Jump to content
  • 0

Renewal Final Strike Multi-hit


johnbond2

Question


  • Group:  Members
  • Topic Count:  6
  • Topics Per Day:  0.00
  • Content Count:  24
  • Reputation:   0
  • Joined:  03/15/12
  • Last Seen:  

My players were requesting to implement the new renewal final strike with multi-hits.

Its like in this video:

(somewhere in the 1:00 part)

http://irowiki.org/wiki/Killing_Stroke

Does anybody have the source mod for this renewal final strike?

Thank you in advance guys!

Link to comment
Share on other sites

14 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  25
  • Topics Per Day:  0.01
  • Content Count:  95
  • Reputation:   29
  • Joined:  10/11/12
  • Last Seen:  

I think it isn't a source modification, try to modify your skill_db.txt (skill 544) like this:

544,-5,8,1,0,0x40,0,10,5,no,0,0,0,weapon,0,    NJ_ISSEN,Final Strike

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  2244
  • Reputation:   182
  • Joined:  11/19/11
  • Last Seen:  

yeah that seems right, looks like they are just splitting up the damage

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  22
  • Topics Per Day:  0.00
  • Content Count:  123
  • Reputation:   4
  • Joined:  11/21/11
  • Last Seen:  

this is just a test

case NJ_ISSEN:
wd.div_ = 1;
if (sc && sc->data[sC_BUNSINJYUTSU] && sc->data[sC_BUNSINJYUTSU]->val2>0)
 wd.div_ = (sc->data[sC_BUNSINJYUTSU]->val2)+2;
//[(ATK*40) + (HP*80%)] * (1+(0.25*Mirror illusion))
//wd.damage = 40*sstatus->batk +(skill_lv*8/100)*sstatus->hp;
wd.damage = 40*sstatus->batk +skill_lv*(sstatus->hp/10 + 35);
if(wd.div_!=1)
 wd.damage = wd.damage *(1+sc->data[sC_BUNSINJYUTSU]->val2*25/100);

wd.damage = wd.damage/wd.div_;

wd.damage2 = 0;
status_set_hp(src, sstatus->max_hp/100, 0);
break;

544,-5,8,1,0,0x40,0,10,-1,no,0,0,0,weapon,0, NJ_ISSEN,Final Strike //mleo test

@admin of myro

dunno if this is right, lol

Edited by mleo1
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  6
  • Topics Per Day:  0.00
  • Content Count:  24
  • Reputation:   0
  • Joined:  03/15/12
  • Last Seen:  

this is just a test

case NJ_ISSEN:
wd.div_ = 1;
if (sc && sc->data[sC_BUNSINJYUTSU] && sc->data[sC_BUNSINJYUTSU]->val2>0)
 wd.div_ = (sc->data[sC_BUNSINJYUTSU]->val2)+2;
//[(ATK*40) + (HP*80%)] * (1+(0.25*Mirror illusion))
//wd.damage = 40*sstatus->batk +(skill_lv*8/100)*sstatus->hp;
wd.damage = 40*sstatus->batk +skill_lv*(sstatus->hp/10 + 35);
if(wd.div_!=1)
 wd.damage = wd.damage *(1+sc->data[sC_BUNSINJYUTSU]->val2*25/100);

wd.damage = wd.damage/wd.div_;

wd.damage2 = 0;
status_set_hp(src, sstatus->max_hp/100, 0);
break;

544,-5,8,1,0,0x40,0,10,-1,no,0,0,0,weapon,0, NJ_ISSEN,Final Strike //mleo test

@admin of myro

dunno if this is right, lol

Where did you get this? Are these official codes?

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  22
  • Topics Per Day:  0.00
  • Content Count:  123
  • Reputation:   4
  • Joined:  11/21/11
  • Last Seen:  

Just test, lol. Maybe someone here can fix these xD.

I don't even understand why

skill_lv*(sstatus->hp/10 + 35)

It's not overpowered when

wd.damage = (wd.damage/wd.div_)/2;

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  6
  • Topics Per Day:  0.00
  • Content Count:  24
  • Reputation:   0
  • Joined:  03/15/12
  • Last Seen:  

Anyone has the official codes for the skill?

Thanks!

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  6
  • Topics Per Day:  0.00
  • Content Count:  24
  • Reputation:   0
  • Joined:  03/15/12
  • Last Seen:  

Anyone?

Are the given codes above an official release? Or a custom code?

Thanks!

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  2244
  • Reputation:   182
  • Joined:  11/19/11
  • Last Seen:  

custom code

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  6
  • Topics Per Day:  0.00
  • Content Count:  24
  • Reputation:   0
  • Joined:  03/15/12
  • Last Seen:  

custom code

Oh but is it close to the official damage formulas? I am afraid to use codes that tend to be far from the official damages. Do you think this will do?

Thanks!

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  6
  • Topics Per Day:  0.00
  • Content Count:  24
  • Reputation:   0
  • Joined:  03/15/12
  • Last Seen:  

check it out @ r17069

:meow:

Oh nice so rathena already released this good.

But how about the source code modifications? Are the above posted src codes official release by rathena?

Edited by gunman
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  9
  • Topics Per Day:  0.00
  • Content Count:  554
  • Reputation:   70
  • Joined:  04/04/12
  • Last Seen:  

..just diff your files with the current changes in rathena...

:meow:

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  22
  • Topics Per Day:  0.00
  • Content Count:  123
  • Reputation:   4
  • Joined:  11/21/11
  • Last Seen:  

check it out @ r17069

:meow:

YES! xD

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  6
  • Topics Per Day:  0.00
  • Content Count:  24
  • Reputation:   0
  • Joined:  03/15/12
  • Last Seen:  

Can anyone kindly give me the actual src codes to use for this renewal milti-hit final strike. There are lots of versions that I see from this thread and all seem to be different from one another. Does anyone have the actual official damage calculation codes? Please kindly post and for which file.

Thanks in advance guys!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...