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Renewal Casting just like 3ceam


iubantot

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// Enable renewal casting/cycling system for 3rd jobs skills and other skills released in renewal?

// This will make all 3rd job skills and other skills added since renewal use the renewal casting system.

// This means skill cast times will use a Variable/Fixed setup, variable cast times will be affected by INT/DEX.

// Disabling the system will make all these skills use the prenewal cast system where only DEX affects cast times

// and fixed times dont exist. Renewal skills thats 100% fixed will only be reduceable and fixed cast reduction methods.

// (Default: Yes)

renewal_cast_3rd_skills: yes

Please help me i really need this on my server T_T

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just switch to 3ceam....?

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i love rathena <3 :)))) and much more easier to use . if only i know that part to edit :))) i will do trial and errors :)))

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trunk/src/config/renewal.h

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
#define RENEWAL_CAST

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trunk/src/config/renewal.h

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
#define RENEWAL_CAST

when i enable this the 150dex instacast for non 3rd job skills is gone

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