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how to fix this warning?


Hatake Kakashi

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how to fix this warning?

With glue.

 

 

 

 

 

 

(or post your ROTD npc which make this warning Lol)

Edited by Capuche
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prontera,155,181,5    script    ROTD    436,{
while(1){
 
mes "^FF0000ROTD^000000 refer to ^0000FFRace of the Day^000000";
mes "In another word, it mean that the ^FF0000Monster's Race^000000 that you killed by day will grant you ^FF0000Extra Bonus EXP / Item / Zeny ^000000.";
next;
mes "[ ^FF0000Today's ROTD^000000 ] = ^0000FF"+.ROTD$[.Race]+"^000000 Race";
mes "^FF0000_____________________________^000000";
mes "Bonus Lists :";
mes "^FF0000@^000000 EXP  = ^0000FF"+( ( !.BonusEXP )?"No":.BonusEXP+" %" )+"^000000 EXP Bonus";
mes "^FF0000@^000000 Zeny = ^0000FF"+( ( !.BonusZeny )?"No":.BonusZeny )+"^000000 Zeny";
mes "^FF0000@^000000 Item = ^0000FF"+( ( !.BonusItemAmount )?"No Items":.BonusItemAmount+" x "+getitemname( .BonusItem ) )+"^000000";
if( .BonusItemAmount ){
    mes "^FF0000@^000000 Rate = ^0000FF"+.BonusRate+"^000000 %";
    mes "^FF0000_____________________________^000000";
    mes "The Amount of Bonus Reward is given ^FF0000Randomly^000000 at a fixed Rate.";
    }
next;
switch(select("^4EEE94ROTD Information^000000",
            ( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set a New Monster's Race",
            ( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set EXP Bonus",        
            ( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set Item / Zeny Bonus")){    
 
Case 1:
    mes "Today's ROTD has choosen ^0000FF"+.ROTD$[.Race]+"^000000 Race , which will grant you some ^FF0000Extra Bonus EXP^000000.";
    mes "The amount of ^FF0000EXP Bonus^000000 are ^0000FF"+.BonusEXP+" %^000000.";
    next;
    mes "For ^0000FFParty Members^000000 , they will only receive ^FF0000Bonus EXP^000000 if they didnt killed any monster.";
    mes "Besides, they have to stay in the ^FF0000Same Map^000000 in order to get the ^FF0000EXP Bonus^000000.";
    next;
    break;
 
Case 2:
    mes "Choose ^FF0000Randomly / Manually^000000 ?";
    for( set .@i,0; .@i < getarraysize( .ROTD$ ); set .@i,.@i+1 ){
        mes "[ ^FF0000"+.@i+"^000000. ] ^0000FF"+.ROTD$[.@i]+"^000000 Race";
        }
    message strcharinfo(0),"Input the Number. Choose Random if you want it Randomise a Race for you.";
    input .Race,0,getarraysize( .ROTD$ )-1;
    next;
    if( .Race == getarraysize( .ROTD$ )-1 ){
        set .Race,rand( getarraysize( .ROTD$ )-1 );
    }
    mes "[ ^FF0000ROTD Update^000000 ]";
    mes "[ ^FF0000Updated^000000 ] = ^0000FF"+.ROTD$[.Race]+"^000000 Race";
    mes "[ ^FF0000Bonus EXP^000000 ] = Extra ^0000FF"+.BonusEXP+"^000000 %";
    announce "[ ROTD ] : New Race : "+.ROTD$[.Race]+" with Bonus EXP of "+.BonusEXP+" % ",bc_blue;
    delwaitingroom;
    waitingroom "[ROTD]:"+.ROTD$[.Race]+" ",0;
    next;
    break;
    
