GreenBox Posted November 20, 2012 Author Posted November 20, 2012 I LOVED THE SECOND ONE *_______* btw, I don't plan to go too far from the original in-game UI, but as the view is separated from the controller is easy to create something like that @edit Finished VS -> CMake work, map rendering is back and much more faster. I'm writing a guide on how to build it Quote
Jupeto Posted November 20, 2012 Posted November 20, 2012 I'm glad you loved it ... will work on the character selection screen as well as the character creation screen by tomorrow Quote
Vach Posted November 20, 2012 Posted November 20, 2012 (edited) CMake generates Makefiles, Bjam files, VS 2005 - VS 2012 solutions and more, so you still use VS SWEEEEEEET I can still help there then... any way to collaborate? @ Jupeto OMGGGGGGGG THOSE ARE INCREDIBLE! GOOD WORK!! Edited November 20, 2012 by Vach Quote
lekkereten Posted November 20, 2012 Posted November 20, 2012 Jupeto is a true artist, these are amazing login screens Quote
GreenBox Posted November 20, 2012 Author Posted November 20, 2012 HTML window using jQuery UI over prontera @Vach Do you have msn or skype? Add me on one of them Quote
Jupeto Posted November 21, 2012 Posted November 21, 2012 (edited) Login Concept 2 ( Buttons ) Server Select Concept Edited November 21, 2012 by Jupeto Quote
Vach Posted November 21, 2012 Posted November 21, 2012 Will the background still be configurable via data files? Quote
Neo-Mind Posted November 21, 2012 Posted November 21, 2012 Looks nice :-). For Char creation screen , In my opinion it should follow same format as of the newer clients (Initial stats assigned inside the game). Quote
Vach Posted November 21, 2012 Posted November 21, 2012 I would love some kind of freeform stat assignment, that can be skipped to do it in game. Quote
GreenBox Posted November 21, 2012 Author Posted November 21, 2012 Will the background still be configurable via data files? Just change the files in the GRF or edit the CSS. 1 Quote
java Posted November 22, 2012 Posted November 22, 2012 (edited) how to build this like jupeto ? using visual studio 2012 eh? Edited November 22, 2012 by java Quote
Jupeto Posted November 23, 2012 Posted November 23, 2012 Testing with the inventory interface in-game 1 Quote
Jupeto Posted November 23, 2012 Posted November 23, 2012 How was the feel of 3d like interface into 2d RO environment? does that somehow match each other? Quote
Euphy Posted November 23, 2012 Posted November 23, 2012 I think it's fine, though it'd match more if it weren't so dark. Quote
GreenBox Posted November 23, 2012 Author Posted November 23, 2012 @java I'm creating a guide on how to build it. @Jupeto Can you add me on msn/skype so we can discuss about the GUI? I loved your design Quote
Jupeto Posted November 23, 2012 Posted November 23, 2012 may you suggest a color theme? XD may you suggest a color theme? XD Quote
Meister Posted November 23, 2012 Posted November 23, 2012 Just a concept... here you go... I don't know what to put at the bottom copyright LOL Wow oh wow! Looks great! May I know where did you get the background for the 2nd one? Thanks! Quote
lekkereten Posted November 23, 2012 Posted November 23, 2012 Holy this inventory GUI looks amazing, beautiful work, well done. Quote
GreenBox Posted November 24, 2012 Author Posted November 24, 2012 GUI interaction using a MVVM pattern: https://github.com/greenboxal/fimbulclient/wiki/GUI-Overview Quote
GreenBox Posted December 9, 2012 Author Posted December 9, 2012 I'm busy these days so I couldn't do anything :/ Quote
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