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Shadowtables ☺


Relzz

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Some people don't have the Shadowtables working.. and it's a little hard to find soo.. i've decompiled it and i will share it..

This lub is usefull because the newer clients have more translations not hardcoded like 04-10...

Here it is:

luafiles514.rar

The best client available (i think)

it's 2012-06-18.. You can find the packets in a post in this Client Releases section or.. in the Clientside Repostory

(i think they are more stable) .. the exe in the judas repostory and.. also you can find usefull things in the WeeDiffGen topic and the 2012 Client Translation Proyect.. only read it carefully xD

Edited by M45T3R
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2012-04-10 is stable 2012 client.

In 2012-06-18, as of now, if there's animation of skill on the ground(eg: Safety Wall) and you type @go/@warp, Client Crashes. That's What i have experienced.

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well... it doens't have error to me.. i don't know why.. using @go and @warp doens't crash it to me...

let me look at Safety Wall......

It looks normaly:

post-2210-0-74389100-1353281160_thumb.jpg

Since i have this client.. i don't have any errors..

Edited by M45T3R
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did you do anything different cause many people are having that problem.

something you can do to test:

(Sorcerer)

if you cast fire walk in let's say prontera. Walk 2-3 cells, and do @go 2 to a new map.

all other skills you can do to test if you do or don't crash with the other skills

http://rathena.org/board/tracker/issue-6686-wizard-quagmire/

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I dind't noticed of that...

That is bcuz i never use that clases o.O

well that error occurs even to me, well..

not all the users have the shadowtables so for anyone who wants them.. i leave them here

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So this means that none has successfully decompiled shadowtable.lub yet?

But is it shadowtable.lub causing those crashes?

Do I have to do it?

Edited by Earthlingz
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So this means that none has successfully decompiled shadowtable.lub yet?

But is it shadowtable.lub causing those crashes?

Do I have to do it?

the shadowtables is causing only errors in the client starting @:

they don't are linked with Quagmire, etc..

@Offtopic

are you doing something? in your lua proyect (?)

Edited by M45T3R
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I don't experience this either... In fact 06-18 is the most stable client I've used of all the 2012... My only issue is the weapon sprite thing I posted about.

That said, none of my tests include @ commands. I try to avoid giving those to players as much as humanly possible. Even when I enable them, I use NPCs or items to implement them... So it seems more like a feature instead of a "console command".

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So this means that none has successfully decompiled shadowtable.lub yet?

But is it shadowtable.lub causing those crashes?

Do I have to do it?

i think the shadowtable.lub is not included on your svn sir.

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the shadowtables is causing only errors in the client starting @:

they don't are linked with Quagmire, etc..

@Offtopic

are you doing something? in your lua proyect (?)

I see probably some packet changes that makes it crash...

nope there was nothing much exciting changes in most of the lub files from kRO so it will still be on hold. Also non has cracked the later version of .exe file yet so pointless to add new lub files =)

i think the shadowtable.lub is not included on your svn sir.

yes because it comes after my last commit patch date. that's why i asked them if is it necessary for me to decompile it but seems it isnt needed to.

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I would love updated decompiled shadow tables... Or luas in general.

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the shadowtables is causing only errors in the client starting @:

they don't are linked with Quagmire, etc..

@Offtopic

are you doing something? in your lua proyect (?)

I see probably some packet changes that makes it crash...

nope there was nothing much exciting changes in most of the lub files from kRO so it will still be on hold. Also non has cracked the later version of .exe file yet so pointless to add new lub files =)

i think the shadowtable.lub is not included on your svn sir.

yes because it comes after my last commit patch date. that's why i asked them if is it necessary for me to decompile it but seems it isnt needed to.

yes sir it should be added on your svn. it is really needed on some latest client.

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Well i have a theory of Quagmire and etc..

The original kRO, iRO etc.. delays in warping the char.. i don't know if this is relationed with that :P

rAthena:

Instant Teleport

kRO, iRO, etc..:

2 to 3 seconds before teleport..

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