Case 3:
    mes "Set ^FF0000Random EXP / Manually^000000"; 
    mes "Input 0 for ^0000FFRandom Bonus EXP Rate^000000";
    mes "Input ^FF0000RATE^000000 for ^0000FFManual Bonus EXP Rate^000000";
    mes "^FF0000EXP Range^000000 : 1% ~ 100%";
    mes "Current Rate = [ ^0000FF"+.BonusEXP+"^000000 % ]";
    input .BonusEXP,0,100;
    if( .BonusEXP == 0 ){
    set .BonusEXP,rand( 1,100 );
    }
    next;
    mes "The New EXP Rate is [ ^0000FF"+.BonusEXP+"^000000 % ]";
    announce "[ ROTD ] : New Race : "+.ROTD$[.Race]+" with Bonus EXP of "+.BonusEXP+" % ",bc_blue;
    next;
    break;
 
Case 4:
    mes "You may set a ^FF0000 Item / Zeny Bonus^000000 for the ^0000FFROTD^000000.";
    mes "This will work when you have killed a ^FF0000ROTD's Monster^000000, there will be a chances for Player to gain the ^FF0000Item / Zeny^000000.";
    next;
    mes "Input the ^FF0000Zeny Bonus^000000";
    message strcharinfo(0),"You may input 0 to disable it. [ Use it Wisely ]";
    input .BonusZeny;;
    mes "Input the ^FF0000Item ID^000000";
    do{
        input .BonusItem,0,32767;
    }while( getitemname( .BonusItem ) == "null" );
    mes "Input the ^FF0000Item Bonus Amount^000000";
    mes "Range of Amount = 0 ~ 30,000";
    message strcharinfo(0),"You may input 0 to disable it. [ Use it Wisely ]";
    input .BonusItemAmount,0,30000;
    next;
    mes "^FF0000Rate^000000 to get it ??";
    mes "^FF0000100 = 100%^000000";
    mes "^FF0000 10 =  10%^000000";
    mes "^FF0000  1 =   1%^000000";
    mes "^FF0000  0 = DISABLED^000000";
    input .BonusRate,0,100;
    next;
    mes "[ ^FF0000ROTD Update^000000 ]";
    mes "^0000FFZeny Bonus^000000 : "+.BonusZeny+" Zeny";
    mes "^0000FFItem Bonus^000000 : "+.BonusItemAmount+" x "+getitemname( .BonusItem );
    mes "^0000FFItem Rate^000000  : "+.BonusRate+" %";
    next;
    break;
    }
}
close;
 
OnInit:
OnClock0000:
set .GMLevel,80;
setarray .ROTD$[0],
                "Formless",
                "Undead",
                "Brute",
                "Plant",
                "Insect",
                "Fish",
                "Demon",
                "Demi-Human",
                "Angel",
                "Dragon",
                "Random";
                
set .Race,rand( 10 );
set .BonusEXP,rand( 1,100 );
set .ExpLvlRange,10;
delwaitingroom;
waitingroom "[ROTD]:"+.ROTD$[.Race]+" ",0;
end;
    
OnNPCKillEvent:
if( getmonsterinfo( killedrid,19 ) != .Race  ) end;
if( getcharid(1) ){
set .@Location$,strcharinfo(3);
set .BaseLvl,BaseLevel;
getpartymember getcharid(1),1;
getpartymember getcharid(1),2;
for ( set .@a, 0; .@a < .partymembercount; set .@a, .@a +1 )
    if ( isloggedin( .partymemberaid[.@a] )  )
        attachrid( .partymemberaid[.@a] );
            if( strcharinfo(3) == .@Location$ && ( .BaseLvl - BaseLevel ) <= .ExpLvlRange )
                getexp ( getmonsterinfo( killedrid,3 ) * .BonusEXP / 100 ),( getmonsterinfo( killedrid,4 ) * .BonusEXP / 100 );
}else{
    getexp ( getmonsterinfo( killedrid,3 ) * .BonusEXP / 100 ),( getmonsterinfo( killedrid,4 ) * .BonusEXP / 100 );
}
if( rand(100) <= .BonusRate && .BonusItemAmount )
    getitem .BonusItem,rand( 1,.BonusItemAmount );
if( rand(100) <= .BonusRate && .BonusZeny )
    set Zeny,Zeny + rand( 1,.BonusZeny );
end;
}
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what svn are use ? 

