Yudax Posted January 11, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 248 Reputation: 7 Joined: 11/27/12 Last Seen: July 21, 2016 Share Posted January 11, 2013 (edited) Good Evening Rathena, 1) I want this NPC to APPEAR every 1Hour and 10 Minutes, and HIDE himself at exactly 1Hour and 11 Minutes. 2) I want this NPC to announce, 1 Minute before this NPC will appear. 3) Only 8 Players are allowed to enter the Gold Room Thankyou. Crystilia,63,78,5 script Gold Room 757,{ if( getmapusers( .Map$ ) ){ npctalk "You cant go in right now. There is someone inside."; }else{ announce "["+strcharinfo(0)+"] entered Gold Room.",0; warp .Map$,0,0; initnpctimer; } end; OnInit: set .Map$,"guild_vs5"; monster .Map$,0,0,"Gold",1369,100,strnpcinfo(0)+"::OnMobKill"; while( 1 ){ delwaitingroom; if( getmapusers( .Map$ ) ){ waitingroom "Countdown "+( 60 - ( getnpctimer(0) / 1000 ) )+" Seconds",0; } sleep 1000; } end; OnClock0010: OnClock0110: OnClock0210: OnClock0310: OnClock0410: OnClock0510: OnClock0610: OnClock0710: OnClock0810: OnClock0910: OnClock1010: OnClock1110: OnClock1210: OnClock1310: OnClock1410: OnClock1510: OnClock1610: OnClock1710: OnClock1810: OnClock1910: OnClock2010: OnClock2110: OnClock2210: OnClock2310: enablenpc "Gold Room"; end; OnClock0011: OnClock0111: OnClock0211: OnClock0311: OnClock0411: OnClock0511: OnClock0611: OnClock0711: OnClock0811: OnClock0911: OnClock1111: OnClock1111: OnClock1211: OnClock1311: OnClock1411: OnClock1511: OnClock1611: OnClock1711: OnClock1811: OnClock1911: OnClock2011: OnClock2111: OnClock2211: OnClock2311: disablenpc "Gold Room"; end; OnMobKill: getitem 969,1; monster .Map$,0,0,"Gold",1369,1,strnpcinfo(0)+"::OnMobKill"; end; OnTimer60000: mapannounce .Map$,"Time's Up !! You will be warped out right now..",0; mapwarp .Map$,"Crystilia",70,71; end; } bump Edited January 12, 2013 by AnnieRuru use [codebox] if the script > 10 lines Quote Link to comment Share on other sites More sharing options...
Capuche Posted January 12, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted January 12, 2013 (edited) 1) I want this NPC to APPEAR every 1Hour and 10 Minutes, and HIDE himself at exactly 1Hour and 11 Minutes. 2) I want this NPC to announce, 1 Minute before this NPC will appear. 3) Only 8 Players are allowed to enter the Gold Room Like you ask for + 10 minutes after enter, player will warp out. Crystilia,63,78,5 script Gold Room 757,{ if( getmapusers( .Map$ ) > 7 ) npctalk "You cant go in right now. There are already 8 peoples inside."; else { announce "["+strcharinfo(0)+"] entered Gold Room. "+(7-getmapusers( .Map$ ))+" place left.",0; warp .Map$,0,0; } end; //-- Trigger auto event OnMinute09: announce "Gold Room will open his door in one minute !",0; sleep 1000 * .willopenin; //-- Gold room open hideoffnpc "Gold Room"; announce "Gold Room is open ! You have one minute to enter ! Only 8 player are allowed to enter !",0; sleep 1000 * .timeenter; //-- Gold room closed hideonnpc "Gold Room"; announce "Gold Room is close !",0; //-- 10 minutes before players will be warp initnpctimer; while( getmapusers( .Map$ ) ) { delwaitingroom; waitingroom "Countdown "+( 600 - ( getnpctimer(0) / 1000 ) )+" Seconds",0; sleep 1000; } delwaitingroom; end; OnTimer600000: mapannounce .Map$,"Time's Up !! You will be warped out right now..",0; mapwarp .Map$,"Crystilia",70,71; stopnpctimer; end; OnMobKill: getitem 969,1; monster .Map$,0,0,"Gold",1369,1,strnpcinfo(0)+"::OnMobKill"; end; OnInit: //-- Gold Room will open his door in XX - in seconds -- 60 seconds = 1 minute x.x .willopenin = 60; //-- Time to enter (secondes) before hide the NPC .timeenter = 60; //-- hideonnpc "Gold Room"; set .Map$,"guild_vs5"; monster .Map$,0,0,"Gold",1369,100,strnpcinfo(0)+"::OnMobKill"; end; } Edited January 12, 2013 by Capuche Quote Link to comment Share on other sites More sharing options...
