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Separating Card Drop Rate


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Posted

How can i seperate the Card Drop Rate of Mini Bosses / MVP and Lhz Cards?

Can anyone share their drop.conf? I am planning to give Mini Bosses Rate at 15%, MVP at 10 and Lhz at 5%

9 answers to this question

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Posted

swt.....

// Examples:
// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
//
Posted

Maybe that's just me personally, but I'd just modify the mob_db.txt (or rather add copies of the monsters to the mob_db2.txt) and increase the base drop rate accordingly. For example I put the drop rate for boss cards to 500x, so they will drop to 5% by default. Then I update MVPs to have a base drop rate of 0.02% instead of 0.01% and then update minibosses to have a base drop rate of 0.03%.

 

If you want it automatically calculated you'd need to do modifications to the source code. Not sure how familiar you are with C++, but you could find the part in mob.c that reads the rates from the config and where it reads the rate from the boss card config you make an adjustment based on the type or ID range of the monster.

Posted (edited)

Ok now that i added them. How can i separate their drop rates now?



Successfully added but baphomet is not a boss? LOL. </3 Anyways thanks

Edited by Tantrums

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