;
	case 7:
		mes "You sure?";
		menu "Yes",-,"No",L_jug1;
		set $@player7,1;
		goto L_startjug;
	case 8:
		mes "You sure?";
		menu "Yes",-,"No",L_jug1;
		set $@player8,1;
		goto L_startjug;
	case 9:
		mes "You sure?";
		menu "Yes",-,"No",L_jug1;
		set $@player9,1;
		goto L_startjug;
	case 10:
		mes "You sure?";
		menu "Yes",-,"No",L_jug1;
		set $@player10,1;
		goto L_startjug;	}
L_nosignup:
	mes "There are no people found to be signed up at the Juggernaut Sign-up";
	next;
	mes "Wait for someone to sign up or force someone to be juggernaut";
	menu "Wait",-,"Force Juggernaut",L_force;
	close;L_force:
	mes "Input the name of the user to be Juggernaut.";
	input $@juggernaut$;
	if (getmapxy($@mapname$,$@fugix,$@fugiy,0,$@juggernaut$))
	{
	mes "That is not a valid user or that player is not online.";
	close;
	}
	goto L_startjug2;
L_startjug:
	if ($@player1 == 1){
	set $@juggernaut$,$@jjoin1$;
	goto L_startjug2;}
	if ($@player2 == 1){
	set $@juggernaut$,$@jjoin2$;
	goto L_startjug2;}
	if ($@player3 == 1){
	set $@juggernaut$,$@jjoin3$;
	goto L_startjug2;}
	if ($@player4 == 1){
	set $@juggernaut$,$@jjoin4$;
	goto L_startjug2;}
	if ($@player5 == 1){
	set $@juggernaut$,$@jjoin5$;
	goto L_startjug2;}
	if ($@player6 == 1){
	set $@juggernaut$,$@jjoin6$;
	goto L_startjug2;}
	if ($@player7 == 1){
	set $@juggernaut$,$@jjoin7$;
	goto L_startjug2;}
	if ($@player8 == 1){
	set $@juggernaut$,$@jjoin8$;
	goto L_startjug2;}
	if ($@player9 == 1){
	set $@juggernaut$,$@jjoin9$;
	goto L_startjug2;}
	if ($@player10 == 1){
	set $@juggernaut$,$@jjoin10$;
	goto L_startjug2;}L_startjug2:
	announce ""+$@juggernaut$+" has been chosen to be the juggernaut.",bc_blue|bc_all;
	charcommand "#warp guild_vs2.gat 50 50 " +$@juggernaut$;
	enablenpc "Jugger Buffer";
	disablenpc "Juggernaut Sign-up";
	close;
L_nohost:
	mes "When you're ready, just talk to me again.";
	close;L_signed:
	mes "You're already in!  Don't try to slip it passed me!";
	close;
L_finishjug:
	if(getgmlevel() >= 50) goto L_finishjug1;
	mes "I need a GM to talk to me to finish the game.";
	close;L_finishjug1:
	mes "Ready to send the other players in?";
	menu "Yes",-,"No",L_nohost;
	npctalk "Ok, here go the players to fight the Juggernaut!";
	mapwarp "arena_room","guild_vs2",0,0;  
	disablenpc "Juggernaut";
	initnpctimer;
	close;
OnTimer300000:
	if ($@jon == 0){
	stopnpctimer;
	setnpctimer 0;
	end;}
	if (getmapusers("guild_vs2.gat") == 0){
	stopnpctimer;
	setnpctimer 0;
	end;}
	announce "5 minutes has passed and all the players and the juggernaut weren't killed.",bc_blue|bc_all;
	mapwarp "guild_vs2.gat","prontera.gat",156,187;
	set $@jon,0;
	set $@jugbuff,0;
	set $@jjoin,0;
	set $@player1,0;
	set $@player2,0;
	set $@player3,0;
	set $@player4,0;
	set $@player5,0;
	set $@player6,0;
	set $@player7,0;
	set $@player8,0;
	set $@player9,0;
	set $@jjoin1$,"";
	set $@jjoin2$,"";
	set $@jjoin3$,"";
	set $@jjoin4$,"";
	set $@jjoin5$,"";
	set $@jjoin6$,"";
	set $@jjoin7$,"";
	set $@jjoin8$,"";
	set $@jjoin9$,"";
	set $@jjoin10$,"";
	stopnpctimer;
	setnpctimer 0;
	end;
}guild_vs2,55,55,4 script Jugger Buffer 739,{
	if ($@juggernaut$ != strcharinfo(0)) goto L_loser;	sc_start SC_IMPOSITIO,300000,60;
	sc_start SC_ASSUMPTIO,300000,20;
	sc_start SC_BLESSING,300000,30;
	sc_start SC_INCREASEAGI,300000,10;
	sc_start SC_MAGNIFICAT,300000,5;
	sc_start SC_PARRYING,300000,5;
	sc_start SC_ANGELUS,300000,30;
	sc_start SC_INCMHPRATE,300000,50;
	sc_start SC_CP_WEAPON,300000,10;
	sc_start SC_CP_SHIELD,300000,10;
	sc_start SC_CP_ARMOR,300000,10;
	sc_start SC_CP_HELM,300000,10;
	sc_start SC_ENDURE,300000,10;
	sc_start SC_EXPLOSIONSPIRITS,300000,1;
	sc_start SC_INTRAVISION,300000,1;
	percentheal 100,100;
	npctalk "I just know you will win for the sake of evil!";	set $@jugbuff,1;
	announce "The Juggernaut is ready with buffs.",bc_blue|bc_all;
	set $@players,getmapusers("arena_room.gat");
	set $@jugplayers,getmapusers("arena_room.gat");
	disablenpc "Jugger Buffer";
	close;L_loser:
	mes "You aren't the juggernaut you moron!";
	close;
}force_1-1.gat,100,111,5 script Juggernaut Sign-up 904,{
	if ($@jjoin == 10)
	{
	mes "Sorry. All positions for juggernaut are filled.";
	close;
	}	mes "This is the Juggernaut sign-up.  You can put in your name to be drawn when the juggernaut is chosen.";
	next;
	mes "Would you like to sign up to be the juggernaut?  Notice I only take 10 names.  It's a first come first serve basis.";
	menu "Yes",-,"No",L_noname;
	mes "Thank you for your interest in signing up.";if ($@jjoin1$ == strcharinfo(0)) goto L_signed;
if ($@jjoin2$ == strcharinfo(0)) goto L_signed;
if ($@jjoin3$ == strcharinfo(0)) goto L_signed;
if ($@jjoin4$ == strcharinfo(0)) goto L_signed;
if ($@jjoin5$ == strcharinfo(0)) goto L_signed;
if ($@jjoin6$ == strcharinfo(0)) goto L_signed;
if ($@jjoin7$ == strcharinfo(0)) goto L_signed;
if ($@jjoin8$ == strcharinfo(0)) goto L_signed;
if ($@jjoin9$ == strcharinfo(0)) goto L_signed;
if ($@jjoin10$ == strcharinfo(0)) goto L_signed;
if ($@join == 1) goto L_join2;
if ($@join == 2) goto L_join3;
if ($@join == 3) goto L_join4;
if ($@join == 4) goto L_join5;
if ($@join == 5) goto L_join6;
if ($@join == 6) goto L_join7;
if ($@join == 7) goto L_join8;
if ($@join == 8) goto L_join9;
if ($@join == 9) goto L_join10;
L_join:
	set $@jjoin,1;
	set $@jjoin1$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
	close;L_join2:
	set $@jjoin,2;
	set $@jjoin2$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
	close;
L_join3:
	set $@jjoin,3;
	set $@jjoin3$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
	close;L_join4:
	set $@jjoin,4;
	set $@jjoin4$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
	close;
L_join5:
	set $@jjoin,5;
	set $@jjoin5$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
	close;L_join6:
	set $@jjoin,6;
	set $@jjoin6$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
	close;
L_join7:
	set $@jjoin,7;
	set $@jjoin7$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
	close;L_join8:
	set $@jjoin,8;
	set $@jjoin8$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
	close;
L_join9:
	set $@jjoin,9;
	set $@jjoin9$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
	close;L_join10:
	set $@jjoin,10;
	set $@jjoin10$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
	close;
L_noname:
	mes "Remember that if no one signs up, then everyone is eligible to be juggernaut.";
	close;L_signed:
	mes "You're already in!  Don't try to slip it passed me!";
	close;
}guild_vs2,45,55,6 script Reward 80,{
	if ($@juggerwin == 0){
	getitem $rewarditem,$@players * 25;
	mes "Thanks for playing!";
	goto L_setter2;}	if ($@juggerwin == 1){
	sc_end SC_IMPOSITIO;
	sc_end SC_ASSUMPTIO;
	sc_end SC_BLESSING;
	sc_end SC_INCREASEAGI;
	sc_end SC_MAGNIFICAT;
	sc_end SC_PARRYING;
	sc_end SC_ANGELUS;
	sc_end SC_INCMHPRATE;
	sc_end SC_CP_WEAPON;
	sc_end SC_CP_SHIELD;
	sc_end SC_CP_ARMOR;
	sc_end SC_CP_HELM;
	sc_end SC_ENDURE;
	sc_end SC_EXPLOSIONSPIRITS;
	sc_end SC_INTRAVISION;
	getitem $rewarditem,$@jugplayers * 50;
	mes "Thanks for playing!";
	goto L_setter2;}
L_setter2:
	set $@jon,0;
	set $@jjoin,0;
	set $@player1,0;
	set $@player2,0;
	set $@player3,0;
	set $@player4,0;
	set $@player5,0;
	set $@player6,0;
	set $@player7,0;
	set $@player8,0;
	set $@player9,0;
	set $@jjoin1$,"";
	set $@jjoin2$,"";
	set $@jjoin3$,"";
	set $@jjoin4$,"";
	set $@jjoin5$,"";
	set $@jjoin6$,"";
	set $@jjoin7$,"";
	set $@jjoin8$,"";
	set $@jjoin9$,"";
	set $@jjoin10$,"";
	close2;
	warp "prontera.gat",155,174;}
//This is where the events will be when it comes to the Juggernaut and Fugitive game
- script OnPCDieEvent -1,{
	if ($@fugiwarp == 1){
	if (strcharinfo(0) == $@fugitive$){
	set $@fugidead,1;}}	if ($@jugbuff == 0) end;
	if ($@juggernaut$ != strcharinfo(0)){
	percentheal 100,100;
	warp "prontera.gat",155,174;
	end;}
	if ($@juggernaut$ == strcharinfo(0)){  
	announce "The Juggernaut was killed!",bc_all,0xFF0000;
	set $@players,getmapusers("guild_vs3.gat");
	set $@juggerwin,0;
	enablenpc "Reward";
	set $@jon,0;
	set $@jugbuff,0;
	percentheal 100,100;
	warp "prontera.gat",155,174;
	disablenpc "OnPCDieEvent";
	end;}
}- script OnPCKillEvent -1,{
	if ($@fugiwarp == 1){
	if (strcharinfo(0) != $@fugitive$){
	if ($@fugidead == 1){
	announce "The fugitive was killed by "+strcharinfo(0)+"!",bc_all,0xFF0000;
	getitem $rewarditem,20/$@time;
	set $@fugidead,0;
	set $@fugitive$,"";
	set $@fugiwarp,0;
	removemapflag "pvp_y_8-4.gat",mf_gvg;
	removemapflag "pvp_y_8-4.gat",mf_nomemo;
	removemapflag "pvp_y_8-4.gat",mf_noteleport;
	removemapflag "pvp_y_8-4.gat",mf_noexppenalty;
	removemapflag "pvp_y_8-4.gat",mf_nowarpto;
	removemapflag "pvp_y_8-4.gat",mf_loadevent;
	end;}}}
	if ($@jugbuff != 1) end;
	if ($@juggernaut$ != strcharinfo(0)){
	announce "A player has been killed.",bc_all,0xFF0000;
	set $@players,$@players-1;}	if ($@juggernaut$ == strcharinfo(0)){
	announce "The Juggernaut has murdered a player.",bc_all,0xFF0000;
	set $@players,$@players-1;}
	if ($@players==0){
	announce ""+strcharinfo(0)+" has won the event as Juggernaut!",bc_blue|bc_all;
	set $@juggerwin,1;
	enablenpc "Reward";
	set $@jon,0;
	set $@jugbuff,0;
	disablenpc "OnPCKillEvent";
	end;}
}- script OnPCLoadMapEvent -1,{
	if (strcharinfo(0) == $@fugitive$){
	if (getmapxy($@mapname$,$@fugix,$@fugiy,0,$@fugitive$))	end;
	if ($@mapname$ == "pvp_y_8-4.gat") end;
	announce "The fugitive has changed map and is disqualified.",0;
	set $@fugidead,0;
	set $@fugitive$,"";
	set $@fugiwarp,0;
	removemapflag "pvp_y_8-4.gat",mf_gvg;
	removemapflag "pvp_y_8-4.gat",mf_nomemo;
	removemapflag "pvp_y_8-4.gat",mf_noteleport;
	removemapflag "pvp_y_8-4.gat",mf_nowarpto;
	removemapflag "pvp_y_8-4.gat",mf_noexppenalty;
	removemapflag "pvp_y_8-4.gat",mf_loadevent;
	end;}
}
guild_vs2 mapflag pvp
guild_vs2 mapflag nomemo
guild_vs2 mapflag nopenalty
guild_vs2 mapflag noreturn
guild_vs2 mapflag noteleport
guild_vs2 mapflag pvp_noguild
guild_vs2 mapflag nogo
guild_vs2 mapflag nocommand 60
guild_vs2 mapflag nowarpto
guild_vs2 mapflag restricted 7
pvp_y_8-4 mapflag restricted 7
prt_in.gat,34,114,6 script Loaded Super PvP 52,{
if(getgmlevel() <= 39) goto L_superplayer1;
if(getgmlevel() >= 40) goto L_supergm1;L_superplayer1:
	announce "" + strcharinfo(0) + " has joined as a player.",bc_blue|bc_all;
	warp "arena_room.gat",64,132;
L_supergm1:
	mes "[Loaded Super PvP]";
	mes "What do you want to do next?";
	next;
	menu "Warp the players to the PvP Room",warp1,"Enable the Reward NPC",reward1,"None",cancel1;	warp1:
		mes "[Loaded Super PvP]";
		mes "Ready to warp the players to the Super PvP Room?";
		next;
		menu "No",nope1,"Yes",yes1;
		nope1:
		mes "[Loaded Super PvP]";
		mes "Just tell me when you're ready.";
		close;		yes1:
		mes "[Loaded Super PvP]";
		mes "Are you sure?";
		next;
		menu "No",nope2,"Yes",yes2;
		close;
		nope2:
		mes "[Loaded Super PvP]";
		mes "Just tell me when you're ready.";
		close;
  
