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help with ciceda of ninja


Question

Posted (edited)

how to make ciceda unknockable when hit like on gvg ground. because on high rate ninja abused this skill thanks!

Edited by wiideliva

1 answer to this question

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Posted (edited)

In status.c

 case SC_UTSUSEMI:
  val2=(val1+1)/2; // number of hits blocked
  val3=skill_get_blewcount(NJ_UTSUSEMI, val1); //knockback value.
  break;

Editing val3 should do it.

OR

In battle.c

 if (((sce=sc->data[sC_UTSUSEMI]) || sc->data[sC_BUNSINJYUTSU])
 && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK)) {
  skill_additional_effect (src, bl, skill_num, skill_lv, flag, ATK_BLOCK, gettick() );
  if( !status_isdead(src) )
   skill_counter_additional_effect( src, bl, skill_num, skill_lv, flag, gettick() );
  if (sce) {
   clif_specialeffect(bl, 462, AREA);
   skill_blown(src,bl,sce->val3,-1,0);
  }

You can comment out or edit skill_blown(src,bl,sce->val3,-1,0);

But then it also effects another skill, not just Ciceda.

Edited by michaelsoftman

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