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help about pvp script


darking123

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//===== eAthena Script =======================================
//= eAthena PVP-Ladder
//===== By: ==================================================
//= Terces
//===== Current Version: =====================================
//= 1.7.2
//===== Compatible With: =====================================
//= Any Athena Version that has "for" implemented
//===== Credits: =============================================
//= The whole eAthena Board and the eAthena Chat
//===== Notes: ===============================================
//= Note 1:
//= Experience gain works like this formula:
//= ($@LadderLength-(<new position>-1))*$@LadderExp
//= so if someone gets the first place he'll get
//= $@LadderLength*$@LadderExp experience points.
//============================================================
//= Fixxed by Dante
//= V1.7.2
//= Hosted by Dant3 aka Dante
//= HAFE FUN! READ THE TOPIC! IT DONT WORKS MAYBE ON OLDER REV
//= LAST UPDATE: 12th,February.2008
// Main Script - Terces (Main Thanks to Terces )
// V1.7.0 - Dant3
// v1.7.1 - AnnieRuRu
// v1.7.2 - Dant3
// v1.7.3 - Dant3
// THIS SCRIPT WORKS ONLY ON THE NEW EATHENA REVISIONS! ENJOY!

-	script	PVPLADDEROPTIONS	-1,{
end;
OnInit:
// 0 = Disabled (NO)
// 1 = Enable   (YES)
set $@languageselect, 0;	//Enable/Disable language selection [English/German] (Default: 1)
set $@LadderAnnounce, 1;	//Enable/Disable the announcement when a char reaches a new position in the ladder (Default: 1)
set $@LadderLength, 30;		//Set the length of the Ladder [!Not higher than 128!] (Default: 30)
set $@LadderSteps, 10;		//Set the views per page (Default: 10)set $@LadderExpGain, 1;		//Enable/Disable experience gain when reaching a new position in the ladder (*Note1)
set $@LadderExp, 0;		//Set Experience gain value (*Note1)
set $@LadderZenyGain, 0;	//Enable/Disable zeny gain when reaching a new position in the ladder
set $@LadderZeny, 500;		//Set Zeny gain value 
set $@LadderChatRoom, 1;	//Enable/Disable an Chat Room over the NPC with the message "PvP Ladder" (Users can not enter the Chat room) 
set $@LadderAskLogin, 0;	//Enable/Disable that the NPC asks about the Broadcast when a Player logins / or  with the Npc Chat (0 = Login Ask , 1 = Npc Chat) Related: 0
set $@LadderGM,	60;		//All GM LVL UNDER this value will show on the PvP Ladder (Over GM LVL: Not shown on Ladder | under GM LVL:  Shown on Ladder)
set $@LadderGMMenu,	99;	//GM LVL that need for entering GM Menu
}

-	script	PVPLADDER	-1,{
OnPCKillEvent:
if ( getgmlevel() >= $@LadderGM ) end;
if (terces_PVP_resets != $terces_PVP_resets) {
	dispbottom "Please relog your character, in order to get the correct kills for you in the PVP ladder.";
	dispbottom "Because a GM just reset the ladder.";
	end;
}
if ( killedrid == getcharid(3) ) {
	set PVPDeaths, PVPDeaths +1;
	set #PVPDeathsAccount, #PVPDeathsAccount +1;
	set @PVPDeathstoday, @PVPDeathstoday +1;
	end;
}
set $@PVPcounter,$@PVPcounter+1;
set getd("$@PVPKill"+$@PVPcounter),getcharid(3);	//getd to avoid errors when more than 1 people kill someone
attachrid(killedrid);
set PVPDeaths,PVPDeaths+1;
set @PVPDeathstoday,@PVPDeathstoday+1;
set #PVPDeathsAccount,#PVPDeathsAccount+1;
set getd("$@PVPkilledplayer"+$@PVPcounter+"$"), strcharinfo(0);	//again, getd to avoid possible glitches
detachrid;

attachrid(getd("$@PVPKill"+$@PVPcounter));
CountKills:
	set PVPKills,PVPKills+1;
	set @PVPKillstoday,@PVPKillstoday+1;
	set #PVPKillsAccount,#PVPKillsAccount+1;
	setarray @playerstats[0],@PVPKillstoday,@PVPDeathstoday,PVPKills,PVPDeaths,#PVPKillsAccount,#PVPDeathsAccount;