		yes2:
		mes "[Loaded Super PvP]";
		mes "OK, done.";
		announce "Let's get ready to rumble!!!",bc_blue|bc_all;
		mapwarp "arena_room","pvp_n_3-5",0,0;
		disablenpc "Loaded Super Buffer";
		close;	reward1:
		mes "[Loaded Super PvP]";
		mes "Ready to enable the Loaded Super Reward NPC?";
		next;
		menu "No",nope3,"Yes",yes3;
	  
		nope3:
		mes "[Loaded Super PvP]";
		mes "Just tell me when you're ready.";
		close;
		yes3:
		mes "[Loaded Super PvP]";
		mes "Are you sure?";
		next;
		menu "No",nope4,"Yes",yes4;
		close;		nope4:
		mes "[Loaded Super PvP]";
		mes "Just tell me when you're ready.";
		close;
  
		yes4:
		mes "[Loaded Super PvP]";
		mes "OK, done.";
		enablenpc "Loaded Super Reward";
		close;
	cancel1:
	close;  
}
  
//Here's the Loaded Super Buffer for the Loaded Super PVP
arena_room.gat,64,138,5 script Loaded Super Buffer 121,{	announce "" + strcharinfo(0) + " is ready with buffs.",bc_blue|bc_all;
	sc_start SC_WINDWALK,500000,50;
	sc_start SC_GLORIA,500000,50;
	sc_start SC_MAGNIFICAT,500000,50;
	sc_start SC_IMPOSITIO,300000,50;
	sc_start SC_ASSUMPTIO,300000,50;
	sc_start SC_BLESSING,300000,50;
	sc_start SC_INCREASEAGI,300000,50;
	sc_start SC_MAGNIFICAT,300000,50;
	sc_start SC_CONCENTRATE,300000,20;
	sc_start SC_ANGELUS,300000,50;
	sc_start SC_INCMHPRATE,300000,50;
	sc_start SC_CP_WEAPON,300000,50;
	sc_start SC_CP_SHIELD,300000,50;
	sc_start SC_CP_ARMOR,300000,50;
	sc_start SC_CP_HELM,300000,50;
	sc_start SC_ENDURE,300000,50;
	sc_start SC_EXPLOSIONSPIRITS,300000,1;
	sc_start SC_INTRAVISION,300000,1;
	percentheal 100,100;
}//Here's the Loaded Super Reward for the Loaded Super PVP
pvp_n_3-5.gat,104,113,3 script Loaded Super Reward 80,{	getitem $rewarditem,15;
	announce "And the winner of our Loaded Super PvP Event is [ " + strcharinfo(0) + " ]",bc_blue|bc_all;
	disablenpc "Loaded Super PvP";
	atcommand "@die ";
	atcommand "@alive ";
	warp "prontera.gat",155,174;
}//Here's the Waiting Room for the Juggernaut Event
arena_room.gat,162,88,3 script Juggernaut Waiting Room 754,{	mes "[Juggernaut Waiting Room]";
	mes "Please wait until a GM picks a Juggernaut from you guys.";
	close;
}
//------------------------------------------------------------
//End of Cool Events================================
//-------------------------------------------------------

 

and i seperate the Russian Roulette script here

 

gonryun,165,142,5	script	Events Coordinator	752,{
//This is the variable that will be your reward id set throught this script
//Default setting is 12103 which is the Gold Coin
set $rewarditem, 12103;//Fugitive game variables so people can talk to this npc and be warped when the event is 

	mes "Hello, "+strcharinfo(0)+"!";
	mes "How can I help you today?";
	menu "Make an Event",L_Event,"Nevermind",L_end,"Reset Games",L_resetg;L_Event:
	mes "I see you want to create an event today.";
	mes "What type will it be?";
	menu ""Russian Roulette",L_russ;

//Here starts the Russian Roulette NPC
L_russ:
	if ($@rron == 1) goto L_gamestart;
	mes "Will this be a set reward game, or a betting game?";
	menu "Set Prize Game",-,"Betting Game",L_russbet;
	mes "How many players do you want in this game?  It can be a max of 30.";
	input $@players;
	next;
	if ($@players < 2) {
	 mes "Needs more players!";
	close;}
	if ($@players > 30) {
	mes "Too many players!";
	close;}
	mes "Are you sure you want to start this event?";
	menu "Yes",L_sruss,"No",L_end;L_sruss:
	set $@rron,1;
	set $@rrbet,0;
	announce "A Russian Roulette Game has started for "+$@players+" players!",bc_blue|bc_all;
	announce "Talk to the Russian Roulette NPC in Payon.",bc_blue|bc_all;
	enablenpc "Russian Roulette";
	close;
L_russbet:
	mes "How many players do you want in this game?  It can be a max of 30.";
	input $@players;
	next;
	if ($@players < 2) {
	 mes "Needs more players!";
	close;}
	if ($@players > 30) {
	mes "Too many players!";
	close;}
	mes "Now you must decide the forced bet upon players.";
	mes "Recommended 20-50.";
	input $@forcebet;
	mes "Are you sure you want to start this event?";
	menu "Yes",L_sruss2,"No",L_end;L_sruss2:
	set $@rron,1;
	set $@rrbet,1;
	announce "A Betting Russian Roulette Game has started for "+$@players+" players!",bc_blue|bc_all;
	announce "This game has a forced bet of "+$@forcebet+" Tokens.",bc_blue|bc_all;
	enablenpc "Russian Roulette";
	close;
L_gamestart:
	mes "A game has already started.  Would you like to stop or end it?";
	menu "No",-,"Stop Game",L_sgame;
	close;L_sgame:
	announce "The GM has stopped this game.  Only "+$@join+" players have joined.",3;
	set $@players,$@join;
	close;

L_resetg:
	mes "This is for the purpose of resetting Russian Roulette and Juggernaut games and variables if complications occur.";
	next;
	mes "Would you like to reset the games?";
	menu "No",L_end,"Yes",-;
  
	disablenpc "Russian Roulette";
	set $@jon,0;
	set $@jjoin,0;
	set $@jugbuff,0;
	set $@players,0;
	set $@player1,0;
	set $@player2,0;
	set $@player3,0;
	set $@player4,0;
	set $@player5,0;
	set $@player6,0;
	set $@player7,0;
	set $@player8,0;
	set $@player9,0;
	set $@jjoin1$,"";
	set $@jjoin2$,"";
	set $@jjoin3$,"";
	set $@jjoin4$,"";
	set $@jjoin5$,"";
	set $@jjoin6$,"";
	set $@jjoin7$,"";
	set $@jjoin8$,"";
	set $@jjoin9$,"";
	set $@jjoin10$,"";
	set @death,0;
	set @gm,0;
	set $@rron,0;
	set $@join,0;
	set $@player1,0;
	set $@player2,0;
	set $@player3,0;
	set $@player4,0;
	set $@player5,0;
	set $@player6,0;
	set $@player7,0;
	set $@player8,0;
	set $@player9,0;
	set $@player10,0;
	set $@player11,0;
	set $@player12,0;
	set $@player13,0;
	set $@player14,0;
	set $@player15,0;
	set $@player16,0;
	set $@player17,0;
	set $@player18,0;
	set $@player19,0;
	set $@player20,0;
	set $@player21,0;
	set $@player22,0;
	set $@player23,0;
	set $@player24,0;
	set $@player25,0;
	set $@player26,0;
	set $@player27,0;
	set $@player28,0;
	set $@player29,0;
	set $@player30,0;
	set $@join1$,"";
	set $@join2$,"";
	set $@join3$,"";
	set $@join4$,"";
	set $@join5$,"";
	set $@join6$,"";
	set $@join7$,"";
	set $@join8$,"";
	set $@join9$,"";
	set $@join10$,"";
	set $@join11$,"";
	set $@join12$,"";
	set $@join13$,"";
	set $@join14$,"";
	set $@join15$,"";
	set $@join16$,"";
	set $@join17$,"";
	set $@join18$,"";
	set $@join19$,"";
	set $@join20$,"";
	set $@join21$,"";
	set $@join22$,"";
	set $@join23$,"";
	set $@join24$,"";
	set $@join25$,"";
	set $@join26$,"";
	set $@join27$,"";
	set $@join28$,"";
	set $@join29$,"";
	set $@join30$,"";

	close;
}
gonryun,170,142,5	script	Disabler	57,{
OnInit:
	disablenpc "Russian Roulette";
	disablenpc "Reward";

