Emistry Posted December 26, 2012 Posted December 26, 2012 if( !getmapusers("mapname") ) killmonsterall "mapname"; put it somewhere in your script that it can trigger this whenever you want. Quote
Currently Posted December 26, 2012 Author Posted December 26, 2012 Thank you (: -Bump- How about if the players dies in the map, how can I make them autowarp to town? Quote
Emistry Posted December 26, 2012 Posted December 26, 2012 OnPCDieEvent: if( strcharinfo(3) == "mapname" ) warp "prontera",155,181; end; Quote
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Currently
A quick script please (:
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