Jump to content
  • 0

PVP Ladder


Jayz

Question


  • Group:  Members
  • Topic Count:  59
  • Topics Per Day:  0.01
  • Content Count:  396
  • Reputation:   53
  • Joined:  07/24/12
  • Last Seen:  

Hello anyone can duplicate this PVP Ladder because i want to put 2 PVP Ladder on my Server

PVP Ladder 1 for Free for all pvp

PVP Ladder 2 for No Pots PVP

thanks advance

-    script    PVPLADDEROPTIONS    -1,{
end;
OnInit:
// 0 = Disabled (NO)
// 1 = Enable   (YES)
set $@languageselect, 0;    //Enable/Disable language selection [English/German] (Default: 1)
set $@LadderAnnounce, 0;    //Enable/Disable the announcement when a char reaches a new position in the ladder (Default: 1)

set $@LadderLength, 10;        //Set the length of the Ladder [!Not higher than 128!] (Default: 30)
set $@LadderSteps, 5;        //Set the views per page (Default: 10)

set $@LadderExpGain, 100;        //Enable/Disable experience gain when reaching a new position in the ladder (*Note1)
set $@LadderExp, 150;        //Set Experience gain value (*Note1)

// Update v1.7.0
set $@LadderZenyGain, 1;    //Enable/Disable zeny gain when reaching a new position in the ladder
set $@LadderZeny, 100;        //Set Zeny gain value
set $@LadderChatRoom, 0;    //Enable/Disable an Chat Room over the NPC with the message "PvP Ladder" (Users can not enter the Chat room)

// Update v1.7.1 (Thanks to AnnieRuRu)
// Added GM PvP Ladder Reset Function

// Update v1.7.2
// Thanks to for the Feedback
set $@LadderAskLogin, 1;    //Enable/Disable that the NPC asks about the Broadcast when a Player logins / or  with the Npc Chat (0 = Login Ask , 1 = Npc Chat) Related: 0
}

-    script    PVPLADDERS    -1,{
OnPCKillEvent:
setarray .@Map$[0],"guild_vs1","guild_vs2";
if (terces_PVP_resets != $terces_PVP_resets) {
   dispbottom "Please relog your character, in order to get the correct kills for you in the PVP ladder.";
   dispbottom "Because a GM just reset the ladder.";
   end;
}
for( set .@i,0; .@i < getarraysize( .@Map$ ); set .@i,.@i + 1 )
if( strcharinfo(3) == .@Map$[.@i] )
   set .@i,1;
if( !.@i ) end;
if ( killedrid == getcharid(3) ) {
   set PVPDeaths, PVPDeaths +1;
   set #PVPDeathsAccount, #PVPDeathsAccount +1;
   set @PVPDeathstoday, @PVPDeathstoday +1;
   end;
}
set $@PVPcounter,$@PVPcounter+1;
set getd("$@PVPKill"+$@PVPcounter),getcharid(3);    //getd to avoid errors when more than 1 people kill someone
attachrid(killedrid);
set PVPDeaths,PVPDeaths+1;
set @PVPDeathstoday,@PVPDeathstoday+1;
set #PVPDeathsAccount,#PVPDeathsAccount+1;
set getd("$@PVPkilledplayer"+$@PVPcounter+"$"), strcharinfo(0);    //again, getd to avoid possible glitches
detachrid;

attachrid(getd("$@PVPKill"+$@PVPcounter));
CountKills:
   set PVPKills,PVPKills+1;
   set @PVPKillstoday,@PVPKillstoday+1;
   set #PVPKillsAccount,#PVPKillsAccount+1;
   setarray @playerstats[0],@PVPKillstoday,@PVPDeathstoday,PVPKills,PVPDeaths,#PVPKillsAccount,#PVPDeathsAccount;