	end;
}
gonryun,164,137,5	script	Russian Roulette	52,{if ($@players == $@join) goto L_bullet;
set @gm,0;if ($@join1$ == strcharinfo(0)) goto L_signed;
if ($@join2$ == strcharinfo(0)) goto L_signed;
if ($@join3$ == strcharinfo(0)) goto L_signed;
if ($@join4$ == strcharinfo(0)) goto L_signed;
if ($@join5$ == strcharinfo(0)) goto L_signed;
if ($@join6$ == strcharinfo(0)) goto L_signed;
if ($@join7$ == strcharinfo(0)) goto L_signed;
if ($@join8$ == strcharinfo(0)) goto L_signed;
if ($@join9$ == strcharinfo(0)) goto L_signed;
if ($@join10$ == strcharinfo(0)) goto L_signed;
if ($@join11$ == strcharinfo(0)) goto L_signed;
if ($@join12$ == strcharinfo(0)) goto L_signed;
if ($@join13$ == strcharinfo(0)) goto L_signed;
if ($@join14$ == strcharinfo(0)) goto L_signed;
if ($@join15$ == strcharinfo(0)) goto L_signed;
if ($@join16$ == strcharinfo(0)) goto L_signed;
if ($@join17$ == strcharinfo(0)) goto L_signed;
if ($@join18$ == strcharinfo(0)) goto L_signed;
if ($@join19$ == strcharinfo(0)) goto L_signed;
if ($@join20$ == strcharinfo(0)) goto L_signed;
if ($@join21$ == strcharinfo(0)) goto L_signed;
if ($@join22$ == strcharinfo(0)) goto L_signed;
if ($@join23$ == strcharinfo(0)) goto L_signed;
if ($@join24$ == strcharinfo(0)) goto L_signed;
if ($@join25$ == strcharinfo(0)) goto L_signed;
if ($@join26$ == strcharinfo(0)) goto L_signed;
if ($@join27$ == strcharinfo(0)) goto L_signed;
if ($@join28$ == strcharinfo(0)) goto L_signed;
if ($@join29$ == strcharinfo(0)) goto L_signed;
if ($@join30$ == strcharinfo(0)) goto L_signed;
if ($@join == 1) goto L_join2;
if ($@join == 2) goto L_join3;
if ($@join == 3) goto L_join4;
if ($@join == 4) goto L_join5;
if ($@join == 5) goto L_join6;
if ($@join == 6) goto L_join7;
if ($@join == 7) goto L_join8;
if ($@join == 8) goto L_join9;
if ($@join == 9) goto L_join10;
if ($@join == 10) goto L_join11;
if ($@join == 11) goto L_join12;
if ($@join == 12) goto L_join13;
if ($@join == 13) goto L_join14;
if ($@join == 14) goto L_join15;
if ($@join == 15) goto L_join16;
if ($@join == 16) goto L_join17;
if ($@join == 17) goto L_join18;
if ($@join == 18) goto L_join19;
if ($@join == 19) goto L_join20;
if ($@join == 20) goto L_join21;
if ($@join == 21) goto L_join22;
if ($@join == 22) goto L_join23;
if ($@join == 23) goto L_join24;
if ($@join == 24) goto L_join25;
if ($@join == 25) goto L_join26;
if ($@join == 26) goto L_join27;
if ($@join == 27) goto L_join28;
if ($@join == 28) goto L_join29;
if ($@join == 29) goto L_join30;
L_join:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,1;
	set $@join1$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 1";
	close;L_join2:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,2;
	set $@join2$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 2";
	if ($@players == $@join) goto L_full;
	close;
L_join3:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,3;
	set $@join3$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 3";
	if ($@players == $@join) goto L_full;
	close;L_join4:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,4;
	set $@join4$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 4";
	if ($@players == $@join) goto L_full;
	close;
L_join5:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,5;
	set $@join5$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 5";
	if ($@players == $@join) goto L_full;
	close;L_join6:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,6;
	set $@join6$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 6";
	if ($@players == $@join) goto L_full;
	close;
L_join7:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,7;
	set $@join7$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 7";
	if ($@players == $@join) goto L_full;
	close;L_join8:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,8;
	set $@join8$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 8";
	if ($@players == $@join) goto L_full;
	close;
L_join9:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,9;
	set $@join9$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 9";
	if ($@players == $@join) goto L_full;
	close;L_join10:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,10;
	set $@join10$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 10";
	if ($@players == $@join) goto L_full;
	close;
L_join11:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,11;
	set $@join11$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 11";
	if ($@players == $@join) goto L_full;
	close;L_join12:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,12;
	set $@join12$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 12";
	if ($@players == $@join) goto L_full;
	close;
L_join13:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,13;
	set $@join13$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 13";
	if ($@players == $@join) goto L_full;
	close;L_join14:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,14;
	set $@join14$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 14";
	if ($@players == $@join) goto L_full;
	close;
L_join15:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,15;
	set $@join15$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 15";
	if ($@players == $@join) goto L_full;
	close;L_join16:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,16;
	set $@join16$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 16";
	if ($@players == $@join) goto L_full;
	close;
L_join17:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,17;
	set $@join17$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 17";
	if ($@players == $@join) goto L_full;
	close;L_join18:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,18;
	set $@join18$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 18";
	if ($@players == $@join) goto L_full;
	close;
L_join19:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,19;
	set $@join19$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 19";
	if ($@players == $@join) goto L_full;
	close;L_join20:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,20;
	set $@join20$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 20";
	if ($@players == $@join) goto L_full;
	close;
L_join21:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,21;
	set $@join21$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 21";
	if ($@players == $@join) goto L_full;
	close;L_join22:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,22;
	set $@join22$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 22";
	if ($@players == $@join) goto L_full;
	close;
L_join23:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,23;
	set $@join23$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 23";
	if ($@players == $@join) goto L_full;
	close;L_join24:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,24;
	set $@join24$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 24";
	if ($@players == $@join) goto L_full;
	close;
L_join25:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,25;
	set $@join25$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 25";
	if ($@players == $@join) goto L_full;
	close;L_join26:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,26;
	set $@join26$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 26";
	if ($@players == $@join) goto L_full;
	close;
L_join27:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,27;
	set $@join27$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 27";
	if ($@players == $@join) goto L_full;
	close;L_join28:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,28;
	set $@join28$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 28";
	if ($@players == $@join) goto L_full;
	close;
L_join29:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,29;
	set $@join29$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 29";
	if ($@players == $@join) goto L_full;
	close;L_join30:
	if ($@rrbet == 1) {
	if(countitem(12103)< $@forcebet) goto L_notoken;
	delitem 12103,$@forcebet;}
	set $@join,30;
	set $@join30$,strcharinfo(0);
	npctalk ""+strcharinfo(0)+" has joined as Player 30";
	if ($@players == $@join) goto L_full;
	close;
L_notoken:
	mes "Get at least "+$@forcebet+" tokens to play!";
	close;L_full:
	if ($@rrbet == 1) {
	set @fullbet,$@forcebet * $@players;
	announce "The game is now full with a full bet of "+@fullbet+".",2;
	close;}
	announce "The game is now full.  Sorry, try again another time!",2;
	close;
L_bullet:
	if(getgmlevel() > 10) goto L_bullet1;
	mes "I need a GM to talk to me to finish the game.";
	close;L_bullet1:
	mes "Ready to start?";
	menu "Yes",-,"No",L_nohost,"Stop the Game",L_rstop;
	if (@gm == 1) goto L_GMstart;
	set @gm,1;
	set $@lcheck,2;
L_bullet2:
	if (@death == ($@players - 1)) goto L_finish;
	mes "Pull the trigger?";
	menu "Yes",-,"Stop the Game",L_rstop2;L_bullet3:
	set @rbullet,rand(1,$@join);	if (@rbullet == 1){
	set $@deadplayer,$@player1;
	set $@joinplayer$,$@join1$;
	goto L_bullet4;}
	if (@rbullet == 2){
	set $@deadplayer,$@player2;
	set $@joinplayer$,$@join2$;
	goto L_bullet4;}
	if (@rbullet == 3){
	set $@deadplayer,$@player3;
	set $@joinplayer$,$@join3$;
	goto L_bullet4;}
	if (@rbullet == 4){
	set $@deadplayer,$@player4;
	set $@joinplayer$,$@join4$;
	goto L_bullet4;}
	if (@rbullet == 5){
	set $@deadplayer,$@player5;
	set $@joinplayer$,$@join5$;
	goto L_bullet4;}
	if (@rbullet == 6){
	set $@deadplayer,$@player6;
	set $@joinplayer$,$@join6$;
	goto L_bullet4;}
	if (@rbullet == 7){
	set $@deadplayer,$@player7;
	set $@joinplayer$,$@join7$;
	goto L_bullet4;}
	if (@rbullet == 8){
	set $@deadplayer,$@player8;
	set $@joinplayer$,$@join8$;
	goto L_bullet4;}
	if (@rbullet == 9){
	set $@deadplayer,$@player9;
	set $@joinplayer$,$@join9$;
	goto L_bullet4;}
	if (@rbullet == 10){
	set $@deadplayer,$@player10;
	set $@joinplayer$,$@join10$;
	goto L_bullet4;}
	if (@rbullet == 11){
	set $@deadplayer,$@player11;
	set $@joinplayer$,$@join11$;
	goto L_bullet4;}
	if (@rbullet == 12){
	set $@deadplayer,$@player12;
	set $@joinplayer$,$@join12$;
	goto L_bullet4;}
	if (@rbullet == 13){
	set $@deadplayer,$@player13;
	set $@joinplayer$,$@join13$;
	goto L_bullet4;}
	if (@rbullet == 14){
	set $@deadplayer,$@player14;
	set $@joinplayer$,$@join14$;
	goto L_bullet4;}
	if (@rbullet == 15){
	set $@deadplayer,$@player15;
	set $@joinplayer$,$@join15$;
	goto L_bullet4;}
	if (@rbullet == 16){
	set $@deadplayer,$@player16;
	set $@joinplayer$,$@join16$;
	goto L_bullet4;}
	if (@rbullet == 17){
	set $@deadplayer,$@player17;
	set $@joinplayer$,$@join17$;
	goto L_bullet4;}
	if (@rbullet == 18){
	set $@deadplayer,$@player18;
	set $@joinplayer$,$@join18$;
	goto L_bullet4;}
	if (@rbullet == 19){
	set $@deadplayer,$@player19;
	set $@joinplayer$,$@join19$;
	goto L_bullet4;}
	if (@rbullet == 20){
	set $@deadplayer,$@player20;
	set $@joinplayer$,$@join20$;
	goto L_bullet4;}
	if (@rbullet == 21){
	set $@deadplayer,$@player21;
	set $@joinplayer$,$@join21$;
	goto L_bullet4;}
	if (@rbullet == 22){
	set $@deadplayer,$@player22;
	set $@joinplayer$,$@join22$;
	goto L_bullet4;}
	if (@rbullet == 23){
	set $@deadplayer,$@player23;
	set $@joinplayer$,$@join23$;
	goto L_bullet4;}
	if (@rbullet == 24){
	set $@deadplayer,$@player24;
	set $@joinplayer$,$@join24$;
	goto L_bullet4;}
	if (@rbullet == 24){
	set $@deadplayer,$@player24;
	set $@joinplayer$,$@join24$;
	goto L_bullet4;}
	if (@rbullet == 25){
	set $@deadplayer,$@player25;
	set $@joinplayer$,$@join25$;
	goto L_bullet4;}
	if (@rbullet == 26){
	set $@deadplayer,$@player26;
	set $@joinplayer$,$@join26$;
	goto L_bullet4;}
	if (@rbullet == 27){
	set $@deadplayer,$@player27;
	set $@joinplayer$,$@join27$;
	goto L_bullet4;}
	if (@rbullet == 28){
	set $@deadplayer,$@player28;
	set $@joinplayer$,$@join28$;
	goto L_bullet4;}
	if (@rbullet == 29){
	set $@deadplayer,$@player29;
	set $@joinplayer$,$@join29$;
	goto L_bullet4;}
	if (@rbullet == 30){
	set $@deadplayer,$@player30;
	set $@joinplayer$,$@join30$;
	goto L_bullet4;}

L_bullet4:
	if ($@deadplayer == 1) goto L_bullet3;
	if (rand(1,$@lcheck) == 1){
	set @phrase1,rand(1,4);
	if (@phrase1 == 1){
	announce ""+$@joinplayer$+" finds that the gun did not fire...",bc_blue|bc_all;}
	if (@phrase1 == 2){
	announce ""+$@joinplayer$+" luckily survives this round...",bc_blue|bc_all;}
	if (@phrase1 == 3){
	announce ""+$@joinplayer$+" dodges death by an inch...",bc_blue|bc_all;}
	if (@phrase1 == 4){
	announce ""+$@joinplayer$+" hears a click in the gun...",bc_blue|bc_all;}
	set $@lcheck,$@lcheck+1;
	goto L_bullet2;}
	set @phrase2,rand(1,6);
	if (@phrase2 == 1){
	announce ""+$@joinplayer$+" is definately not having a good day.",bc_blue|bc_all;}
	if (@phrase2 == 2){
	announce ""+$@joinplayer$+" got a shot in the face.",bc_blue|bc_all;}
	if (@phrase2 == 3){
	announce ""+$@joinplayer$+" is done for.",bc_blue|bc_all;}
	if (@phrase2 == 4){
	announce ""+$@joinplayer$+" sees the reaper.",bc_blue|bc_all;}
	if (@phrase2 == 5){
	announce ""+$@joinplayer$+" just got pwned.",bc_blue|bc_all;}
	if (@phrase2 == 6){
	announce ""+$@joinplayer$+" dies a nastly, horrible, discusting, vile death.",bc_blue|bc_all;}
	atcommand "@nuke "+$@joinplayer$;
  
