Musika Posted February 15, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 55 Reputation: 0 Joined: 08/23/12 Last Seen: March 31, 2016 Share Posted February 15, 2013 Sorry if this is already been asked and, kindly relocate this topic if i posted it on a wrong section but.. I'm having problem with my exp.conf.. No matter how much i increase or decrease the numbers for base exp drop rate, its still the same, it has no effect at all.. Can someone please help me with this?.. Thanks in advance.. Quote Link to comment Share on other sites More sharing options...
David Posted February 15, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 195 Reputation: 23 Joined: 01/05/12 Last Seen: October 5, 2013 Share Posted February 15, 2013 Hello, How do you know it has no effect? Do you check @rates in game ? Hope it helps, goodluck Thanks. Quote Link to comment Share on other sites More sharing options...
Musika Posted February 15, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 55 Reputation: 0 Joined: 08/23/12 Last Seen: March 31, 2016 Author Share Posted February 15, 2013 It changes when you view it on @rates, but it has no effect when you try to kill monsters to level up..XD Quote Link to comment Share on other sites More sharing options...
Playtester Posted February 15, 2013 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: 19 hours ago Share Posted February 15, 2013 What rates have you set it to? Keep in mind that by default a hero can only get ~100% exp per kill. Quote Link to comment Share on other sites More sharing options...
Musika Posted February 16, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 55 Reputation: 0 Joined: 08/23/12 Last Seen: March 31, 2016 Author Share Posted February 16, 2013 (edited) // Rate at which exp. is given. (Note 2) base_exp_rate: 1000 // Rate at which job exp. is given. (Note 2) job_exp_rate: 1000 // Turn this on to allow a player to level up more than once from a kill. (Note 1) multi_level_up: yes actually, even if i increase or decrease that, the effect would show on @rates but, when i kill a monster to level up, same exp.droprate i get..XD i get 6% - 10% per kill, poring to be exact cause im level 1..XD It was all ok last night, but when i woke up this morning and check the rates by @rates, its Base:1.29 / Job:2.00, but on my exp.conf, // Rate at which exp. is given. (Note 2) base_exp_rate: 10000 // Rate at which job exp. is given. (Note 2) job_exp_rate: 10000.. can anyone please help.. bump.. Edited February 16, 2013 by Musika Quote Link to comment Share on other sites More sharing options...
Emistry Posted February 16, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 11 hours ago Share Posted February 16, 2013 did you used any floating exp npc script ? or any other script that set / alter the exp rate ? Quote Link to comment Share on other sites More sharing options...
Musika Posted February 16, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 55 Reputation: 0 Joined: 08/23/12 Last Seen: March 31, 2016 Author Share Posted February 16, 2013 (edited) Haha!!... Actually, i just figure that out just now, before i read your reply../e8 I just disabled my autofloatingrates and going to check if that's what really causing my problem..XD Haha.. You've gotten so high boss Ems,.. FIXED!!... SILLY ME.. Edited February 16, 2013 by Musika Quote Link to comment Share on other sites More sharing options...
papol22 Posted February 20, 2013 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 70 Reputation: 1 Joined: 12/14/11 Last Seen: August 12, 2019 Share Posted February 20, 2013 Haha!!... Actually, i just figure that out just now, before i read your reply../e8 I just disabled my autofloatingrates and going to check if that's what really causing my problem..XD Haha.. You've gotten so high boss Ems,.. FIXED!!... SILLY ME.. where is this "autofloatingrates"? Quote Link to comment Share on other sites More sharing options...
Emistry Posted February 20, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 11 hours ago Share Posted February 20, 2013 @papol22 trunk/npc/custom/etc/floating_rates.txt 1 Quote Link to comment Share on other sites More sharing options...
papol22 Posted February 21, 2013 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 70 Reputation: 1 Joined: 12/14/11 Last Seen: August 12, 2019 Share Posted February 21, 2013 how about the problem in the cast even the dex reach 180 or higher it is still have a cast. Quote Link to comment Share on other sites More sharing options...
Emistry Posted February 21, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 11 hours ago Share Posted February 21, 2013 @papol22 remove the RENEWAL Casting system /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills #define RENEWAL_CAST disable it and recompile... Please make your own topic for your own issues.... 1 Quote Link to comment Share on other sites More sharing options...
Question
Musika
Sorry if this is already been asked and, kindly relocate this topic if i posted it on a wrong section but..
I'm having problem with my exp.conf..
No matter how much i increase or decrease the numbers for base exp drop rate, its still the same, it has no effect at all..
Can someone please help me with this?..
Thanks in advance..
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