NexusXVI Posted November 18, 2012 Group: Members Topic Count: 61 Topics Per Day: 0.01 Content Count: 227 Reputation: 6 Joined: 01/18/12 Last Seen: May 22, 2022 Share Posted November 18, 2012 How do you script Perfect dodge +3 per refine so if an Item is +10 = +30 PD Reflect on Shortrange weapon 5% so if an item is +10 = 50%Shortdamage reflect TYTY!! Quote Link to comment Share on other sites More sharing options...
Mootie Posted November 18, 2012 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 815 Reputation: 86 Joined: 10/26/12 Last Seen: June 10, 2022 Share Posted November 18, 2012 (edited) next time bro use search engine all of your answer is within it so here we go http://ratemyserver.......&i_status=-1[%20]=-1&isearch=Search&itype=4&page=item_db use your own risk look for Tae Goo Lyeon item thats the similar for when refining here's another info { bonus2 bSubRace,RC_DemiHuman,10; if(getrefine()>7) { bonus2 bSubRace,RC_DemiHuman,3; } },{},{} just look for items that has a similar and make your script for per refine example +1 +2 +3 gets +3 of str or something that you put it on here { bonus2 bSubEle,Ele_Neutral,30; if(getrefine()>1) {bonus2 bSubEle,Ele_Neutral,1; } if(getrefine()>2) {bonus2 bSubEle,Ele_Neutral,1; } if(getrefine()>3) {bonus2 bSubEle,Ele_Neutral,1; } if(getrefine()>4) {bonus2 bSubEle,Ele_Neutral,1; } if(getrefine()>5) {bonus2 bSubEle,Ele_Neutral,1; } if(getrefine()>6) {bonus2 bSubEle,Ele_Neutral,1; } if(getrefine()>7) {bonus2 bSubEle,Ele_Neutral,1; } if(getrefine()>8) {bonus2 bSubEle,Ele_Neutral,1;} if(getrefine()>9) {bonus2 bSubEle,Ele_Neutral,1;} if(getrefine()>10) {bonus2 bSubEle,Ele_Neutral,1;} },{},{} i just give you example for per refine you have to fix it for your own script Edited November 18, 2012 by Mootie 1 Quote Link to comment Share on other sites More sharing options...
NexusXVI Posted November 18, 2012 Group: Members Topic Count: 61 Topics Per Day: 0.01 Content Count: 227 Reputation: 6 Joined: 01/18/12 Last Seen: May 22, 2022 Author Share Posted November 18, 2012 (edited) Hehe I've been doing that sir and thanks for waking me up.. THNX THNX THNX!! When I saw the valk manteau script my head turns like hell since its now the same with any other script 2524,Valkyrie_Manteau,Valkyrian Manteau,5,0,,500,,3,,1,0xFFFFFFFE,7,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Thief) bonus bFlee2,3(getequiprefinerycnt(EQI_GARMENT)*1); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Acolyte) bonus bShortWeaponDamageReturn,5(getequiprefinerycnt(EQI_GARMENT)*1); },{},{} Anyways THnx Edited November 18, 2012 by NexusXVI Quote Link to comment Share on other sites More sharing options...
Mootie Posted November 18, 2012 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 815 Reputation: 86 Joined: 10/26/12 Last Seen: June 10, 2022 Share Posted November 18, 2012 no problem happy to help you Quote Link to comment Share on other sites More sharing options...
NexusXVI Posted November 18, 2012 Group: Members Topic Count: 61 Topics Per Day: 0.01 Content Count: 227 Reputation: 6 Joined: 01/18/12 Last Seen: May 22, 2022 Author Share Posted November 18, 2012 It gives so much error I would like to have a script per refine please..script you gave me per refine render my Vm useless Quote Link to comment Share on other sites More sharing options...
Emistry Posted November 18, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 10 hours ago Share Posted November 18, 2012 trunk/doc/item_bonus.txt bonus bFlee2,( 3 * getequiprefinerycnt( <EQIMENTSLOT> ) ); bShortWeaponDamageReturn,( 5 * getequiprefinerycnt( <EQIMENTSLOT> ) ); 1 Quote Link to comment Share on other sites More sharing options...
NexusXVI Posted November 20, 2012 Group: Members Topic Count: 61 Topics Per Day: 0.01 Content Count: 227 Reputation: 6 Joined: 01/18/12 Last Seen: May 22, 2022 Author Share Posted November 20, 2012 [Error]: script error on db/item_db.txt line 1411 parse_line: expect command, missing function name or calling undeclared function * 1411 : { bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,( 3 * getequiprefinerycnt(EQI_GARMENT) ); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief||BaseClass==Job_Taekwon) 'b'ShortWeaponDamageReturn,( 5 * getequiprefinerycnt(EQI_GARMENT) ); } Bumb!! bonus bFlee2,( 3 * getequiprefinerycnt( <EQIMENTSLOT> ) ); bShortWeaponDamageReturn,( 5 * getequiprefinerycnt( <EQIMENTSLOT> ) ); this seems to be right sir Emistry but.. i dont know what to put on ( <EQIMENTSLOT> ) thats the thing that gives me error Quote Link to comment Share on other sites More sharing options...
Emistry Posted November 20, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 10 hours ago Share Posted November 20, 2012 this seems to be right sir Emistry but.. i dont know what to put on ( <EQIMENTSLOT> ) thats the thing that gives me error refer here.... put the 'constant' or the 'value' EQI_HEAD_TOP (1) - Upper head gear EQI_ARMOR (2) - Armor (Where you keep your Jackets and Robes) EQI_HAND_L (3) - What is in your Left hand. EQI_HAND_R (4) - What is in your Right hand. EQI_GARMENT (5) - The garment slot (Mufflers, Hoods, Manteaus) EQI_SHOES (6) - What foot gear the player has on. EQI_ACC_L (7) - Accessory 1. EQI_ACC_R (8) - Accessory 2. EQI_HEAD_MID (9) - Middle Headgear (masks and glasses) EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks) 1 Quote Link to comment Share on other sites More sharing options...
NexusXVI Posted November 20, 2012 Group: Members Topic Count: 61 Topics Per Day: 0.01 Content Count: 227 Reputation: 6 Joined: 01/18/12 Last Seen: May 22, 2022 Author Share Posted November 20, 2012 Thanks Sir Emistry!! Mark this as SOLVED tyty!! Quote Link to comment Share on other sites More sharing options...
Question
NexusXVI
How do you script
Perfect dodge +3 per refine so if an Item is +10 = +30 PD
Reflect on Shortrange weapon 5% so if an item is +10 = 50%Shortdamage reflect TYTY!!
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