	if ($@joinplayer$ == $@join1$) {	set $@player1,1; }
	if ($@joinplayer$ == $@join2$) {	set $@player2,1; }
	if ($@joinplayer$ == $@join3$) {	set $@player3,1; }
	if ($@joinplayer$ == $@join4$) {	set $@player4,1; }
	if ($@joinplayer$ == $@join5$) {	set $@player5,1; }
	if ($@joinplayer$ == $@join6$) {	set $@player6,1; }
	if ($@joinplayer$ == $@join7$) {	set $@player7,1; }
	if ($@joinplayer$ == $@join8$) {	set $@player8,1; }
	if ($@joinplayer$ == $@join9$) {	set $@player9,1; }
	if ($@joinplayer$ == $@join10$) {	set $@player10,1; }
if ($@joinplayer$ == $@join11$) {	set $@player11,1; }
if ($@joinplayer$ == $@join12$) {	set $@player12,1; }
if ($@joinplayer$ == $@join13$) {	set $@player13,1; }
if ($@joinplayer$ == $@join14$) {	set $@player14,1; }
if ($@joinplayer$ == $@join15$) {	set $@player15,1; }
if ($@joinplayer$ == $@join16$) {	set $@player16,1; }
if ($@joinplayer$ == $@join17$) {	set $@player17,1; }
if ($@joinplayer$ == $@join18$) {	set $@player18,1; }
if ($@joinplayer$ == $@join19$) {	set $@player19,1; }
if ($@joinplayer$ == $@join20$) {	set $@player20,1; }
if ($@joinplayer$ == $@join21$) {	set $@player21,1; }
if ($@joinplayer$ == $@join22$) {	set $@player22,1; }
if ($@joinplayer$ == $@join23$) {	set $@player23,1; }
if ($@joinplayer$ == $@join24$) {	set $@player24,1; }
if ($@joinplayer$ == $@join25$) {	set $@player25,1; }
if ($@joinplayer$ == $@join26$) {	set $@player26,1; }
if ($@joinplayer$ == $@join27$) {	set $@player27,1; }
if ($@joinplayer$ == $@join28$) {	set $@player28,1; }
if ($@joinplayer$ == $@join29$) {	set $@player29,1; }
if ($@joinplayer$ == $@join30$) {	set $@player30,1; }	set @death,@death+1;
	goto L_bullet2;
L_GMstart:
	mes "A GM has already started this game.  Please don't interfere.";
	close;L_signed:
	mes "You're already in!  Don't try to slip it passed me!";
	close;
L_nohost:
	mes "When you're ready, just talk to me again.";
	set @gm,0;
	close;L_rstop:
	if (@gm == 1) goto L_GMstart;
	announce "The GM has ended this game.",3;
	set @gm,0;
	set $@rron,0;
	disablenpc "Russian Roulette";
	close;
L_rstop2:
	announce "The GM has ended this game.",3;
	set @gm,0;
	set $@rron,0;
	disablenpc "Russian Roulette";
	close;L_finish:
	set @tokena,($@players * 25);
	if ($@rrbet == 1) {
	set @tokena,$@forcebet * $@players;}
	if ($@player1 != 1) {
	set $@winner$,$@join1$;
	goto L_finish1;}
	if ($@player2 != 1) {
	set $@winner$,$@join2$;
	goto L_finish1;}
	if ($@player3 != 1) {
	set $@winner$,$@join3$;
	goto L_finish1;}
	if ($@player4 != 1) {
	set $@winner$,$@join4$;
	goto L_finish1;}
	if ($@player5 != 1) {
	set $@winner$,$@join5$;
	goto L_finish1;}
	if ($@player6 != 1) {
	set $@winner$,$@join6$;
	goto L_finish1;}
	if ($@player7 != 1) {
	set $@winner$,$@join7$;
	goto L_finish1;}
	if ($@player8 != 1) {
	set $@winner$,$@join8$;
	goto L_finish1;}
	if ($@player9 != 1) {
	set $@winner$,$@join9$;
	goto L_finish1;}
	if ($@player10 != 1) {
	set $@winner$,$@join10$;
	goto L_finish1;}
	if ($@player11 != 1) {
	set $@winner$,$@join11$;
	goto L_finish1;}
	if ($@player12 != 1) {
	set $@winner$,$@join12$;
	goto L_finish1;}
	if ($@player13 != 1) {
	set $@winner$,$@join13$;
	goto L_finish1;}
	if ($@player14 != 1) {
	set $@winner$,$@join14$;
	goto L_finish1;}
	if ($@player15 != 1) {
	set $@winner$,$@join15$;
	goto L_finish1;}
	if ($@player16 != 1) {
	set $@winner$,$@join16$;
	goto L_finish1;}
	if ($@player17 != 1) {
	set $@winner$,$@join17$;
	goto L_finish1;}
	if ($@player18 != 1) {
	set $@winner$,$@join18$;
	goto L_finish1;}
	if ($@player19 != 1) {
	set $@winner$,$@join19$;
	goto L_finish1;}
	if ($@player20 != 1) {
	set $@winner$,$@join20$;
	goto L_finish1;}
	if ($@player21 != 1) {
	set $@winner$,$@join21$;
	goto L_finish1;}
	if ($@player22 != 1) {
	set $@winner$,$@join22$;
	goto L_finish1;}
	if ($@player23 != 1) {
	set $@winner$,$@join23$;
	goto L_finish1;}
	if ($@player24 != 1) {
	set $@winner$,$@join24$;
	goto L_finish1;}
	if ($@player25 != 1) {
	set $@winner$,$@join25$;
	goto L_finish1;}
	if ($@player26 != 1) {
	set $@winner$,$@join26$;
	goto L_finish1;}
	if ($@player27 != 1) {
	set $@winner$,$@join27$;
	goto L_finish1;}
	if ($@player28 != 1) {
	set $@winner$,$@join28$;
	goto L_finish1;}
	if ($@player29 != 1) {
	set $@winner$,$@join29$;
	goto L_finish1;}
	else {
	set $@winner$,$@join30$;
	goto L_finish1;}

L_finish1:
	announce ""+$@winner$+" has won and gets "+@tokena+" Bloody Branch!",bc_blue|bc_all;
	getitem $rewarditem, @tokena, getcharid(3, $@winner$ );
	atcommand "@raise";
	disablenpc "Russian Roulette";
	goto L_setter;
	close;L_setter:
	set @death,0;
	set @gm,0;
	set $@rron,0;
	set $@join,0;
	set $@player1,0;
	set $@player2,0;
	set $@player3,0;
	set $@player4,0;
	set $@player5,0;
	set $@player6,0;
	set $@player7,0;
	set $@player8,0;
	set $@player9,0;
	set $@player10,0;
	set $@player11,0;
	set $@player12,0;
	set $@player13,0;
	set $@player14,0;
	set $@player15,0;
	set $@player16,0;
	set $@player17,0;
	set $@player18,0;
	set $@player19,0;
	set $@player20,0;
	set $@player21,0;
	set $@player22,0;
	set $@player23,0;
	set $@player24,0;
	set $@player25,0;
	set $@player26,0;
	set $@player27,0;
	set $@player28,0;
	set $@player29,0;
	set $@player30,0;
	set $@join1$,"";
	set $@join2$,"";
	set $@join3$,"";
	set $@join4$,"";
	set $@join5$,"";
	set $@join6$,"";
	set $@join7$,"";
	set $@join8$,"";
	set $@join9$,"";
	set $@join10$,"";
	set $@join11$,"";
	set $@join12$,"";
	set $@join13$,"";
	set $@join14$,"";
	set $@join15$,"";
	set $@join16$,"";
	set $@join17$,"";
	set $@join18$,"";
	set $@join19$,"";
	set $@join20$,"";
	set $@join21$,"";
	set $@join22$,"";
	set $@join23$,"";
	set $@join24$,"";
	set $@join25$,"";
	set $@join26$,"";
	set $@join27$,"";
	set $@join28$,"";
	set $@join29$,"";
	set $@join30$,"";
	close;
}

 

and i get this error pls fix it

 

and pls add auto prize 2 TCG ty

post-1171-0-59920200-1364036678_thumb.png

Edited by Jam Vashley

7 answers to this question

Recommended Posts

Posted

here:

 

    mes "Hello, "+strcharinfo(0)+"!";
    mes "How can I help you today?";
    menu "Make an Event",L_Event,"Nevermind",L_end,"Reset Games",L_resetg;L_Event:
    mes "I see you want to create an event today.";
    mes "What type will it be?";


>>>>>    menu ""Russian Roulette",L_russ;

 

remove one of the shift+2-signs

 

Posted (edited)

That script is very poorly written.

 

The menu was looking for things that don't exist.

 


gonryun,165,142,5    script    Events Coordinator    752,{
//This is the variable that will be your reward id set throught this script
//Default setting is 12103 which is the Gold Coin
set $rewarditem, 12103;//Fugitive game variables so people can talk to this npc and be warped when the event is 

    mes "Hello, "+strcharinfo(0)+"!";
    mes "How can I help you today?";
    menu "Make an Event",-,"Nevermind",L_end,"Reset Games",L_resetg;

    mes "I see you want to create an event today.";
    mes "What type will it be?";
    next;
    menu "Russian Roulette",-;
    if ($@rron == 1) goto L_gamestart;
    mes "Will this be a set reward game, or a betting game?";
    menu "Set Prize Game",-,"Betting Game",L_russbet;
    mes "How many players do you want in this game?  It can be a max of 30.";
    input $@players;
    next;
    if ($@players < 2) {
     mes "Needs more players!";
    close;}
    if ($@players > 30) {
    mes "Too many players!";
    close;}
    mes "Are you sure you want to start this event?";
    menu "Yes",L_sruss,"No",L_end;L_sruss:
    set $@rron,1;
    set $@rrbet,0;
    announce "A Russian Roulette Game has started for "+$@players+" players!",bc_blue|bc_all;
    announce "Talk to the Russian Roulette NPC in Payon.",bc_blue|bc_all;
    enablenpc "Russian Roulette";
    close;
L_russbet:
    mes "How many players do you want in this game?  It can be a max of 30.";
    input $@players;
    next;
    if ($@players < 2) {
     mes "Needs more players!";
    close;}
    if ($@players > 30) {
    mes "Too many players!";
    close;}
    mes "Now you must decide the forced bet upon players.";
    mes "Recommended 20-50.";
    input $@forcebet;
    mes "Are you sure you want to start this event?";
    menu "Yes",L_sruss2,"No",L_end;L_sruss2:
    set $@rron,1;
    set $@rrbet,1;
    announce "A Betting Russian Roulette Game has started for "+$@players+" players!",bc_blue|bc_all;
    announce "This game has a forced bet of "+$@forcebet+" Tokens.",bc_blue|bc_all;
    enablenpc "Russian Roulette";
    close;
L_gamestart:
    mes "A game has already started.  Would you like to stop or end it?";
    menu "No",-,"Stop Game",L_sgame;
    close;L_sgame:
    announce "The GM has stopped this game.  Only "+$@join+" players have joined.",3;
    set $@players,$@join;
    close;