l_ladder:
	set @considerdeath,0;
	for (set @PosinLadder, 0; @PosinLadder < $@LadderLength; set @PosinLadder, @PosinLadder + 1){
		if (PVPKills >= $terces_PVP_kills[@PosinLadder]){	//Player deserves to be in the ladder
			//Check if Death plays a role on the position
			if ((PVPKills == $terces_PVP_kills[@PosinLadder]) && (PVPDeaths > $terces_PVP_deaths[@PosinLadder])) set @considerdeath,1; //Consider Deaths
			//Check if the player only topped his own scores
			if ($terces_PVP_names$[@PosinLadder] == strcharinfo(0)){
				set $terces_PVP_kills[@PosinLadder],PVPKills;
				set $terces_PVP_deaths[@PosinLadder],PVPDeaths;
				end;
			}
			//Moves all characters in the Ladder
			for (set @beginmoving, $@LadderLength; @beginmoving >= (@PosinLadder+@considerdeath); set @beginmoving, @beginmoving - 1){
				if ($terces_PVP_names$[@beginmoving] == strcharinfo(0)){
					//If the player already is in the Ladder it only has to move players between characters new position and characters old position
					callsub L_LadderMove,0;
					end;
				}
				else if (@beginmoving == (@PosinLadder+@considerdeath)){
					//Player is not in the Ladder and therefor it has to move all players from characters new position downwards
					callsub L_LadderMove,1;
					end;
				}
			}
			end;
		}
	}
	end;


L_LadderMove:
	if (getarg(0) == 0) set @length,@beginmoving;
	if (getarg(0) == 1) set @length,$@LadderLength;
	for (set @movecycle, @length; @movecycle > (@PosinLadder+@considerdeath);
	 set @movecycle, @movecycle - 1){

		set $terces_PVP_names$[@movecycle],$terces_PVP_names$[(@movecycle-1)];
		set $terces_PVP_kills[@movecycle],$terces_PVP_kills[(@movecycle-1)];
		set $terces_PVP_deaths[@movecycle],$terces_PVP_deaths[(@movecycle-1)];
		set $terces_PVP_times[@movecycle],$terces_PVP_times[(@movecycle-1)];
	}
	//sets the character's stats in the new position
	set $terces_PVP_names$[(@PosinLadder+@considerdeath)],strcharinfo(0);
	set $terces_PVP_kills[(@PosinLadder+@considerdeath)],PVPKills;
	set $terces_PVP_deaths[(@PosinLadder+@considerdeath)],PVPDeaths;
	set $terces_PVP_times[(@PosinLadder+@considerdeath)],gettimetick(2);
	//Experience Gain
	if ($@LadderExpGain == 1){
		set BaseExp,BaseExp+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp);
		dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp)+" base experience points";
	}
	//Zeny Gain
	if ($@LadderZenyGain == 1){
		set Zeny,Zeny+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny);
		dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny)+" Zeny";
	}
	//Announcement (Setting for Char)
	if (pvpbroadcast == 2){
	announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16;
	}
	//Announcement (Setting for Account)
	if (#pvpbroadcast == 2){
	announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16;
	}
	end;

OnPCLoginEvent:
if (terces_PVP_resets != $terces_PVP_resets){
		set PVPDeaths,0;
		set @PVPDeathstoday,0;
		set #PVPDeathsAccount,0;
		set PVPKills,0;
		set @PVPKillstoday,0;
		set #PVPKillsAccount,0;
		set terces_PVP_resets,$terces_PVP_resets;
	}
if ($@LadderAskLogin == 0){
	if (#pvpbroadcast == 2) goto L_ignore;
	if (pvpbroadcast == 2) goto L_ignore;
	if (#pvpbroadcast == 1) goto L_ignore;
	if (pvpbroadcast == 1) goto L_ignore;

	if (pvpbroadcast == 0)
	mes "Hi, "+strcharinfo(0)+"";
	mes "Me is the PvP Top Management!";
	mes "Let me ask you one Question and i will let you play!";
	menu "Later please",L_close,"Okay, fine",L_fine;

	L_fine:
	next;
	mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?";
	menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast;

	L_accept:
	next;
	mes "Yay, thank you! ^_^";
	mes "Will this Setting work on all your Chars on this account or only this char?";
	menu "Account",L_account,"Only this char",L_char;

	L_account:
	set #pvpbroadcast,2;
	next;
	mes "Okay, "+strcharinfo(0)+"";
	mes "Thank you for your time and have fun!";
	close;

	L_char:
	set pvpbroadcast,2;
	next;
	mes "Okay, "+strcharinfo(0)+"";
	mes "Thank you for your time and have fun!";
	goto access_eng;
	close;
	