l_ladder:
   set @considerdeath,0;
   for (set @PosinLadder, 0; @PosinLadder < $@LadderLength; set @PosinLadder, @PosinLadder + 1){
       if (PVPKills >= $terces_PVP_kills[@PosinLadder]){    //Player deserves to be in the ladder
           //Check if Death plays a role on the position
           if ((PVPKills == $terces_PVP_kills[@PosinLadder]) && (PVPDeaths > $terces_PVP_deaths[@PosinLadder])) set @considerdeath,1; //Consider Deaths
           //Check if the player only topped his own scores
           if ($terces_PVP_names$[@PosinLadder] == strcharinfo(0)){
               set $terces_PVP_kills[@PosinLadder],PVPKills;
               set $terces_PVP_deaths[@PosinLadder],PVPDeaths;
               end;
           }
           //Moves all characters in the Ladder
           for (set @beginmoving, $@LadderLength; @beginmoving >= (@PosinLadder+@considerdeath); set @beginmoving, @beginmoving - 1){
               if ($terces_PVP_names$[@beginmoving] == strcharinfo(0)){
                   //If the player already is in the Ladder it only has to move players between characters new position and characters old position
                   callsub L_LadderMove,0;
                   end;
               }
               else if (@beginmoving == (@PosinLadder+@considerdeath)){
                   //Player is not in the Ladder and therefor it has to move all players from characters new position downwards
                   callsub L_LadderMove,1;
                   end;
               }
           }
           end;
       }
   }


L_LadderMove:
   if (getarg(0) == 0) set @length,@beginmoving;
   if (getarg(0) == 1) set @length,$@LadderLength;
   for (set @movecycle, @length; @movecycle > (@PosinLadder+@considerdeath);
    set @movecycle, @movecycle - 1){

       set $terces_PVP_names$[@movecycle],$terces_PVP_names$[(@movecycle-1)];
       set $terces_PVP_kills[@movecycle],$terces_PVP_kills[(@movecycle-1)];
       set $terces_PVP_deaths[@movecycle],$terces_PVP_deaths[(@movecycle-1)];
       set $terces_PVP_times[@movecycle],$terces_PVP_times[(@movecycle-1)];
   }
   //sets the character's stats in the new position
   set $terces_PVP_names$[(@PosinLadder+@considerdeath)],strcharinfo(0);
   set $terces_PVP_kills[(@PosinLadder+@considerdeath)],PVPKills;
   set $terces_PVP_deaths[(@PosinLadder+@considerdeath)],PVPDeaths;
   set $terces_PVP_times[(@PosinLadder+@considerdeath)],gettimetick(2);
   //Experience Gain
   if ($@LadderExpGain == 1){
       set BaseExp,BaseExp+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp);
       dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp)+" base experience points";
   }
   //Zeny Gain
   if ($@LadderZenyGain == 1){
       set Zeny,Zeny+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny);
       dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny)+" Zeny";
   }
   //Announcement (Setting for Char)
   if (pvpbroadcast == 2){
   announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16;
   }
   //Announcement (Setting for Account)
   if (#pvpbroadcast == 2){
   announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16;
   }
   end;

OnPCLoginEvent:
if (terces_PVP_resets != $terces_PVP_resets){
       set PVPDeaths,0;
       set @PVPDeathstoday,0;
       set #PVPDeathsAccount,0;
       set PVPKills,0;
       set @PVPKillstoday,0;
       set #PVPKillsAccount,0;
       set terces_PVP_resets,$terces_PVP_resets;
   }
if ($@LadderAskLogin == 0){
   if (#pvpbroadcast == 2) goto L_ignore;
   if (pvpbroadcast == 2) goto L_ignore;
   if (#pvpbroadcast == 1) goto L_ignore;
   if (pvpbroadcast == 1) goto L_ignore;

   if (pvpbroadcast == 0)
   mes "Hi, "+strcharinfo(0)+"";
   mes "Me is the PvP Top Management!";
   mes "Let me ask you one Question and i will let you play!";
   menu "Later please",L_close,"Okay, fine",L_fine;