L_end:
    mes "Ok, goodbye.";
    close;   // ????????//

L_resetg:
    mes "This is for the purpose of resetting Russian Roulette and Juggernaut games and variables if complications occur.";
    next;
    mes "Would you like to reset the games?";
    menu "No",L_end,"Yes",-;
  
    disablenpc "Russian Roulette";
    set $@jon,0;
    set $@jjoin,0;
    set $@jugbuff,0;
    set $@players,0;
    set $@player1,0;
    set $@player2,0;
    set $@player3,0;
    set $@player4,0;
    set $@player5,0;
    set $@player6,0;
    set $@player7,0;
    set $@player8,0;
    set $@player9,0;
    set $@jjoin1$,"";
    set $@jjoin2$,"";
    set $@jjoin3$,"";
    set $@jjoin4$,"";
    set $@jjoin5$,"";
    set $@jjoin6$,"";
    set $@jjoin7$,"";
    set $@jjoin8$,"";
    set $@jjoin9$,"";
    set $@jjoin10$,"";
    set @death,0;
    set @gm,0;
    set $@rron,0;
    set $@join,0;
    set $@player1,0;
    set $@player2,0;
    set $@player3,0;
    set $@player4,0;
    set $@player5,0;
    set $@player6,0;
    set $@player7,0;
    set $@player8,0;
    set $@player9,0;
    set $@player10,0;
    set $@player11,0;
    set $@player12,0;
    set $@player13,0;
    set $@player14,0;
    set $@player15,0;
    set $@player16,0;
    set $@player17,0;
    set $@player18,0;
    set $@player19,0;
    set $@player20,0;
    set $@player21,0;
    set $@player22,0;
    set $@player23,0;
    set $@player24,0;
    set $@player25,0;
    set $@player26,0;
    set $@player27,0;
    set $@player28,0;
    set $@player29,0;
    set $@player30,0;
    set $@join1$,"";
    set $@join2$,"";
    set $@join3$,"";
    set $@join4$,"";
    set $@join5$,"";
    set $@join6$,"";
    set $@join7$,"";
    set $@join8$,"";
    set $@join9$,"";
    set $@join10$,"";
    set $@join11$,"";
    set $@join12$,"";
    set $@join13$,"";
    set $@join14$,"";
    set $@join15$,"";
    set $@join16$,"";
    set $@join17$,"";
    set $@join18$,"";
    set $@join19$,"";
    set $@join20$,"";
    set $@join21$,"";
    set $@join22$,"";
    set $@join23$,"";
    set $@join24$,"";
    set $@join25$,"";
    set $@join26$,"";
    set $@join27$,"";
    set $@join28$,"";
    set $@join29$,"";
    set $@join30$,"";

    close;
}
gonryun,170,142,5    script    Disabler    57,{
OnInit:
    disablenpc "Russian Roulette";
    disablenpc "Reward";

    end;
}
gonryun,164,137,5    script    Russian Roulette    52,{if ($@players == $@join) goto L_bullet;
set @gm,0;if ($@join1$ == strcharinfo(0)) goto L_signed;
if ($@join2$ == strcharinfo(0)) goto L_signed;
if ($@join3$ == strcharinfo(0)) goto L_signed;
if ($@join4$ == strcharinfo(0)) goto L_signed;
if ($@join5$ == strcharinfo(0)) goto L_signed;
if ($@join6$ == strcharinfo(0)) goto L_signed;
if ($@join7$ == strcharinfo(0)) goto L_signed;
if ($@join8$ == strcharinfo(0)) goto L_signed;
if ($@join9$ == strcharinfo(0)) goto L_signed;
if ($@join10$ == strcharinfo(0)) goto L_signed;
if ($@join11$ == strcharinfo(0)) goto L_signed;
if ($@join12$ == strcharinfo(0)) goto L_signed;
if ($@join13$ == strcharinfo(0)) goto L_signed;
if ($@join14$ == strcharinfo(0)) goto L_signed;
if ($@join15$ == strcharinfo(0)) goto L_signed;
if ($@join16$ == strcharinfo(0)) goto L_signed;
if ($@join17$ == strcharinfo(0)) goto L_signed;
if ($@join18$ == strcharinfo(0)) goto L_signed;
if ($@join19$ == strcharinfo(0)) goto L_signed;
if ($@join20$ == strcharinfo(0)) goto L_signed;
if ($@join21$ == strcharinfo(0)) goto L_signed;
if ($@join22$ == strcharinfo(0)) goto L_signed;
if ($@join23$ == strcharinfo(0)) goto L_signed;
if ($@join24$ == strcharinfo(0)) goto L_signed;
if ($@join25$ == strcharinfo(0)) goto L_signed;
if ($@join26$ == strcharinfo(0)) goto L_signed;
if ($@join27$ == strcharinfo(0)) goto L_signed;
if ($@join28$ == strcharinfo(0)) goto L_signed;
if ($@join29$ == strcharinfo(0)) goto L_signed;
if ($@join30$ == strcharinfo(0)) goto L_signed;
if ($@join == 1) goto L_join2;
if ($@join == 2) goto L_join3;
if ($@join == 3) goto L_join4;
if ($@join == 4) goto L_join5;
if ($@join == 5) goto L_join6;
if ($@join == 6) goto L_join7;
if ($@join == 7) goto L_join8;
if ($@join == 8) goto L_join9;
if ($@join == 9) goto L_join10;
if ($@join == 10) goto L_join11;
if ($@join == 11) goto L_join12;
if ($@join == 12) goto L_join13;
if ($@join == 13) goto L_join14;
if ($@join == 14) goto L_join15;
if ($@join == 15) goto L_join16;
if ($@join == 16) goto L_join17;
if ($@join == 17) goto L_join18;
if ($@join == 18) goto L_join19;
if ($@join == 19) goto L_join20;
if ($@join == 20) goto L_join21;
if ($@join == 21) goto L_join22;
if ($@join == 22) goto L_join23;
if ($@join == 23) goto L_join24;
if ($@join == 24) goto L_join25;
if ($@join == 25) goto L_join26;
if ($@join == 26) goto L_join27;
if ($@join == 27) goto L_join28;
if ($@join == 28) goto L_join29;
if ($@join == 29) goto L_join30;
L_join:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,1;
    set $@join1$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 1";
    close;L_join2:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,2;
    set $@join2$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 2";
    if ($@players == $@join) goto L_full;
    close;
L_join3:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,3;
    set $@join3$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 3";
    if ($@players == $@join) goto L_full;
    close;L_join4:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,4;
    set $@join4$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 4";
    if ($@players == $@join) goto L_full;
    close;
L_join5:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,5;
    set $@join5$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 5";
    if ($@players == $@join) goto L_full;
    close;L_join6:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,6;
    set $@join6$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 6";
    if ($@players == $@join) goto L_full;
    close;
L_join7:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,7;
    set $@join7$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 7";
    if ($@players == $@join) goto L_full;
    close;L_join8:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,8;
    set $@join8$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 8";
    if ($@players == $@join) goto L_full;
    close;
L_join9:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,9;
    set $@join9$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 9";
    if ($@players == $@join) goto L_full;
    close;L_join10:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,10;
    set $@join10$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 10";
    if ($@players == $@join) goto L_full;
    close;
L_join11:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,11;
    set $@join11$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 11";
    if ($@players == $@join) goto L_full;
    close;L_join12:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,12;
    set $@join12$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 12";
    if ($@players == $@join) goto L_full;
    close;
L_join13:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,13;
    set $@join13$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 13";
    if ($@players == $@join) goto L_full;
    close;L_join14:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,14;
    set $@join14$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 14";
    if ($@players == $@join) goto L_full;
    close;
L_join15:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,15;
    set $@join15$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 15";
    if ($@players == $@join) goto L_full;
    close;L_join16:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,16;
    set $@join16$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 16";
    if ($@players == $@join) goto L_full;
    close;
L_join17:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,17;
    set $@join17$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 17";
    if ($@players == $@join) goto L_full;
    close;L_join18:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,18;
    set $@join18$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 18";
    if ($@players == $@join) goto L_full;
    close;
L_join19:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,19;
    set $@join19$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 19";
    if ($@players == $@join) goto L_full;
    close;L_join20:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,20;
    set $@join20$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 20";
    if ($@players == $@join) goto L_full;
    close;
L_join21:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,21;
    set $@join21$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 21";
    if ($@players == $@join) goto L_full;
    close;L_join22:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,22;
    set $@join22$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 22";
    if ($@players == $@join) goto L_full;
    close;
L_join23:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,23;
    set $@join23$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 23";
    if ($@players == $@join) goto L_full;
    close;L_join24:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,24;
    set $@join24$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 24";
    if ($@players == $@join) goto L_full;
    close;
L_join25:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,25;
    set $@join25$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 25";
    if ($@players == $@join) goto L_full;
    close;L_join26:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,26;
    set $@join26$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 26";
    if ($@players == $@join) goto L_full;
    close;
L_join27:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,27;
    set $@join27$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 27";
    if ($@players == $@join) goto L_full;
    close;L_join28:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,28;
    set $@join28$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 28";
    if ($@players == $@join) goto L_full;
    close;
L_join29:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,29;
    set $@join29$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 29";
    if ($@players == $@join) goto L_full;
    close;L_join30:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,30;
    set $@join30$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 30";
    if ($@players == $@join) goto L_full;
    close;
L_notoken:
    mes "Get at least "+$@forcebet+" tokens to play!";
    close;L_full:
    if ($@rrbet == 1) {
    set @fullbet,$@forcebet * $@players;
    announce "The game is now full with a full bet of "+@fullbet+".",2;
    close;}
    announce "The game is now full.  Sorry, try again another time!",2;
    close;
L_bullet:
    if(getgmlevel() > 10) goto L_bullet1;
    mes "I need a GM to talk to me to finish the game.";
    close;L_bullet1:
    mes "Ready to start?";
    menu "Yes",-,"No",L_nohost,"Stop the Game",L_rstop;
    if (@gm == 1) goto L_GMstart;
    set @gm,1;
    set $@lcheck,2;
L_bullet2:
    if (@death == ($@players - 1)) goto L_finish;
    mes "Pull the trigger?";
    menu "Yes",-,"Stop the Game",L_rstop2;L_bullet3:
    set @rbullet,rand(1,$@join);    if (@rbullet == 1){
    set $@deadplayer,$@player1;
    set $@joinplayer$,$@join1$;
    goto L_bullet4;}
    if (@rbullet == 2){
    set $@deadplayer,$@player2;
    set $@joinplayer$,$@join2$;
    goto L_bullet4;}
    if (@rbullet == 3){
    set $@deadplayer,$@player3;
    set $@joinplayer$,$@join3$;
    goto L_bullet4;}
    if (@rbullet == 4){
    set $@deadplayer,$@player4;
    set $@joinplayer$,$@join4$;
    goto L_bullet4;}
    if (@rbullet == 5){
    set $@deadplayer,$@player5;
    set $@joinplayer$,$@join5$;
    goto L_bullet4;}
    if (@rbullet == 6){
    set $@deadplayer,$@player6;
    set $@joinplayer$,$@join6$;
    goto L_bullet4;}
    if (@rbullet == 7){
    set $@deadplayer,$@player7;
    set $@joinplayer$,$@join7$;
    goto L_bullet4;}
    if (@rbullet == 8){
    set $@deadplayer,$@player8;
    set $@joinplayer$,$@join8$;
    goto L_bullet4;}
    if (@rbullet == 9){
    set $@deadplayer,$@player9;
    set $@joinplayer$,$@join9$;
    goto L_bullet4;}
    if (@rbullet == 10){
    set $@deadplayer,$@player10;
    set $@joinplayer$,$@join10$;
    goto L_bullet4;}
    if (@rbullet == 11){
    set $@deadplayer,$@player11;
    set $@joinplayer$,$@join11$;
    goto L_bullet4;}
    if (@rbullet == 12){
    set $@deadplayer,$@player12;
    set $@joinplayer$,$@join12$;
    goto L_bullet4;}
    if (@rbullet == 13){
    set $@deadplayer,$@player13;
    set $@joinplayer$,$@join13$;
    goto L_bullet4;}
    if (@rbullet == 14){
    set $@deadplayer,$@player14;
    set $@joinplayer$,$@join14$;
    goto L_bullet4;}
    if (@rbullet == 15){
    set $@deadplayer,$@player15;
    set $@joinplayer$,$@join15$;
    goto L_bullet4;}
    if (@rbullet == 16){
    set $@deadplayer,$@player16;
    set $@joinplayer$,$@join16$;
    goto L_bullet4;}
    if (@rbullet == 17){
    set $@deadplayer,$@player17;
    set $@joinplayer$,$@join17$;
    goto L_bullet4;}
    if (@rbullet == 18){
    set $@deadplayer,$@player18;
    set $@joinplayer$,$@join18$;
    goto L_bullet4;}
    if (@rbullet == 19){
    set $@deadplayer,$@player19;
    set $@joinplayer$,$@join19$;
    goto L_bullet4;}
    if (@rbullet == 20){
    set $@deadplayer,$@player20;
    set $@joinplayer$,$@join20$;
    goto L_bullet4;}
    if (@rbullet == 21){
    set $@deadplayer,$@player21;
    set $@joinplayer$,$@join21$;
    goto L_bullet4;}
    if (@rbullet == 22){
    set $@deadplayer,$@player22;
    set $@joinplayer$,$@join22$;
    goto L_bullet4;}
    if (@rbullet == 23){
    set $@deadplayer,$@player23;
    set $@joinplayer$,$@join23$;
    goto L_bullet4;}
    if (@rbullet == 24){
    set $@deadplayer,$@player24;
    set $@joinplayer$,$@join24$;
    goto L_bullet4;}
    if (@rbullet == 24){
    set $@deadplayer,$@player24;
    set $@joinplayer$,$@join24$;
    goto L_bullet4;}
    if (@rbullet == 25){
    set $@deadplayer,$@player25;
    set $@joinplayer$,$@join25$;
    goto L_bullet4;}
    if (@rbullet == 26){
    set $@deadplayer,$@player26;
    set $@joinplayer$,$@join26$;
    goto L_bullet4;}
    if (@rbullet == 27){
    set $@deadplayer,$@player27;
    set $@joinplayer$,$@join27$;
    goto L_bullet4;}
    if (@rbullet == 28){
    set $@deadplayer,$@player28;
    set $@joinplayer$,$@join28$;
    goto L_bullet4;}
    if (@rbullet == 29){
    set $@deadplayer,$@player29;
    set $@joinplayer$,$@join29$;
    goto L_bullet4;}
    if (@rbullet == 30){
    set $@deadplayer,$@player30;
    set $@joinplayer$,$@join30$;
    goto L_bullet4;}