Yudax Posted January 12, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 248 Reputation: 7 Joined: 11/27/12 Last Seen: July 21, 2016 Author Share Posted January 12, 2013 (edited) 1) I want this NPC to APPEAR every 1Hour and 10 Minutes, and HIDE himself at exactly 1Hour and 11 Minutes. 2) I want this NPC to announce, 1 Minute before this NPC will appear. 3) Only 8 Players are allowed to enter the Gold Room Like you ask for + 10 minutes after enter, player will warp out. Crystilia,63,78,5 script Gold Room 757,{ if( getmapusers( .Map$ ) > 7 ) npctalk "You cant go in right now. There are already 8 peoples inside."; else { announce "["+strcharinfo(0)+"] entered Gold Room. "+(7-getmapusers( .Map$ ))+" place left.",0; warp .Map$,0,0; } end; //-- Trigger auto event OnMinute09: announce "Gold Room will open his door in one minute !",0; sleep 1000 * .willopenin; //-- Gold room open hideoffnpc "Gold Room"; announce "Gold Room is open ! You have one minute to enter ! Only 8 player are allowed to enter !",0; sleep 1000 * .timeenter; //-- Gold room closed hideonnpc "Gold Room"; announce "Gold Room is close !",0; //-- 10 minutes before players will be warp initnpctimer; while( getmapusers( .Map$ ) ) { delwaitingroom; waitingroom "Countdown "+( 600 - ( getnpctimer(0) / 1000 ) )+" Seconds",0; sleep 1000; } delwaitingroom; end; OnTimer600000: mapannounce .Map$,"Time's Up !! You will be warped out right now..",0; mapwarp .Map$,"Crystilia",70,71; stopnpctimer; end; OnMobKill: getitem 969,1; monster .Map$,0,0,"Gold",1369,1,strnpcinfo(0)+"::OnMobKill"; end; OnInit: //-- Gold Room will open his door in XX - in seconds -- 60 seconds = 1 minute x.x .willopenin = 60; //-- Time to enter (secondes) before hide the NPC .timeenter = 60; //-- hideonnpc "Gold Room"; set .Map$,"guild_vs5"; monster .Map$,0,0,"Gold",1369,100,strnpcinfo(0)+"::OnMobKill"; end; } Hi, ( 1 )What i want is how will I make 50% chance to drop Gold and Coin? ( 2 )And instead of 10Minutes, I want it to be only 1 Minute event, before they will warped back to Crystilia ( 3 )Count down Starts when the NPC appears. 60 seconds -> 0. ( 4 ) Is it okay to use OnMobKill: and OnMobKill2: ? ( 5 ) What is the meaning of this? waitingroom "Countdown "+( 600 - ( getnpctimer(0) / 1000 ) )+" Seconds",0; OnMobKill: getitem 969,1; monster .Map$,0,0,"Gold",1369,1,strnpcinfo(0)+"::OnMobKill"; end; OnMobKill2: getitem 20103,1; monster .Map$,0,0,"Coin",1369,1,strnpcinfo(0)+"::OnMobKill2"; end; OnInit: //-- Gold Room will open his door in XX - in seconds -- 60 seconds = 1 minute x.x .willopenin = 60; //-- Time to enter (secondes) before hide the NPC .timeenter = 60; //-- hideonnpc "Gold Room"; set .Map$,"guild_vs5"; monster .Map$,0,0,"Gold",1369,10,strnpcinfo(0)+"::OnMobKill"; monster .Map$,0,0,"Coin",1369,10,strnpcinfo(0)+"::OnMobKill2"; end; } Edited January 12, 2013 by Yudax Quote Link to comment Share on other sites More sharing options...