   L_fine:
   next;
   mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?";
   menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast;

   L_accept:
   next;
   mes "Yay, thank you! ";
   mes "Will this Setting work on all your Chars on this account or only this char?";
   menu "Account",L_account,"Only this char",L_char;

   L_account:
   set #pvpbroadcast,2;
   next;
   mes "Okay, "+strcharinfo(0)+"";
   mes "Thank you for your time and have fun!";
   close;

   L_char:
   set pvpbroadcast,2;
   next;
   mes "Okay, "+strcharinfo(0)+"";
   mes "Thank you for your time and have fun!";
   goto access_eng;
   close;

   L_accept_2:
   next;
   mes "Yay, thank you! ";
   mes "Will this Setting work on all your Chars on this account or only this char?";
   menu "Account",L_account_2,"Only this char",L_char_2;

   L_close:
   close;

   L_account_2:
   set #pvpbroadcast,1;
   next;
   mes "Okay, "+strcharinfo(0)+"";
   mes "Thank you for your time and have fun!";
   close;

   L_char_2:
   set pvpbroadcast,1;
   next;
   mes "Okay, "+strcharinfo(0)+"";
   mes "Thank you for your time and have fun!";
   goto access_eng;
   close;


   L_broadcast:
   mes "Broadcasts are this yellow messages from  the GMs";
   goto L_fine;
   }
}

prontera.gat,165,183,1    script    PvP Ladder    57,{
if ($@LadderChatRoom == 1) {
       waitingroom "PvP Top "+$@LadderLength+"",0;   // Look on the configuration!
}
   set @name$,"[Larry]";
   //Colour of:            Position    Name        Kills        Deaths        Time
   setarray @colour$[0],    "^996600",    "^006699",    "^00AA00",    "^FF0000",    "^EE8800";
if ($@LadderAskLogin == 1){
   if (#pvpbroadcast == 2) goto     access_eng;
   if (pvpbroadcast == 2) goto     access_eng;
   if (#pvpbroadcast == 1) goto     access_eng;
   if (pvpbroadcast == 1) goto     access_eng;
   if (pvpbroadcast == 0)
   mes "Hi, "+strcharinfo(0)+"";
   mes "Me is the PvP Top Management!";
   mes "Let me ask you one Question and i will let you play!";
   menu "Later please",L_close,"Okay, fine",L_fine;

   L_fine:
   next;
   mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?";
   menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast;

   L_accept:
   next;
   mes "Yay, thank you! ";
   mes "Will this Setting work on all your Chars on this account or only this char?";
   menu "Account",L_account,"Only this char",L_char;

   L_account:
   set #pvpbroadcast,2;
   next;
   mes "Okay, "+strcharinfo(0)+"";
   mes "Thank you for your time and have fun!";
   close;

   L_char:
   set pvpbroadcast,2;
   next;
   mes "Okay, "+strcharinfo(0)+"";
   mes "Thank you for your time and have fun!";
   goto access_eng;
   close;

   L_accept_2:
   next;
   mes "Yay, thank you! ";
   mes "Will this Setting work on all your Chars on this account or only this char?";
   menu "Account",L_account_2,"Only this char",L_char_2;

   L_close:
   close;

   L_account_2:
   set #pvpbroadcast,1;
   next;
   mes "Okay, "+strcharinfo(0)+"";
   mes "Thank you for your time and have fun!";
   close;

   L_char_2:
   set pvpbroadcast,1;
   next;
   mes "Okay, "+strcharinfo(0)+"";
   mes "Thank you for your time and have fun!";
   goto access_eng;
   close;


   L_broadcast:
   mes "Broadcasts are this yellow messages from  the GMs";
   goto L_fine;
}
   access_eng:
   mes @name$;
   mes "Hello "+strcharinfo(0)+"...";
   mes "If you want to I can show you your PVP stats.";
   next;
   M_selection_eng:
   if ( getgmlevel () < 99 )
       menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng;
   else
       menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Reset Ladder",L_reset,"Cancel",M_abbrechen_eng;