L_bullet4:
    if ($@deadplayer == 1) goto L_bullet3;
    if (rand(1,$@lcheck) == 1){
    set @phrase1,rand(1,4);
    if (@phrase1 == 1){
    announce ""+$@joinplayer$+" finds that the gun did not fire...",bc_blue|bc_all;}
    if (@phrase1 == 2){
    announce ""+$@joinplayer$+" luckily survives this round...",bc_blue|bc_all;}
    if (@phrase1 == 3){
    announce ""+$@joinplayer$+" dodges death by an inch...",bc_blue|bc_all;}
    if (@phrase1 == 4){
    announce ""+$@joinplayer$+" hears a click in the gun...",bc_blue|bc_all;}
    set $@lcheck,$@lcheck+1;
    goto L_bullet2;}
    set @phrase2,rand(1,6);
    if (@phrase2 == 1){
    announce ""+$@joinplayer$+" is definately not having a good day.",bc_blue|bc_all;}
    if (@phrase2 == 2){
    announce ""+$@joinplayer$+" got a shot in the face.",bc_blue|bc_all;}
    if (@phrase2 == 3){
    announce ""+$@joinplayer$+" is done for.",bc_blue|bc_all;}
    if (@phrase2 == 4){
    announce ""+$@joinplayer$+" sees the reaper.",bc_blue|bc_all;}
    if (@phrase2 == 5){
    announce ""+$@joinplayer$+" just got pwned.",bc_blue|bc_all;}
    if (@phrase2 == 6){
    announce ""+$@joinplayer$+" dies a nastly, horrible, discusting, vile death.",bc_blue|bc_all;}
    atcommand "@nuke "+$@joinplayer$;
  
    if ($@joinplayer$ == $@join1$) {    set $@player1,1; }
    if ($@joinplayer$ == $@join2$) {    set $@player2,1; }
    if ($@joinplayer$ == $@join3$) {    set $@player3,1; }
    if ($@joinplayer$ == $@join4$) {    set $@player4,1; }
    if ($@joinplayer$ == $@join5$) {    set $@player5,1; }
    if ($@joinplayer$ == $@join6$) {    set $@player6,1; }
    if ($@joinplayer$ == $@join7$) {    set $@player7,1; }
    if ($@joinplayer$ == $@join8$) {    set $@player8,1; }
    if ($@joinplayer$ == $@join9$) {    set $@player9,1; }
    if ($@joinplayer$ == $@join10$) {    set $@player10,1; }
if ($@joinplayer$ == $@join11$) {    set $@player11,1; }
if ($@joinplayer$ == $@join12$) {    set $@player12,1; }
if ($@joinplayer$ == $@join13$) {    set $@player13,1; }
if ($@joinplayer$ == $@join14$) {    set $@player14,1; }
if ($@joinplayer$ == $@join15$) {    set $@player15,1; }
if ($@joinplayer$ == $@join16$) {    set $@player16,1; }
if ($@joinplayer$ == $@join17$) {    set $@player17,1; }
if ($@joinplayer$ == $@join18$) {    set $@player18,1; }
if ($@joinplayer$ == $@join19$) {    set $@player19,1; }
if ($@joinplayer$ == $@join20$) {    set $@player20,1; }
if ($@joinplayer$ == $@join21$) {    set $@player21,1; }
if ($@joinplayer$ == $@join22$) {    set $@player22,1; }
if ($@joinplayer$ == $@join23$) {    set $@player23,1; }
if ($@joinplayer$ == $@join24$) {    set $@player24,1; }
if ($@joinplayer$ == $@join25$) {    set $@player25,1; }
if ($@joinplayer$ == $@join26$) {    set $@player26,1; }
if ($@joinplayer$ == $@join27$) {    set $@player27,1; }
if ($@joinplayer$ == $@join28$) {    set $@player28,1; }
if ($@joinplayer$ == $@join29$) {    set $@player29,1; }
if ($@joinplayer$ == $@join30$) {    set $@player30,1; }    set @death,@death+1;
    goto L_bullet2;
L_GMstart:
    mes "A GM has already started this game.  Please don't interfere.";
    close;L_signed:
    mes "You're already in!  Don't try to slip it passed me!";
    close;
L_nohost:
    mes "When you're ready, just talk to me again.";
    set @gm,0;
    close;L_rstop:
    if (@gm == 1) goto L_GMstart;
    announce "The GM has ended this game.",3;
    set @gm,0;
    set $@rron,0;
    disablenpc "Russian Roulette";
    close;
L_rstop2:
    announce "The GM has ended this game.",3;
    set @gm,0;
    set $@rron,0;
    disablenpc "Russian Roulette";
    close;L_finish:
    set @tokena,($@players * 25);
    if ($@rrbet == 1) {
    set @tokena,$@forcebet * $@players;}
    if ($@player1 != 1) {
    set $@winner$,$@join1$;
    goto L_finish1;}
    if ($@player2 != 1) {
    set $@winner$,$@join2$;
    goto L_finish1;}
    if ($@player3 != 1) {
    set $@winner$,$@join3$;
    goto L_finish1;}
    if ($@player4 != 1) {
    set $@winner$,$@join4$;
    goto L_finish1;}
    if ($@player5 != 1) {
    set $@winner$,$@join5$;
    goto L_finish1;}
    if ($@player6 != 1) {
    set $@winner$,$@join6$;
    goto L_finish1;}
    if ($@player7 != 1) {
    set $@winner$,$@join7$;
    goto L_finish1;}
    if ($@player8 != 1) {
    set $@winner$,$@join8$;
    goto L_finish1;}
    if ($@player9 != 1) {
    set $@winner$,$@join9$;
    goto L_finish1;}
    if ($@player10 != 1) {
    set $@winner$,$@join10$;
    goto L_finish1;}
    if ($@player11 != 1) {
    set $@winner$,$@join11$;
    goto L_finish1;}
    if ($@player12 != 1) {
    set $@winner$,$@join12$;
    goto L_finish1;}
    if ($@player13 != 1) {
    set $@winner$,$@join13$;
    goto L_finish1;}
    if ($@player14 != 1) {
    set $@winner$,$@join14$;
    goto L_finish1;}
    if ($@player15 != 1) {
    set $@winner$,$@join15$;
    goto L_finish1;}
    if ($@player16 != 1) {
    set $@winner$,$@join16$;
    goto L_finish1;}
    if ($@player17 != 1) {
    set $@winner$,$@join17$;
    goto L_finish1;}
    if ($@player18 != 1) {
    set $@winner$,$@join18$;
    goto L_finish1;}
    if ($@player19 != 1) {
    set $@winner$,$@join19$;
    goto L_finish1;}
    if ($@player20 != 1) {
    set $@winner$,$@join20$;
    goto L_finish1;}
    if ($@player21 != 1) {
    set $@winner$,$@join21$;
    goto L_finish1;}
    if ($@player22 != 1) {
    set $@winner$,$@join22$;
    goto L_finish1;}
    if ($@player23 != 1) {
    set $@winner$,$@join23$;
    goto L_finish1;}
    if ($@player24 != 1) {
    set $@winner$,$@join24$;
    goto L_finish1;}
    if ($@player25 != 1) {
    set $@winner$,$@join25$;
    goto L_finish1;}
    if ($@player26 != 1) {
    set $@winner$,$@join26$;
    goto L_finish1;}
    if ($@player27 != 1) {
    set $@winner$,$@join27$;
    goto L_finish1;}
    if ($@player28 != 1) {
    set $@winner$,$@join28$;
    goto L_finish1;}
    if ($@player29 != 1) {
    set $@winner$,$@join29$;
    goto L_finish1;}
    else {
    set $@winner$,$@join30$;
    goto L_finish1;}

L_finish1:
    announce ""+$@winner$+" has won and gets "+@tokena+" Bloody Branch!",bc_blue|bc_all;
    getitem $rewarditem, @tokena, getcharid(3, $@winner$ );
    atcommand "@raise";
    disablenpc "Russian Roulette";
    set @death,0;
    set @gm,0;
    set $@rron,0;
    set $@join,0;
    set $@player1,0;
    set $@player2,0;
    set $@player3,0;
    set $@player4,0;
    set $@player5,0;
    set $@player6,0;
    set $@player7,0;
    set $@player8,0;
    set $@player9,0;
    set $@player10,0;
    set $@player11,0;
    set $@player12,0;
    set $@player13,0;
    set $@player14,0;
    set $@player15,0;
    set $@player16,0;
    set $@player17,0;
    set $@player18,0;
    set $@player19,0;
    set $@player20,0;
    set $@player21,0;
    set $@player22,0;
    set $@player23,0;
    set $@player24,0;
    set $@player25,0;
    set $@player26,0;
    set $@player27,0;
    set $@player28,0;
    set $@player29,0;
    set $@player30,0;
    set $@join1$,"";
    set $@join2$,"";
    set $@join3$,"";
    set $@join4$,"";
    set $@join5$,"";
    set $@join6$,"";
    set $@join7$,"";
    set $@join8$,"";
    set $@join9$,"";
    set $@join10$,"";
    set $@join11$,"";
    set $@join12$,"";
    set $@join13$,"";
    set $@join14$,"";
    set $@join15$,"";
    set $@join16$,"";
    set $@join17$,"";
    set $@join18$,"";
    set $@join19$,"";
    set $@join20$,"";
    set $@join21$,"";
    set $@join22$,"";
    set $@join23$,"";
    set $@join24$,"";
    set $@join25$,"";
    set $@join26$,"";
    set $@join27$,"";
    set $@join28$,"";
    set $@join29$,"";
    set $@join30$,"";
    close;
} 

 

Copy paste that into your text file.. I have tested it already.

Edited by Emistry
Use [code] tag for long contents.
Posted (edited)

That script is very poorly written.

 

The menu was looking for things that don't exist.


gonryun,165,142,5    script    Events Coordinator    752,{
//This is the variable that will be your reward id set throught this script
//Default setting is 12103 which is the Gold Coin
set $rewarditem, 12103;//Fugitive game variables so people can talk to this npc and be warped when the event is 

    mes "Hello, "+strcharinfo(0)+"!";
    mes "How can I help you today?";
    menu "Make an Event",-,"Nevermind",L_end,"Reset Games",L_resetg;

    mes "I see you want to create an event today.";
    mes "What type will it be?";
    next;
    menu "Russian Roulette",-;
    if ($@rron == 1) goto L_gamestart;
    mes "Will this be a set reward game, or a betting game?";
    menu "Set Prize Game",-,"Betting Game",L_russbet;
    mes "How many players do you want in this game?  It can be a max of 30.";
    input $@players;
    next;
    if ($@players < 2) {
     mes "Needs more players!";
    close;}
    if ($@players > 30) {
    mes "Too many players!";
    close;}
    mes "Are you sure you want to start this event?";
    menu "Yes",L_sruss,"No",L_end;L_sruss:
    set $@rron,1;
    set $@rrbet,0;
    announce "A Russian Roulette Game has started for "+$@players+" players!",bc_blue|bc_all;
    announce "Talk to the Russian Roulette NPC in Payon.",bc_blue|bc_all;
    enablenpc "Russian Roulette";
    close;
L_russbet:
    mes "How many players do you want in this game?  It can be a max of 30.";
    input $@players;
    next;
    if ($@players < 2) {
     mes "Needs more players!";
    close;}
    if ($@players > 30) {
    mes "Too many players!";
    close;}
    mes "Now you must decide the forced bet upon players.";
    mes "Recommended 20-50.";
    input $@forcebet;
    mes "Are you sure you want to start this event?";
    menu "Yes",L_sruss2,"No",L_end;L_sruss2:
    set $@rron,1;
    set $@rrbet,1;
    announce "A Betting Russian Roulette Game has started for "+$@players+" players!",bc_blue|bc_all;
    announce "This game has a forced bet of "+$@forcebet+" Tokens.",bc_blue|bc_all;
    enablenpc "Russian Roulette";
    close;
L_gamestart:
    mes "A game has already started.  Would you like to stop or end it?";
    menu "No",-,"Stop Game",L_sgame;
    close;L_sgame:
    announce "The GM has stopped this game.  Only "+$@join+" players have joined.",3;
    set $@players,$@join;
    close;