	L_accept_2:
	next;
	mes "Yay, thank you! ^_^";
	mes "Will this Setting work on all your Chars on this account or only this char?";
	menu "Account",L_account_2,"Only this char",L_char_2;

	L_close:
	close;

	L_account_2:
	set #pvpbroadcast,1;
	next;
	mes "Okay, "+strcharinfo(0)+"";
	mes "Thank you for your time and have fun!";
	close;

	L_char_2:
	set pvpbroadcast,1;
	next;
	mes "Okay, "+strcharinfo(0)+"";
	mes "Thank you for your time and have fun!";
	goto access_eng;
	close;


	L_broadcast:
	mes "Broadcasts are this yellow messages from  the GMs";
	goto L_fine;
	}
}

prontera.gat,164,158,3	script	PvP Ladder	57,{
if ($@LadderChatRoom == 1) {
		waitingroom "PvP Top "+$@LadderLength+"",0;   // Look on the configuration!
}
	set @name$,"[PvP-Ladder]";
	//Colour of:			Position	Name		Kills		Deaths		Time
	setarray @colour$[0],	"^996600",	"^006699",	"^00AA00",	"^FF0000",	"^EE8800";
if ($@LadderAskLogin == 1){
	if (#pvpbroadcast == 2) goto 	access_eng;
	if (pvpbroadcast == 2) goto 	access_eng;
	if (#pvpbroadcast == 1) goto 	access_eng;
	if (pvpbroadcast == 1) goto 	access_eng;
	if (pvpbroadcast == 0)
	mes "Hi, "+strcharinfo(0)+"";
	mes "Me is the PvP Top Management!";
	mes "Let me ask you one Question and i will let you play!";
	menu "Later please",L_close,"Okay, fine",L_fine;

	L_fine:
	next;
	mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?";
	menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast;

	L_accept:
	next;
	mes "Yay, thank you! ^_^";
	mes "Will this Setting work on all your Chars on this account or only this char?";
	menu "Account",L_account,"Only this char",L_char;

	L_account:
	set #pvpbroadcast,2;
	next;
	mes "Okay, "+strcharinfo(0)+"";
	mes "Thank you for your time and have fun!";
	close;

	L_char:
	set pvpbroadcast,2;
	next;
	mes "Okay, "+strcharinfo(0)+"";
	mes "Thank you for your time and have fun!";
	goto access_eng;
	close;
	
	L_accept_2:
	next;
	mes "Yay, thank you! ^_^";
	mes "Will this Setting work on all your Chars on this account or only this char?";
	menu "Account",L_account_2,"Only this char",L_char_2;

	L_close:
	close;

	L_account_2:
	set #pvpbroadcast,1;
	next;
	mes "Okay, "+strcharinfo(0)+"";
	mes "Thank you for your time and have fun!";
	close;

	L_char_2:
	set pvpbroadcast,1;
	next;
	mes "Okay, "+strcharinfo(0)+"";
	mes "Thank you for your time and have fun!";
	goto access_eng;
	close;


	L_broadcast:
	mes "Broadcasts are this yellow messages from  the GMs";
	goto L_fine;
}
	access_eng:
	mes @name$;
	mes "Hello "+strcharinfo(0)+"...";
	mes "If you want to I can show you your PVP stats.";
	next;
	M_selection_eng:
	if ( getgmlevel () < $@LadderGMMenu )
		menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng;
	else
		menu "[GM MENU]",GMMenu,"[USER MENU]",UserMenu;

	UserMenu:
	menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng;

	GMMenu:
	mes "PVP Ladder Script";
	mes "Version: 1.7.3";
	mes "Status of functions: ";
	mes "Reset Ladder: No Bugs";
	mes "Delete Char on the ladder: BETA [Not working perfect]";
	menu "Reset Ladder",L_reset,"Delete a Char on the Ladder",L_del_char,"Cancel",M_abbrechen_eng;

	M_Ladder_eng:
	mes "Alright...I'll show you the Top "+ $@LadderLength +" with "+$@LadderSteps+" entries per page.";
	mes "It'll be viewed like this:";
	mes @colour$[0]+"Place^000000: "+@colour$[1]+"<name>^000000 :"+@colour$[2]+"<kills>^000000:"+@colour$[3]+"<deaths>^000000 "+@colour$[4]+"<time>";
	next;
	callsub L_Ladder;
	goto M_selection_eng;

	M_seitLogin_eng:
	mes @name$;
	mes "Your stats since your login:";
	mes @PVPKillstoday+"/"+@PVPDeathstoday+"(Kills/Deaths)";
	next;
	goto M_selection_eng;