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prontera,155,181,5 script ROTD 436,{

while(1) {

mes "^FF0000ROTD^000000 refer to ^0000FFRace of the Day^000000";

mes "In another word, it mean that the ^FF0000Monster's Race^000000 that you killed by day will grant you ^FF0000Extra Bonus EXP / Item / Zeny ^000000.";

next;

mes "[ ^FF0000Today's ROTD^000000 ] = ^0000FF"+.ROTD$[.Race]+"^000000 Race";

mes "^FF0000_____________________________^000000";

mes "Bonus Lists :";

mes "^FF0000@^000000 EXP = ^0000FF"+( ( !.BonusEXP )?"No":.BonusEXP+" %" )+"^000000 EXP Bonus";

mes "^FF0000@^000000 Zeny = ^0000FF"+( ( !.BonusZeny )?"No":.BonusZeny )+"^000000 Zeny";

mes "^FF0000@^000000 Item = ^0000FF"+( ( !.BonusItemAmount )?"No Items":.BonusItemAmount+" x "+getitemname( .BonusItem ) )+"^000000";

if( .BonusItemAmount ){

mes "^FF0000@^000000 Rate = ^0000FF"+.BonusRate+"^000000 %";

mes "^FF0000_____________________________^000000";

mes "The Amount of Bonus Reward is given ^FF0000Randomly^000000 at a fixed Rate.";

}

next;

switch(select("^4EEE94ROTD Information^000000",

( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set a New Monster's Race",

( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set EXP Bonus",

( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set Item / Zeny Bonus")){

Case 1:

mes "Today's ROTD has choosen ^0000FF"+.ROTD$[.Race]+"^000000 Race , which will grant you some ^FF0000Extra Bonus EXP^000000.";

mes "The amount of ^FF0000EXP Bonus^000000 are ^0000FF"+.BonusEXP+" %^000000.";

next;

mes "For ^0000FFParty Members^000000 , they will only receive ^FF0000Bonus EXP^000000 if they didnt killed any monster.";

mes "Besides, they have to stay in the ^FF0000Same Map^000000 in order to get the ^FF0000EXP Bonus^000000.";

next;

break;

Case 2:

mes "Choose ^FF0000Randomly / Manually^000000 ?";

for( set .@i,0; .@i < getarraysize( .ROTD$ ); set .@i,.@i+1 ){

mes "[ ^FF0000"+.@i+"^000000. ] ^0000FF"+.ROTD$[.@i]+"^000000 Race";

}

message strcharinfo(0),"Input the Number. Choose Random if you want it Randomise a Race for you.";

input .Race,0,getarraysize( .ROTD$ )-1;

next;

if( .Race == getarraysize( .ROTD$ )-1 ){

set .Race,rand( getarraysize( .ROTD$ )-1 );

}

mes "[ ^FF0000ROTD Update^000000 ]";

mes "[ ^FF0000Updated^000000 ] = ^0000FF"+.ROTD$[.Race]+"^000000 Race";

mes "[ ^FF0000Bonus EXP^000000 ] = Extra ^0000FF"+.BonusEXP+"^000000 %";

announce "[ ROTD ] : New Race : "+.ROTD$[.Race]+" with Bonus EXP of "+.BonusEXP+" % ",bc_blue;

delwaitingroom;

waitingroom "[ROTD]:"+.ROTD$[.Race]+" ",0;

next;

break;

Case 3:

mes "Set ^FF0000Random EXP / Manually^000000";

mes "Input 0 for ^0000FFRandom Bonus EXP Rate^000000";

mes "Input ^FF0000RATE^000000 for ^0000FFManual Bonus EXP Rate^000000";

mes "^FF0000EXP Range^000000 : 1% ~ 100%";

mes "Current Rate = [ ^0000FF"+.BonusEXP+"^000000 % ]";

input .BonusEXP,0,100;

if( .BonusEXP == 0 ){

set .BonusEXP,rand( 1,100 );

