Yonko Posted November 19, 2012 Group: Members Topic Count: 166 Topics Per Day: 0.03 Content Count: 789 Reputation: 50 Joined: 04/16/12 Last Seen: July 8, 2022 Share Posted November 19, 2012 (edited) how to make ciceda unknockable when hit like on gvg ground. because on high rate ninja abused this skill thanks! Edited November 19, 2012 by wiideliva Quote Link to comment Share on other sites More sharing options...
michaelsoftman Posted November 19, 2012 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 410 Reputation: 29 Joined: 04/04/12 Last Seen: November 28, 2024 Share Posted November 19, 2012 (edited) In status.c case SC_UTSUSEMI: val2=(val1+1)/2; // number of hits blocked val3=skill_get_blewcount(NJ_UTSUSEMI, val1); //knockback value. break; Editing val3 should do it. OR In battle.c if (((sce=sc->data[sC_UTSUSEMI]) || sc->data[sC_BUNSINJYUTSU]) && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK)) { skill_additional_effect (src, bl, skill_num, skill_lv, flag, ATK_BLOCK, gettick() ); if( !status_isdead(src) ) skill_counter_additional_effect( src, bl, skill_num, skill_lv, flag, gettick() ); if (sce) { clif_specialeffect(bl, 462, AREA); skill_blown(src,bl,sce->val3,-1,0); } You can comment out or edit skill_blown(src,bl,sce->val3,-1,0); But then it also effects another skill, not just Ciceda. Edited November 19, 2012 by michaelsoftman Quote Link to comment Share on other sites More sharing options...
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Yonko
how to make ciceda unknockable when hit like on gvg ground. because on high rate ninja abused this skill thanks!
Edited by wiidelivaLink to comment
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