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help with ciceda of ninja


Yonko

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how to make ciceda unknockable when hit like on gvg ground. because on high rate ninja abused this skill thanks!

Edited by wiideliva
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In status.c

 case SC_UTSUSEMI:
  val2=(val1+1)/2; // number of hits blocked
  val3=skill_get_blewcount(NJ_UTSUSEMI, val1); //knockback value.
  break;

Editing val3 should do it.

OR

In battle.c

 if (((sce=sc->data[sC_UTSUSEMI]) || sc->data[sC_BUNSINJYUTSU])
 && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK)) {
  skill_additional_effect (src, bl, skill_num, skill_lv, flag, ATK_BLOCK, gettick() );
  if( !status_isdead(src) )
   skill_counter_additional_effect( src, bl, skill_num, skill_lv, flag, gettick() );
  if (sce) {
   clif_specialeffect(bl, 462, AREA);
   skill_blown(src,bl,sce->val3,-1,0);
  }

You can comment out or edit skill_blown(src,bl,sce->val3,-1,0);

But then it also effects another skill, not just Ciceda.

Edited by michaelsoftman
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