}

next;

mes "The New EXP Rate is [ ^0000FF"+.BonusEXP+"^000000 % ]";

announce "[ ROTD ] : New Race : "+.ROTD$[.Race]+" with Bonus EXP of "+.BonusEXP+" % ",bc_blue;

next;

break;

Case 4:

mes "You may set a ^FF0000 Item / Zeny Bonus^000000 for the ^0000FFROTD^000000.";

mes "This will work when you have killed a ^FF0000ROTD's Monster^000000, there will be a chances for Player to gain the ^FF0000Item / Zeny^000000.";

next;

mes "Input the ^FF0000Zeny Bonus^000000";

message strcharinfo(0),"You may input 0 to disable it. [ Use it Wisely ]";

input .BonusZeny;;

mes "Input the ^FF0000Item ID^000000";

do{

input .BonusItem,0,32767;

}while( getitemname( .BonusItem ) == "null" );

mes "Input the ^FF0000Item Bonus Amount^000000";

mes "Range of Amount = 0 ~ 30,000";

message strcharinfo(0),"You may input 0 to disable it. [ Use it Wisely ]";

input .BonusItemAmount,0,30000;

next;

mes "^FF0000Rate^000000 to get it ??";

mes "^FF0000100 = 100%^000000";

mes "^FF0000 10 = 10%^000000";

mes "^FF0000 1 = 1%^000000";

mes "^FF0000 0 = DISABLED^000000";

input .BonusRate,0,100;

next;

mes "[ ^FF0000ROTD Update^000000 ]";

mes "^0000FFZeny Bonus^000000 : "+.BonusZeny+" Zeny";

mes "^0000FFItem Bonus^000000 : "+.BonusItemAmount+" x "+getitemname( .BonusItem );

mes "^0000FFItem Rate^000000 : "+.BonusRate+" %";

next;

break;

}

}

close;

OnInit:

OnClock0000:

set .GMLevel,80;

set .max_zeny, 1000000000;// add this

setarray .ROTD$[0],

"Formless",

"Undead",

"Brute",

"Plant",

"Insect",

"Fish",

"Demon",

"Demi-Human",

"Angel",

"Dragon",

"Random";

set .Race,rand( 10 );

set .BonusEXP,rand( 1,100 );

set .ExpLvlRange,10;

delwaitingroom;

waitingroom "[ROTD]:"+.ROTD$[.Race]+" ",0;

end;

OnNPCKillEvent:

if( getmonsterinfo( killedrid,19 ) != .Race ) end;

if( getcharid(1) ){

set .@Location$,strcharinfo(3);

set .BaseLvl,BaseLevel;

getpartymember getcharid(1),1;

getpartymember getcharid(1),2;

for ( set .@a, 0; .@a < .partymembercount; set .@a, .@a +1 )

if ( isloggedin( .partymemberaid[.@a] ) )

attachrid( .partymemberaid[.@a] );

if( strcharinfo(3) == .@Location$ && ( .BaseLvl - BaseLevel ) <= .ExpLvlRange )

getexp ( getmonsterinfo( killedrid,3 ) * .BonusEXP / 100 ),( getmonsterinfo( killedrid,4 ) * .BonusEXP / 100 );

}

else

getexp ( getmonsterinfo( killedrid,3 ) * .BonusEXP / 100 ),( getmonsterinfo( killedrid,4 ) * .BonusEXP / 100 );

if( rand(100) <= .BonusRate && .BonusItemAmount )

getitem .BonusItem,rand( 1,.BonusItemAmount );

if( rand(100) <= .BonusRate && .BonusZeny ) {

set .@r, rand( 1,.BonusZeny );

if( .@r + Zeny <= .max_zeny )

set Zeny,Zeny + .@r;

}

end;

}

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