2. As you can see, today is monday which gettime suppose to be (4)==1, however it still moves around following the the (4)==2 stating the random npc messages. Should it be standing still and not moving since it's monday and no commands have been placed on monday except disable?
[note] i'm aware of enabling the npc back, this script is not yet fully done however, this is the main issue currently.
Question
ToiletMaster
Hi there guys and girls,
I'm currently having a small issue with this script of mine.
Here's the catch.
I wanna make this npc disabled on certain days and enabled on certain days.
I've managed to do that however, even though the npc becomes disabled, the npctalk is still there.
Here are the current issues.
1. NPC stilll talks even after disabled.
2. As you can see, today is monday which gettime suppose to be (4)==1, however it still moves around following the the (4)==2 stating the random npc messages. Should it be standing still and not moving since it's monday and no commands have been placed on monday except disable?
[note] i'm aware of enabling the npc back, this script is not yet fully done however, this is the main issue currently.
Thanks for the assistance!
Edited by ToiletMasterLink to comment
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