Emistry Posted January 12, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted January 12, 2013 try this ? http://pastebin.com/raw.php?i=xL7pwXPK Quote Link to comment Share on other sites More sharing options...
Yudax Posted January 12, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 248 Reputation: 7 Joined: 11/27/12 Last Seen: July 21, 2016 Author Share Posted January 12, 2013 Thanks emistry By the way, how would i edit that they only drop Golds. and not everything of that monster drops? Quote Link to comment Share on other sites More sharing options...
Capuche Posted January 12, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted January 12, 2013 (edited) http://rathena.org/wiki/Mapflag#nomobloot yourmap<tab>mapflag<tab>nomobloot Edited January 13, 2013 by Capuche Quote Link to comment Share on other sites More sharing options...
Yudax Posted January 13, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 248 Reputation: 7 Joined: 11/27/12 Last Seen: July 21, 2016 Author Share Posted January 13, 2013 (edited) nomobloot yourmap<tab>mapflag<tab>nomobloot Thank you sir, it works. How will I set this that there would be 50% chance to double the amount of Gold / Coins they will receive? Enable Using of Yggdrasil Berry is restricted inside. How to put NPC waiting room that when this NPC appears, the timer will start its count down from 60 seconds until 0. Then the NPC with the count down. //-- Trigger auto event OnMinute16: announce "Gold Room : I will open my door in One ( 1 ) minute! Head your way to Crystilia 85 , 90.",0; sleep 1000 * .willopenin; //-- Gold room open hideoffnpc "Gold Room"; announce "Gold Room : It is now open ! You have one minute to enter, Only 8 players are allowed to join !",0; sleep 1000 * .timeenter; //-- Gold room closed hideonnpc "Gold Room"; announce "Gold Room is now closed !",0; //-- 10 minutes before players will be warp initnpctimer; while( getmapusers( .Map$ ) ) { delwaitingroom; waitingroom "Countdown "+( 60 - ( getnpctimer(0) / 100 ) )+" Seconds",0; sleep 100; } delwaitingroom; end; OnTimer60: mapannounce .Map$,"Time's Up !! You will be warped out right now..",0; mapwarp .Map$,"Crystilia",70,71; stopnpctimer; end; OnMobKill: getitem 969,1; monster .Map$,0,0,"Gold",1369,1,strnpcinfo(0)+"::OnMobKill"; end; OnMobKill2: getitem 20103,1; monster .Map$,0,0,"Coin",1369,1,strnpcinfo(0)+"::OnMobKill2"; end; OnMobKill3: getitem 20103,0; monster .Map$,0,0,"Gold",1369,1,strnpcinfo(0)+"::OnMobKill3"; end; OnMobKill4: getitem 20103,0; monster .Map$,0,0,"Coin",1369,1,strnpcinfo(0)+"::OnMobKill4"; end; OnInit: //-- Gold Room will open his door in XX - in seconds -- 60 seconds = 1 minute x.x .willopenin = 60; //-- Time to enter (secondes) before hide the NPC .timeenter = 60; //-- hideonnpc "Gold Room"; set .Map$,"guild_vs5"; monster .Map$,0,0,"Gold",1369,10,strnpcinfo(0)+"::OnMobKill"; monster .Map$,0,0,"Coin",1369,20,strnpcinfo(0)+"::OnMobKill2"; monster .Map$,0,0,"Gold",1369,25,strnpcinfo(0)+"::OnMobKill3"; monster .Map$,0,0,"Coin",1369,25,strnpcinfo(0)+"::OnMobKill4"; end; } Edited January 13, 2013 by Yudax Quote Link to comment Share on other sites More sharing options...
