Yonko Posted November 19, 2012 Posted November 19, 2012 (edited) how to make ciceda unknockable when hit like on gvg ground. because on high rate ninja abused this skill thanks! Edited November 19, 2012 by wiideliva Quote
michaelsoftman Posted November 19, 2012 Posted November 19, 2012 (edited) In status.c case SC_UTSUSEMI: val2=(val1+1)/2; // number of hits blocked val3=skill_get_blewcount(NJ_UTSUSEMI, val1); //knockback value. break; Editing val3 should do it. OR In battle.c if (((sce=sc->data[sC_UTSUSEMI]) || sc->data[sC_BUNSINJYUTSU]) && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK)) { skill_additional_effect (src, bl, skill_num, skill_lv, flag, ATK_BLOCK, gettick() ); if( !status_isdead(src) ) skill_counter_additional_effect( src, bl, skill_num, skill_lv, flag, gettick() ); if (sce) { clif_specialeffect(bl, 462, AREA); skill_blown(src,bl,sce->val3,-1,0); } You can comment out or edit skill_blown(src,bl,sce->val3,-1,0); But then it also effects another skill, not just Ciceda. Edited November 19, 2012 by michaelsoftman Quote
Question
Yonko
how to make ciceda unknockable when hit like on gvg ground. because on high rate ninja abused this skill thanks!
Edited by wiideliva1 answer to this question
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