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Set 1 Kiel card effect


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Posted (edited)

might be something like this?

onequip

if(@iskielequipped == 0) { set @iskielequipped, 1; /* kiel card effect */ }

unequip

set @iskielequipped, 0;

not quite sure tho. /slur

Edited by Jhedzkie
Posted

That could work but this one the one specific for it

*isequippedcnt(<card id>{,<card id>{,<card id>{,<card id>}}})

This function is similar to 'isequipped', but instead of 1 or 0, it will return
the number of cards in the list given that were found on the invoking character.

if (isequippedcnt(4001,4005,4033,4196)=4) mes "Finally got all four poring cards?";

if ( isequippedcnt(4403) <= 1 ) { Kiel card effect here }

  • Upvote 1
Posted (edited)

You mean this?


4403,Kiel_Card,Kiel-D-01 Card,6,20,,10,,,,,,,,769,,,,,{ ( isequippedcnt (4403) <= 1) },{ bonus bDelayRate,-30; },{}

Is this right? :D

Edited by Duck
Posted

another way....

bonus bDelayRate,( -30 / isequippedcnt (4403) );

no matter how many Kiel Card the users equipped....it will remained as 30% reducted delay..

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