Capuche Posted January 13, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted January 13, 2013 (edited) How will I set this that there would be 50% chance to double the amount of Gold / Coins they will receive? Like Emistry wrote in this script if( rand(100) < 50 ) getitem 969,1; Adjust it in your script, it's very easy. Enable Using of Yggdrasil Berry is restricted inside. Disabled Yggdrasil Berry's effect on the map ? Option 1 : In your db/re/item_db.txt folder replace 607,Yggdrasilberry,Yggdrasil Berry,0,5000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 100,100; },{},{} by 607,Yggdrasilberry,Yggdrasil Berry,0,5000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ if( strcharinfo(3) != "guild_vs5" ) percentheal 100,100; },{},{} Option 2 : You have got all the informations in this link http://rathena.org/wiki/Mapflag#restricted.txt How to put NPC waiting room that when this NPC appears, the timer will start its count down from 60 seconds until 0. Then the NPC with the count down. replace //-- Trigger auto event OnMinute16: announce "Gold Room : I will open my door in One ( 1 ) minute! Head your way to Crystilia 85 , 90.",0; sleep 1000 * .willopenin; //-- Gold room open hideoffnpc "Gold Room"; announce "Gold Room is open ! You have one minute to enter ! Only 8 player are allowed to enter !",0; sleep 1000 * .timeenter; //-- Gold room closed hideonnpc "Gold Room"; announce "Gold Room is close !",0; //-- 10 minutes before players will be warp initnpctimer; while( getmapusers( .Map$ ) ) { delwaitingroom; waitingroom "Countdown "+( 60 - ( getnpctimer(0) / 1000 ) )+" Seconds",0; sleep 1000; } delwaitingroom; end; OnTimer60000: mapannounce .Map$,"Time's Up !! You will be warped out right now..",0; mapwarp .Map$,"prontera",70,71; stopnpctimer; end; by //-- Trigger auto event OnMinute16: announce "Gold Room : I will open my door in One ( 1 ) minute! Head your way to Crystilia 85 , 90.",0; sleep 1000 * .willopenin; //-- Gold room open hideoffnpc "Gold Room"; announce "Gold Room : It is now open ! You have one minute to enter, Only 8 players are allowed to join !",0; //-- 1 minutes before players will be warp initnpctimer; while( 60 - ( getnpctimer(0) / 1000 ) > 0 ) { delwaitingroom; waitingroom "Countdown "+( 60 - ( getnpctimer(0) / 1000 ) )+" Seconds",0; sleep 100; } delwaitingroom; mapannounce .Map$,"Time's Up !! You will be warped out right now..",0; mapwarp .Map$,"prontera",70,71; stopnpctimer; //-- Gold room closed hideonnpc "Gold Room"; announce "Gold Room is now closed !",0; end; Your request will never finish XD Edited January 13, 2013 by Capuche 1 Quote Link to comment Share on other sites More sharing options...
Yudax Posted January 14, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 248 Reputation: 7 Joined: 11/27/12 Last Seen: July 21, 2016 Author Share Posted January 14, 2013 Thank you Capuche, It all solved my problem. Quote Link to comment Share on other sites More sharing options...
Question
Yudax
Good Evening Rathena,
1) I want this NPC to APPEAR every 1Hour and 10 Minutes, and HIDE himself at exactly 1Hour and 11 Minutes.
2) I want this NPC to announce, 1 Minute before this NPC will appear.
3) Only 8 Players are allowed to enter the Gold Room
Thankyou.
bump
Edited by AnnieRuruuse [codebox] if the script > 10 lines
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