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Base Experience Drop Rate


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Posted

Sorry if this is already been asked and, kindly relocate this topic if i posted it on a wrong section but.. /hmm

I'm having problem with my exp.conf..

No matter how much i increase or decrease the numbers for base exp drop rate, its still the same, it has no effect at all.. /wah

Can someone please help me with this?../ok

Thanks in advance.. /thx

10 answers to this question

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Posted (edited)
// Rate at which exp. is given. (Note 2)
base_exp_rate: 1000
 
// Rate at which job exp. is given. (Note 2)
job_exp_rate: 1000
 
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
multi_level_up: yes
 
 
actually, even if i increase or decrease that, the effect would show on @rates but, when i kill a monster to level up, same exp.droprate i get..XD
i get 6% - 10% per kill, poring to be exact cause im level 1..XD


It was all ok last night, but when i woke up this morning and check the rates by @rates, its Base:1.29 / Job:2.00, but on my exp.conf,

 

 

// Rate at which exp. is given. (Note 2)
base_exp_rate: 10000
 
// Rate at which job exp. is given. (Note 2)
job_exp_rate: 10000..
 
can anyone please help../wah


bump../sob

Edited by Musika
Posted (edited)

Haha!!...

Actually, i just figure that out just now, before i read your reply../e8

I just disabled my autofloatingrates and going to check if that's what really causing my problem..XD

Haha..

You've gotten so high boss Ems,.. /no1



FIXED!!...

SILLY ME../wah

Edited by Musika
Posted

Haha!!...

Actually, i just figure that out just now, before i read your reply../e8

I just disabled my autofloatingrates and going to check if that's what really causing my problem..XD

Haha..

You've gotten so high boss Ems,.. /no1

FIXED!!...

SILLY ME.. /wah

where is this "autofloatingrates"?

Posted

@papol22

remove the RENEWAL Casting system

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
#define RENEWAL_CAST

 

disable it and recompile...

 

 

Please make your own topic for your own issues....

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