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Utility: New Main Chat system without source


Snow

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File Name: New Main Chat system without source

File Submitter: Snow

File Submitted: 11 Feb 2013

File Category: Utilities

Content Author: StaR-o

Since I personally prefer rAmods #main chat system instead of the @main chat system, we tried a simple script to emulate this.

Players can whisper to npc:main (instead of #main) and use it as normal.

GMs can message two commands (as of now, more could be added)

.ban (charname) mutes target character's account from #main indefinitely

.unban (charname) removes ban.

System is turned off by sending "off" to npc:main. Send any other (non-command) message or "on" to activate.

Suggest any other commands if you have them

Click here to download this file

Edited by Snow
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I love it :D you will have to show how it works to me trough teamviewer~

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or you take your gm accont to look on it ingame xD

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did you missed something ?

if(callfunc("checkPermission","2,3,4,5,6,7,8,10,11,99")) {

i didnt saw any checkPermission function inside it.. O.O ?

btw...New Main Chat System ?

isnt that it's still the same except with ban features...??

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did you missed something ?

if(callfunc("checkPermission","2,3,4,5,6,7,8,10,11,99")) {

i didnt saw any checkPermission function inside it.. O.O ?

btw...New Main Chat System ?

isnt that it's still the same except with ban features...??

oh damnd, you are right lol i added it now sowwie

and the purpose of this, is just to get rid of @main in front of each line :|

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Is it possible to add different channels using these system, such as #vending or #pvp and players could only turn on the channels they want using npc:"channel" on.

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If you make the source modifications required to add an additional channel you could use a duplicate of this NPC. But this script alone cannot add additional channels.

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