   M_Ladder_eng:
   mes @name$;
   mes "Alright...I'll show you the Top "+ $@LadderLength +" with "+$@LadderSteps+" entries per page.";
   mes "It'll be viewed like this:";
   mes @colour$[0]+"Place^000000: "+@colour$[1]+"<name>^000000 :"+@colour$[2]+"<kills>^000000:"+@colour$[3]+"<deaths>^000000 "+@colour$[4]+"<time>";
   next;
   callsub L_Ladder;
   goto M_selection_eng;

   M_seitLogin_eng:
   mes @name$;
   mes "Your stats since your login:";
   mes @PVPKillstoday+"/"+@PVPDeathstoday+"(Kills/Deaths)";
   next;
   goto M_selection_eng;

   M_dieserChar_eng:
   mes @name$;
   mes "Your stats of this Char:";
   mes PVPKills+"/"+PVPDeaths+"(Kills/Deaths)";
   next;
   goto M_selection_eng;

   M_vomAccount_eng:
   mes @name$;
   mes "Your stats of the whole account:";
   mes #PVPKillsAccount+"/"+#PVPDeathsAccount+"(Kills/Deaths)";
   next;
   goto M_selection_eng;

   M_abbrechen_eng:
   mes @name$;
   mes "OK. You can come back to me and see your stats whenever you want.";
   close;

L_reset:
   if (getgmlevel() < 99) end;
   mes @name$;
   mes "Do you want to reset the ladder?";
   next;
   if (select ("Yes","No") == 2) goto L_end;
   mes @name$;
   mes "Are you really really sure you want to reset it?";
   next;
   menu "Yes, ffs!!",-,"No",L_end;
   deletearray $terces_PVP_kills,128;
   deletearray $terces_PVP_deaths,128;
   deletearray $terces_PVP_names$,128;
   deletearray $terces_PVP_times,128;
   set $terces_PVP_resets,$terces_PVP_resets +1;

   L_end:
   mes @name$;
   mes "Okay...cya";
   close;

   L_Ladder:
   for (set @y,0; @y < $@LadderLength; set @y,@y+$@LadderSteps){
       for (set @x,@y; (@x < (@y+$@LadderSteps)) && (@x < ($@LadderLength)); set @x,@x+1){
           if ($terces_PVP_names$[@x] != ""){
               mes @colour$[0]+(@x+1)+"^000000: "+@colour$[1]+$terces_PVP_names$[@x]+"^000000 "+@colour$[2]+$terces_PVP_kills[@x]+"^000000:"+@colour$[3]+$terces_PVP_deaths[@x]+"^000000 ~ "+@colour$[4]+callfunc ("Gettime",$terces_PVP_times[@x])+"^000000";
           } else {
               mes "^DD0000"+(@x+1)+": ^006699None^000000 ";
           }
       }
       next;
   }
   return;
}

function    script    Gettime    {
if (getarg(0)==0) return;

set @difftimedays,(gettimetick(2) - getarg(0));
set @difftimehours,@difftimedays%86400;
set @difftimeminutes,@difftimehours%3600;
set @difftimeseconds,@difftimeminutes%60;

set @days,@difftimedays/86400;
set @hours,@difftimehours/3600;
set @minutes,@difftimeminutes/60;
set @seconds,@difftimeseconds;
set @result$,"";
if(@days != 0) set @result$,@result$+@days+"d ";
if(@hours != 0) set @result$,@result$+@hours+"h ";
if(@minutes != 0) set @result$,@result$+@minutes+"m ";
if(@seconds != 0) set @result$,@result$+@seconds+"s";

return (@result$);
}

Link to comment
Share on other sites

9 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  62
  • Topics Per Day:  0.02
  • Content Count:  296
  • Reputation:   4
  • Joined:  02/19/17
  • Last Seen:  