L_end:
    mes "Ok, goodbye.";
    close;   // ????????//

L_resetg:
    mes "This is for the purpose of resetting Russian Roulette and Juggernaut games and variables if complications occur.";
    next;
    mes "Would you like to reset the games?";
    menu "No",L_end,"Yes",-;
  
    disablenpc "Russian Roulette";
    set $@jon,0;
    set $@jjoin,0;
    set $@jugbuff,0;
    set $@players,0;
    set $@player1,0;
    set $@player2,0;
    set $@player3,0;
    set $@player4,0;
    set $@player5,0;
    set $@player6,0;
    set $@player7,0;
    set $@player8,0;
    set $@player9,0;
    set $@jjoin1$,"";
    set $@jjoin2$,"";
    set $@jjoin3$,"";
    set $@jjoin4$,"";
    set $@jjoin5$,"";
    set $@jjoin6$,"";
    set $@jjoin7$,"";
    set $@jjoin8$,"";
    set $@jjoin9$,"";
    set $@jjoin10$,"";
    set @death,0;
    set @gm,0;
    set $@rron,0;
    set $@join,0;
    set $@player1,0;
    set $@player2,0;
    set $@player3,0;
    set $@player4,0;
    set $@player5,0;
    set $@player6,0;
    set $@player7,0;
    set $@player8,0;
    set $@player9,0;
    set $@player10,0;
    set $@player11,0;
    set $@player12,0;
    set $@player13,0;
    set $@player14,0;
    set $@player15,0;
    set $@player16,0;
    set $@player17,0;
    set $@player18,0;
    set $@player19,0;
    set $@player20,0;
    set $@player21,0;
    set $@player22,0;
    set $@player23,0;
    set $@player24,0;
    set $@player25,0;
    set $@player26,0;
    set $@player27,0;
    set $@player28,0;
    set $@player29,0;
    set $@player30,0;
    set $@join1$,"";
    set $@join2$,"";
    set $@join3$,"";
    set $@join4$,"";
    set $@join5$,"";
    set $@join6$,"";
    set $@join7$,"";
    set $@join8$,"";
    set $@join9$,"";
    set $@join10$,"";
    set $@join11$,"";
    set $@join12$,"";
    set $@join13$,"";
    set $@join14$,"";
    set $@join15$,"";
    set $@join16$,"";
    set $@join17$,"";
    set $@join18$,"";
    set $@join19$,"";
    set $@join20$,"";
    set $@join21$,"";
    set $@join22$,"";
    set $@join23$,"";
    set $@join24$,"";
    set $@join25$,"";
    set $@join26$,"";
    set $@join27$,"";
    set $@join28$,"";
    set $@join29$,"";
    set $@join30$,"";

    close;
}
gonryun,170,142,5    script    Disabler    57,{
OnInit:
    disablenpc "Russian Roulette";
    disablenpc "Reward";

    end;
}
gonryun,164,137,5    script    Russian Roulette    52,{if ($@players == $@join) goto L_bullet;
set @gm,0;if ($@join1$ == strcharinfo(0)) goto L_signed;
if ($@join2$ == strcharinfo(0)) goto L_signed;
if ($@join3$ == strcharinfo(0)) goto L_signed;
if ($@join4$ == strcharinfo(0)) goto L_signed;
if ($@join5$ == strcharinfo(0)) goto L_signed;
if ($@join6$ == strcharinfo(0)) goto L_signed;
if ($@join7$ == strcharinfo(0)) goto L_signed;
if ($@join8$ == strcharinfo(0)) goto L_signed;
if ($@join9$ == strcharinfo(0)) goto L_signed;
if ($@join10$ == strcharinfo(0)) goto L_signed;
if ($@join11$ == strcharinfo(0)) goto L_signed;
if ($@join12$ == strcharinfo(0)) goto L_signed;
if ($@join13$ == strcharinfo(0)) goto L_signed;
if ($@join14$ == strcharinfo(0)) goto L_signed;
if ($@join15$ == strcharinfo(0)) goto L_signed;
if ($@join16$ == strcharinfo(0)) goto L_signed;
if ($@join17$ == strcharinfo(0)) goto L_signed;
if ($@join18$ == strcharinfo(0)) goto L_signed;
if ($@join19$ == strcharinfo(0)) goto L_signed;
if ($@join20$ == strcharinfo(0)) goto L_signed;
if ($@join21$ == strcharinfo(0)) goto L_signed;
if ($@join22$ == strcharinfo(0)) goto L_signed;
if ($@join23$ == strcharinfo(0)) goto L_signed;
if ($@join24$ == strcharinfo(0)) goto L_signed;
if ($@join25$ == strcharinfo(0)) goto L_signed;
if ($@join26$ == strcharinfo(0)) goto L_signed;
if ($@join27$ == strcharinfo(0)) goto L_signed;
if ($@join28$ == strcharinfo(0)) goto L_signed;
if ($@join29$ == strcharinfo(0)) goto L_signed;
if ($@join30$ == strcharinfo(0)) goto L_signed;
if ($@join == 1) goto L_join2;
if ($@join == 2) goto L_join3;
if ($@join == 3) goto L_join4;
if ($@join == 4) goto L_join5;
if ($@join == 5) goto L_join6;
if ($@join == 6) goto L_join7;
if ($@join == 7) goto L_join8;
if ($@join == 8) goto L_join9;
if ($@join == 9) goto L_join10;
if ($@join == 10) goto L_join11;
if ($@join == 11) goto L_join12;
if ($@join == 12) goto L_join13;
if ($@join == 13) goto L_join14;
if ($@join == 14) goto L_join15;
if ($@join == 15) goto L_join16;
if ($@join == 16) goto L_join17;
if ($@join == 17) goto L_join18;
if ($@join == 18) goto L_join19;
if ($@join == 19) goto L_join20;
if ($@join == 20) goto L_join21;
if ($@join == 21) goto L_join22;
if ($@join == 22) goto L_join23;
if ($@join == 23) goto L_join24;
if ($@join == 24) goto L_join25;
if ($@join == 25) goto L_join26;
if ($@join == 26) goto L_join27;
if ($@join == 27) goto L_join28;
if ($@join == 28) goto L_join29;
if ($@join == 29) goto L_join30;
L_join:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,1;
    set $@join1$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 1";
    close;L_join2:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,2;
    set $@join2$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 2";
    if ($@players == $@join) goto L_full;
    close;
L_join3:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,3;
    set $@join3$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 3";
    if ($@players == $@join) goto L_full;
    close;L_join4:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,4;
    set $@join4$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 4";
    if ($@players == $@join) goto L_full;
    close;
L_join5:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,5;
    set $@join5$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 5";
    if ($@players == $@join) goto L_full;
    close;L_join6:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,6;
    set $@join6$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 6";
    if ($@players == $@join) goto L_full;
    close;
L_join7:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,7;
    set $@join7$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 7";
    if ($@players == $@join) goto L_full;
    close;L_join8:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,8;
    set $@join8$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 8";
    if ($@players == $@join) goto L_full;
    close;
L_join9:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,9;
    set $@join9$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 9";
    if ($@players == $@join) goto L_full;
    close;L_join10:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,10;
    set $@join10$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 10";
    if ($@players == $@join) goto L_full;
    close;
L_join11:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,11;
    set $@join11$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 11";
    if ($@players == $@join) goto L_full;
    close;L_join12:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,12;
    set $@join12$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 12";
    if ($@players == $@join) goto L_full;
    close;
L_join13:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,13;
    set $@join13$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 13";
    if ($@players == $@join) goto L_full;
    close;L_join14:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,14;
    set $@join14$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 14";
    if ($@players == $@join) goto L_full;
    close;
L_join15:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,15;
    set $@join15$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 15";
    if ($@players == $@join) goto L_full;
    close;L_join16:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,16;
    set $@join16$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 16";
    if ($@players == $@join) goto L_full;
    close;
L_join17:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,17;
    set $@join17$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 17";
    if ($@players == $@join) goto L_full;
    close;L_join18:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,18;
    set $@join18$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 18";
    if ($@players == $@join) goto L_full;
    close;
L_join19:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,19;
    set $@join19$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 19";
    if ($@players == $@join) goto L_full;
    close;L_join20:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,20;
    set $@join20$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 20";
    if ($@players == $@join) goto L_full;
    close;
L_join21:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,21;
    set $@join21$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 21";
    if ($@players == $@join) goto L_full;
    close;L_join22:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,22;
    set $@join22$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 22";
    if ($@players == $@join) goto L_full;
    close;
L_join23:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,23;
    set $@join23$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 23";
    if ($@players == $@join) goto L_full;
    close;L_join24:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,24;
    set $@join24$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 24";
    if ($@players == $@join) goto L_full;
    close;
L_join25:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,25;
    set $@join25$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 25";
    if ($@players == $@join) goto L_full;
    close;L_join26:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,26;
    set $@join26$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 26";
    if ($@players == $@join) goto L_full;
    close;
L_join27:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,27;
    set $@join27$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 27";
    if ($@players == $@join) goto L_full;
    close;L_join28:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,28;
    set $@join28$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 28";
    if ($@players == $@join) goto L_full;
    close;
L_join29:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,29;
    set $@join29$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 29";
    if ($@players == $@join) goto L_full;
    close;L_join30:
    if ($@rrbet == 1) {
    if(countitem(12103)< $@forcebet) goto L_notoken;
    delitem 12103,$@forcebet;}
    set $@join,30;
    set $@join30$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 30";
    if ($@players == $@join) goto L_full;
    close;
L_notoken:
    mes "Get at least "+$@forcebet+" tokens to play!";
    close;L_full:
    if ($@rrbet == 1) {
    set @fullbet,$@forcebet * $@players;
    announce "The game is now full with a full bet of "+@fullbet+".",2;
    close;}
    announce "The game is now full.  Sorry, try again another time!",2;
    close;
L_bullet:
    if(getgmlevel() > 10) goto L_bullet1;
    mes "I need a GM to talk to me to finish the game.";
    close;L_bullet1:
    mes "Ready to start?";
    menu "Yes",-,"No",L_nohost,"Stop the Game",L_rstop;
    if (@gm == 1) goto L_GMstart;
    set @gm,1;
    set $@lcheck,2;
L_bullet2:
    if (@death == ($@players - 1)) goto L_finish;
    mes "Pull the trigger?";
    menu "Yes",-,"Stop the Game",L_rstop2;L_bullet3:
    set @rbullet,rand(1,$@join);    if (@rbullet == 1){
    set $@deadplayer,$@player1;
    set $@joinplayer$,$@join1$;
    goto L_bullet4;}
    if (@rbullet == 2){
    set $@deadplayer,$@player2;
    set $@joinplayer$,$@join2$;
    goto L_bullet4;}
    if (@rbullet == 3){
    set $@deadplayer,$@player3;
    set $@joinplayer$,$@join3$;
    goto L_bullet4;}
    if (@rbullet == 4){
    set $@deadplayer,$@player4;
    set $@joinplayer$,$@join4$;
    goto L_bullet4;}
    if (@rbullet == 5){
    set $@deadplayer,$@player5;
    set $@joinplayer$,$@join5$;
    goto L_bullet4;}
    if (@rbullet == 6){
    set $@deadplayer,$@player6;
    set $@joinplayer$,$@join6$;
    goto L_bullet4;}
    if (@rbullet == 7){
    set $@deadplayer,$@player7;
    set $@joinplayer$,$@join7$;
    goto L_bullet4;}
    if (@rbullet == 8){
    set $@deadplayer,$@player8;
    set $@joinplayer$,$@join8$;
    goto L_bullet4;}
    if (@rbullet == 9){
    set $@deadplayer,$@player9;
    set $@joinplayer$,$@join9$;
    goto L_bullet4;}
    if (@rbullet == 10){
    set $@deadplayer,$@player10;
    set $@joinplayer$,$@join10$;
    goto L_bullet4;}
    if (@rbullet == 11){
    set $@deadplayer,$@player11;
    set $@joinplayer$,$@join11$;
    goto L_bullet4;}
    if (@rbullet == 12){
    set $@deadplayer,$@player12;
    set $@joinplayer$,$@join12$;
    goto L_bullet4;}
    if (@rbullet == 13){
    set $@deadplayer,$@player13;
    set $@joinplayer$,$@join13$;
    goto L_bullet4;}
    if (@rbullet == 14){
    set $@deadplayer,$@player14;
    set $@joinplayer$,$@join14$;
    goto L_bullet4;}
    if (@rbullet == 15){
    set $@deadplayer,$@player15;
    set $@joinplayer$,$@join15$;
    goto L_bullet4;}
    if (@rbullet == 16){
    set $@deadplayer,$@player16;
    set $@joinplayer$,$@join16$;
    goto L_bullet4;}
    if (@rbullet == 17){
    set $@deadplayer,$@player17;
    set $@joinplayer$,$@join17$;
    goto L_bullet4;}
    if (@rbullet == 18){
    set $@deadplayer,$@player18;
    set $@joinplayer$,$@join18$;
    goto L_bullet4;}
    if (@rbullet == 19){
    set $@deadplayer,$@player19;
    set $@joinplayer$,$@join19$;
    goto L_bullet4;}
    if (@rbullet == 20){
    set $@deadplayer,$@player20;
    set $@joinplayer$,$@join20$;
    goto L_bullet4;}
    if (@rbullet == 21){
    set $@deadplayer,$@player21;
    set $@joinplayer$,$@join21$;
    goto L_bullet4;}
    if (@rbullet == 22){
    set $@deadplayer,$@player22;
    set $@joinplayer$,$@join22$;
    goto L_bullet4;}
    if (@rbullet == 23){
    set $@deadplayer,$@player23;
    set $@joinplayer$,$@join23$;
    goto L_bullet4;}
    if (@rbullet == 24){
    set $@deadplayer,$@player24;
    set $@joinplayer$,$@join24$;
    goto L_bullet4;}
    if (@rbullet == 24){
    set $@deadplayer,$@player24;
    set $@joinplayer$,$@join24$;
    goto L_bullet4;}
    if (@rbullet == 25){
    set $@deadplayer,$@player25;
    set $@joinplayer$,$@join25$;
    goto L_bullet4;}
    if (@rbullet == 26){
    set $@deadplayer,$@player26;
    set $@joinplayer$,$@join26$;
    goto L_bullet4;}
    if (@rbullet == 27){
    set $@deadplayer,$@player27;
    set $@joinplayer$,$@join27$;
    goto L_bullet4;}
    if (@rbullet == 28){
    set $@deadplayer,$@player28;
    set $@joinplayer$,$@join28$;
    goto L_bullet4;}
    if (@rbullet == 29){
    set $@deadplayer,$@player29;
    set $@joinplayer$,$@join29$;
    goto L_bullet4;}
    if (@rbullet == 30){
    set $@deadplayer,$@player30;
    set $@joinplayer$,$@join30$;
    goto L_bullet4;}