	M_dieserChar_eng:
	mes @name$;
	mes "Your stats of this Char:";
	mes PVPKills+"/"+PVPDeaths+"(Kills/Deaths)";
	next;
	goto M_selection_eng;

	M_vomAccount_eng:
	mes @name$;
	mes "Your stats of the whole account:";
	mes #PVPKillsAccount+"/"+#PVPDeathsAccount+"(Kills/Deaths)";
	next;
	goto M_selection_eng;

	M_abbrechen_eng:
	mes @name$;
	mes "OK. You can come back to me and see your stats whenever you want.";
	close;

L_del_char:
	if (getgmlevel() < 99) end;
	mes "Do you want to delete a char on the Ladder?";
	if (select ("Yes","No") == 2) goto L_end;
	next;
	mes "Please give me the Ladder Position of the Char";
	input $@CharLadderInput;
	set $@CharLadder, $@CharLadderInput;
	deletearray @PosinLadder, $@CharLadderInput;
	next;
	mes "THIS IS ONLY  BETA";
	mes "When this step has not worked PLEASE wait until the next Update for this script";
	mes "Please don't request support when this step has not worked";
	close;

L_reset:
	if (getgmlevel() < 99) end;
	mes "Do you want to reset the ladder?";
	if (select ("Yes","No") == 2) goto L_end;
	mes "Are you really really sure you want to reset it?";
	menu "Yes, ffs!!",-,"No",L_end;
	deletearray $terces_PVP_kills,128;
	deletearray $terces_PVP_deaths,128;
	deletearray $terces_PVP_names$,128;
	deletearray $terces_PVP_times,128;
	set $terces_PVP_resets,$terces_PVP_resets +1;

	L_end:
	mes "Okay...cya";
	close;
	
	L_Ladder:
	for (set @y,0; @y < $@LadderLength; set @y,@y+$@LadderSteps){
		for (set @x,@y; (@x < (@y+$@LadderSteps)) && (@x < ($@LadderLength)); set @x,@x+1){
			if ($terces_PVP_names$[@x] != ""){
				mes @colour$[0]+(@x+1)+"^000000: "+@colour$[1]+$terces_PVP_names$[@x]+"^000000 "+@colour$[2]+$terces_PVP_kills[@x]+"^000000:"+@colour$[3]+$terces_PVP_deaths[@x]+"^000000 ~ "+@colour$[4]+callfunc ("Gettime",$terces_PVP_times[@x])+"^000000";
			} else {
				mes "^DD0000"+(@x+1)+": ^006699None^000000 ";
			}
		}
		next;
	}
	return;
}

function	script	Gettime	{
if (getarg(0)==0) return;

set @difftimedays,(gettimetick(2) - getarg(0));
set @difftimehours,@difftimedays%86400;
set @difftimeminutes,@difftimehours%3600;
set @difftimeseconds,@difftimeminutes%60;

set @days,@difftimedays/86400;
set @hours,@difftimehours/3600;
set @minutes,@difftimeminutes/60;
set @seconds,@difftimeseconds;
set @result$,"";
if(@days != 0) set @result$,@result$+@days+"d ";
if(@hours != 0) set @result$,@result$+@hours+"h ";
if(@minutes != 0) set @result$,@result$+@minutes+"m ";
if(@seconds != 0) set @result$,@result$+@seconds+"s";

return (@result$);
}

 

How to edit this script..so that it will only record when someone killed or someone got killed on the prontera castles

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set $@LadderAnnounce, 0;

 

 

the announce ? set 0

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nPCKillEvent:

if ( getgmlevel() >= $@LadderGM || !compare( strcharinfo(3),"prtg_cas" ) ) end;

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nPCKillEvent:
if ( getgmlevel() >= $@LadderGM || !compare( strcharinfo(3),"prtg_cas" ) ) end;

im gonna try this out

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nPCKillEvent:
if ( getgmlevel() >= $@LadderGM || !compare( strcharinfo(3),"prtg_cas" ) ) end;

sir how will i edit if i want more than 2 castles from different area example,, in prtg_cas then in arug_cas

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if ( getgmlevel() >= $@LadderGM || ( !compare( strcharinfo(3),"prtg_cas" ) && !compare( strcharinfo(3),"arug_cas" ) ) ) end;

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OnPCKillEvent:
	if ( getgmlevel() >= $@LadderGM || ( !compare( strcharinfo(3),"prtg_cas" ) && !compare( strcharinfo(3),"arug_cas" ) ) ) end;

EDIT : I'm too slow lol

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