Why i cant go in pvp map it says Room is full

Edited by skymia
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  69
  • Topics Per Day:  0.02
  • Content Count:  592
  • Reputation:   31
  • Joined:  11/14/11
  • Last Seen:  

edit this line and put your map


setarray .@Map$[0],"guild_vs1","guild_vs2";

Edited by GM Takumirai
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  59
  • Topics Per Day:  0.01
  • Content Count:  396
  • Reputation:   53
  • Joined:  07/24/12
  • Last Seen:  

yah i know that.. there's useless because in guild_vs1 and guild_vs2 if you check your PVP Ranking .. your rank in guild_Vs1 and vs2 is merge on the ladder.. so i want to make seperatly thats why im asking anyon can duplicate this script

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  18
  • Topics Per Day:  0.00
  • Content Count:  2044
  • Reputation:   682
  • Joined:  10/09/12
  • Last Seen:  

its probably much faster for me to write a new script than study the feature of pre-existing script

because I also made my own version of pvp ladder myself in the past

txt version - sql version

however you still need to show us your pvp room script 1st

select "FFA pvp room", "no pots pvp room";
if ( @menu == 1 ) warp "room1", 0,0; end;
if ( @menu == 2 ) warp "room2", 0,0; end;

that looks something like this

so that I could expand your pvp room script to suits your request condition

and also confirm you want txt version or sql version

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  59
  • Topics Per Day:  0.01
  • Content Count:  396
  • Reputation:   53
  • Joined:  07/24/12
  • Last Seen:  

@Annie SQL Version plss.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  18
  • Topics Per Day:  0.00
  • Content Count:  2044
  • Reputation:   682
  • Joined:  10/09/12
  • Last Seen:  

however you still need to show us your pvp room script 1st

btw this seems like a request rather than a support

*move*

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  59
  • Topics Per Day:  0.01
  • Content Count:  396
  • Reputation:   53
  • Joined:  07/24/12
  • Last Seen:  

i dont have pvp room yet i want to make pvp room guild_vs1 for free all and guild_vs2 for no pots

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  4
  • Topics Per Day:  0.00
  • Content Count:  44
  • Reputation:   48
  • Joined:  11/19/11
  • Last Seen:  

To duplicate the ladder you need to somehow duplicate the following variables in the script.

Player scope variables:
  PVPKills
  PVPDeaths
  #PVPDeathsAccount
  @PVPDeathstoday

Server scope variables:
  $terces_PVP_names$[]
  $terces_PVP_kills[]
  $terces_PVP_deaths[]
  $terces_PVP_times[]
  $@LadderLength

(maybe a few others)

The way I would do it is to simply append the map name on the end of it using setd/getd.

eg


instead of 
  set PVPDeaths, PVPDeaths +1;
you have
  setd("PVPDeaths_" + strcharinfo(3));

This kind of generic type data layout will let you very easily add as many maps as you want (provided you don't run out of memory) but is rather complex to implement.

  • Upvote 1
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  59
  • Topics Per Day:  0.01
  • Content Count:  396
  • Reputation:   53
  • Joined:  07/24/12
  • Last Seen:  

To duplicate the ladder you need to somehow duplicate the following variables in the script.

Player scope variables:
  PVPKills
  PVPDeaths
  #PVPDeathsAccount
  @PVPDeathstoday

Server scope variables:
  $terces_PVP_names$[]
  $terces_PVP_kills[]
  $terces_PVP_deaths[]
  $terces_PVP_times[]
  $@LadderLength

(maybe a few others)

The way I would do it is to simply append the map name on the end of it using setd/getd.

eg


instead of
  set PVPDeaths, PVPDeaths +1;
you have
  setd("PVPDeaths_" + strcharinfo(3));

This kind of generic type data layout will let you very easily add as many maps as you want (provided you don't run out of memory) but is rather complex to implement.

oh.. ok got it thanks

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...