L_bullet4:
    if ($@deadplayer == 1) goto L_bullet3;
    if (rand(1,$@lcheck) == 1){
    set @phrase1,rand(1,4);
    if (@phrase1 == 1){
    announce ""+$@joinplayer$+" finds that the gun did not fire...",bc_blue|bc_all;}
    if (@phrase1 == 2){
    announce ""+$@joinplayer$+" luckily survives this round...",bc_blue|bc_all;}
    if (@phrase1 == 3){
    announce ""+$@joinplayer$+" dodges death by an inch...",bc_blue|bc_all;}
    if (@phrase1 == 4){
    announce ""+$@joinplayer$+" hears a click in the gun...",bc_blue|bc_all;}
    set $@lcheck,$@lcheck+1;
    goto L_bullet2;}
    set @phrase2,rand(1,6);
    if (@phrase2 == 1){
    announce ""+$@joinplayer$+" is definately not having a good day.",bc_blue|bc_all;}
    if (@phrase2 == 2){
    announce ""+$@joinplayer$+" got a shot in the face.",bc_blue|bc_all;}
    if (@phrase2 == 3){
    announce ""+$@joinplayer$+" is done for.",bc_blue|bc_all;}
    if (@phrase2 == 4){
    announce ""+$@joinplayer$+" sees the reaper.",bc_blue|bc_all;}
    if (@phrase2 == 5){
    announce ""+$@joinplayer$+" just got pwned.",bc_blue|bc_all;}
    if (@phrase2 == 6){
    announce ""+$@joinplayer$+" dies a nastly, horrible, discusting, vile death.",bc_blue|bc_all;}
    atcommand "@nuke "+$@joinplayer$;
  
    if ($@joinplayer$ == $@join1$) {    set $@player1,1; }
    if ($@joinplayer$ == $@join2$) {    set $@player2,1; }
    if ($@joinplayer$ == $@join3$) {    set $@player3,1; }
    if ($@joinplayer$ == $@join4$) {    set $@player4,1; }
    if ($@joinplayer$ == $@join5$) {    set $@player5,1; }
    if ($@joinplayer$ == $@join6$) {    set $@player6,1; }
    if ($@joinplayer$ == $@join7$) {    set $@player7,1; }
    if ($@joinplayer$ == $@join8$) {    set $@player8,1; }
    if ($@joinplayer$ == $@join9$) {    set $@player9,1; }
    if ($@joinplayer$ == $@join10$) {    set $@player10,1; }
if ($@joinplayer$ == $@join11$) {    set $@player11,1; }
if ($@joinplayer$ == $@join12$) {    set $@player12,1; }
if ($@joinplayer$ == $@join13$) {    set $@player13,1; }
if ($@joinplayer$ == $@join14$) {    set $@player14,1; }
if ($@joinplayer$ == $@join15$) {    set $@player15,1; }
if ($@joinplayer$ == $@join16$) {    set $@player16,1; }
if ($@joinplayer$ == $@join17$) {    set $@player17,1; }
if ($@joinplayer$ == $@join18$) {    set $@player18,1; }
if ($@joinplayer$ == $@join19$) {    set $@player19,1; }
if ($@joinplayer$ == $@join20$) {    set $@player20,1; }
if ($@joinplayer$ == $@join21$) {    set $@player21,1; }
if ($@joinplayer$ == $@join22$) {    set $@player22,1; }
if ($@joinplayer$ == $@join23$) {    set $@player23,1; }
if ($@joinplayer$ == $@join24$) {    set $@player24,1; }
if ($@joinplayer$ == $@join25$) {    set $@player25,1; }
if ($@joinplayer$ == $@join26$) {    set $@player26,1; }
if ($@joinplayer$ == $@join27$) {    set $@player27,1; }
if ($@joinplayer$ == $@join28$) {    set $@player28,1; }
if ($@joinplayer$ == $@join29$) {    set $@player29,1; }
if ($@joinplayer$ == $@join30$) {    set $@player30,1; }    set @death,@death+1;
    goto L_bullet2;
L_GMstart:
    mes "A GM has already started this game.  Please don't interfere.";
    close;L_signed:
    mes "You're already in!  Don't try to slip it passed me!";
    close;
L_nohost:
    mes "When you're ready, just talk to me again.";
    set @gm,0;
    close;L_rstop:
    if (@gm == 1) goto L_GMstart;
    announce "The GM has ended this game.",3;
    set @gm,0;
    set $@rron,0;
    disablenpc "Russian Roulette";
    close;
L_rstop2:
    announce "The GM has ended this game.",3;
    set @gm,0;
    set $@rron,0;
    disablenpc "Russian Roulette";
    close;L_finish:
    set @tokena,($@players * 25);
    if ($@rrbet == 1) {
    set @tokena,$@forcebet * $@players;}
    if ($@player1 != 1) {
    set $@winner$,$@join1$;
    goto L_finish1;}
    if ($@player2 != 1) {
    set $@winner$,$@join2$;
    goto L_finish1;}
    if ($@player3 != 1) {
    set $@winner$,$@join3$;
    goto L_finish1;}
    if ($@player4 != 1) {
    set $@winner$,$@join4$;
    goto L_finish1;}
    if ($@player5 != 1) {
    set $@winner$,$@join5$;
    goto L_finish1;}
    if ($@player6 != 1) {
    set $@winner$,$@join6$;
    goto L_finish1;}
    if ($@player7 != 1) {
    set $@winner$,$@join7$;
    goto L_finish1;}
    if ($@player8 != 1) {
    set $@winner$,$@join8$;
    goto L_finish1;}
    if ($@player9 != 1) {
    set $@winner$,$@join9$;
    goto L_finish1;}
    if ($@player10 != 1) {
    set $@winner$,$@join10$;
    goto L_finish1;}
    if ($@player11 != 1) {
    set $@winner$,$@join11$;
    goto L_finish1;}
    if ($@player12 != 1) {
    set $@winner$,$@join12$;
    goto L_finish1;}
    if ($@player13 != 1) {
    set $@winner$,$@join13$;
    goto L_finish1;}
    if ($@player14 != 1) {
    set $@winner$,$@join14$;
    goto L_finish1;}
    if ($@player15 != 1) {
    set $@winner$,$@join15$;
    goto L_finish1;}
    if ($@player16 != 1) {
    set $@winner$,$@join16$;
    goto L_finish1;}
    if ($@player17 != 1) {
    set $@winner$,$@join17$;
    goto L_finish1;}
    if ($@player18 != 1) {
    set $@winner$,$@join18$;
    goto L_finish1;}
    if ($@player19 != 1) {
    set $@winner$,$@join19$;
    goto L_finish1;}
    if ($@player20 != 1) {
    set $@winner$,$@join20$;
    goto L_finish1;}
    if ($@player21 != 1) {
    set $@winner$,$@join21$;
    goto L_finish1;}
    if ($@player22 != 1) {
    set $@winner$,$@join22$;
    goto L_finish1;}
    if ($@player23 != 1) {
    set $@winner$,$@join23$;
    goto L_finish1;}
    if ($@player24 != 1) {
    set $@winner$,$@join24$;
    goto L_finish1;}
    if ($@player25 != 1) {
    set $@winner$,$@join25$;
    goto L_finish1;}
    if ($@player26 != 1) {
    set $@winner$,$@join26$;
    goto L_finish1;}
    if ($@player27 != 1) {
    set $@winner$,$@join27$;
    goto L_finish1;}
    if ($@player28 != 1) {
    set $@winner$,$@join28$;
    goto L_finish1;}
    if ($@player29 != 1) {
    set $@winner$,$@join29$;
    goto L_finish1;}
    else {
    set $@winner$,$@join30$;
    goto L_finish1;}

L_finish1:
    announce ""+$@winner$+" has won and gets "+@tokena+" Bloody Branch!",bc_blue|bc_all;
    getitem $rewarditem, @tokena, getcharid(3, $@winner$ );
    atcommand "@raise";
    disablenpc "Russian Roulette";
    set @death,0;
    set @gm,0;
    set $@rron,0;
    set $@join,0;
    set $@player1,0;
    set $@player2,0;
    set $@player3,0;
    set $@player4,0;
    set $@player5,0;
    set $@player6,0;
    set $@player7,0;
    set $@player8,0;
    set $@player9,0;
    set $@player10,0;
    set $@player11,0;
    set $@player12,0;
    set $@player13,0;
    set $@player14,0;
    set $@player15,0;
    set $@player16,0;
    set $@player17,0;
    set $@player18,0;
    set $@player19,0;
    set $@player20,0;
    set $@player21,0;
    set $@player22,0;
    set $@player23,0;
    set $@player24,0;
    set $@player25,0;
    set $@player26,0;
    set $@player27,0;
    set $@player28,0;
    set $@player29,0;
    set $@player30,0;
    set $@join1$,"";
    set $@join2$,"";
    set $@join3$,"";
    set $@join4$,"";
    set $@join5$,"";
    set $@join6$,"";
    set $@join7$,"";
    set $@join8$,"";
    set $@join9$,"";
    set $@join10$,"";
    set $@join11$,"";
    set $@join12$,"";
    set $@join13$,"";
    set $@join14$,"";
    set $@join15$,"";
    set $@join16$,"";
    set $@join17$,"";
    set $@join18$,"";
    set $@join19$,"";
    set $@join20$,"";
    set $@join21$,"";
    set $@join22$,"";
    set $@join23$,"";
    set $@join24$,"";
    set $@join25$,"";
    set $@join26$,"";
    set $@join27$,"";
    set $@join28$,"";
    set $@join29$,"";
    set $@join30$,"";
    close;
}

 

 

Copy paste that into your text file.. I have tested it already.

 

can u post it on codebox ? 

Edited by Emistry
edited [Quote] to [Code]

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