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Emperium Top5 Breaker


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Posted

i think you have something missing ....

you script isnt triggered / updated after you killed the emperium....

so i think you are missing something like this in your emperium event label..

callfunc "EmpLadder",<variable>,<name>;

not really sure is this the correct missing line...

try refer the original topic that you grab this script from..

Posted

this is not a stable ladder script, I think .. if ...

[1] player A -> 10 points

[2] player B -> 10 points

[3] player C -> 10 points

if player C score 1 point, the ladder becomes

[1] player C -> 11 points

[2] player A -> 10 points

[3] player C -> 10 points <-- this player name is repeated

terces pvp ladder and my pvp ladder script doesn't has such problems,

we search the whole ladder until find the correct index

I think better just write a new one

*spoon feed* -> move the topic into script request section


another txt style ladder script ...

emp_breaker_ladder.0.1.txt

1.

install this script

2.

follow this topic

add

	doevent "Emperium Ladder::OnEmpBreak";

under OnAgitBreak: and OnStartArena:

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