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help me >.< fix the 3vs 3 XD


wazon21

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// ====================================================
// 3 vs 3 Party Script
// v3.0: New Winner detecting system, anti-partycheat, spawn and respawn points (Knx)
// v2.0: With custom queueing system (Knx)
// v1.0: Coded by Teny + Knx
// ====================================================
// Flags
guild_vs1.gat mapflag noteleport
guild_vs1.gat mapflag nomemo
guild_vs1.gat mapflag nowarp
guild_vs1.gat mapflag nowarpto
guild_vs1.gat mapflag noicewall
guild_vs1.gat mapflag noreturn
guild_vs1.gat mapflag nosave SavePoint
guild_vs1.gat mapflag nopenalty
guild_vs1.gat mapflag noexp
guild_vs1.gat mapflag nobranch
guild_vs1.gat mapflag pvp_noguild
guild_vs1.gat mapflag restricted 3
guild_vs1.gat mapflag partylock
guild_vs1.gat mapflag loadevent
guild_vs1-1.gat mapflag noteleport
guild_vs1-1.gat mapflag nomemo
guild_vs1-1.gat mapflag nowarp
guild_vs1-1.gat mapflag nowarpto
guild_vs1-1.gat mapflag noicewall
guild_vs1-1.gat mapflag noreturn
guild_vs1-1.gat mapflag nosave SavePoint
guild_vs1-1.gat mapflag nopenalty
guild_vs1-1.gat mapflag noexp
guild_vs1-1.gat mapflag nobranch
guild_vs1-1.gat mapflag pvp_noguild
guild_vs1-1.gat mapflag restricted 3
guild_vs1-1.gat mapflag partylock
guild_vs1-1.gat mapflag loadevent
arena_room mapflag nochat
//-------------------------------------------------------------------------
//
// Register NPC
//
//-------------------------------------------------------------------------
arena_room,102,100,5 script 3vs3Party 822,{
//npctalk getpartymembercount(getcharid(1));
mes "[Arena Guide]";
mes "Welcome to the 3 vs 3 Party Arena!!!";
mes "Would you like to compete?";
next;
menu "Oooh Yeeaahh!!!",L_Yes, "Nuuu", L_No;
close;
L_Yes:
 if(@ra_map$ != "ra_in01") {//Honor, house system
  if($@antibot_active==0) {//Honor, activate with @quest
   if(callfunc("botcheck")==0){//Jason
 close;
   }
  }
 }
if (BaseLevel < 250 || Class==Job_Novice || Class==Job_Baby || Class==Job_Novice_High) goto L_Level;
if (getpartymembercount(getcharid(1)) == 3 && getpartycount(getcharid(1)) == 3){
 set .@myparty, getcharid(1);
 if(.@myparty==$PP1_Team1_id || .@myparty==$PP1_Team2_id || .@myparty==$PP2_Team1_id || .@myparty==$PP2_Team2_id){
  mes "[Arena Guide]";
  mes "Your party is already playing...";
  close;
 }
 getmapxy(@PRTYPRTY_city$, @PRTYPRTY_x, @PRTYPRTY_y, 0);
 set .@pos, arena_queue_add(2); //sets @PRTYPRTY_active=1 as well
 mes "[Arena Guide]";
 if(.@pos==0){
  mes "The queue is full. Please wait a while and try again.";
 }else if(.@pos==-2){
  mes "Sorry, you and your Party need to be at least level 200. No Novices allowed either.";
 }else if(.@pos==-1){
  mes "You / your party already are on a waiting line...";
 }else if(.@pos==2){
  if($@PP1_running==0){
   set $@PP1_running, 1;
   donpcevent "PARTYVSPARTY_WINR::OnStart1";
  }else if($@PP2_running==0){
   set $@PP2_running, 1;
   donpcevent "PARTYVSPARTY_WINR::OnStart2";
  }else{
   mes "Congratulations, you are now on the waiting line for 3vs3 Party!";
   mes "Your position is: ^FF0000"+(.@pos-1)+"^000000";
  next;
  mes "[Arena Guide]";
  mes "^0000FFWhen it's your turn, you will be taken to the Arena even if you moved away from this map!";
  mes "^FF0000But if you logout, you will be put out of the queue.";
  close;
 }
}else{
 mes "[Arena Guide]";
 mes "Sorry, you do not meet the requirements, check that your party has exactly 3 people in it and try again.";
}
close;
L_No:
mes "[Arena Guide]";
mes "Okay, please come again!";
close;
L_Level:
mes "[Arena Guide]";
mes "Sorry, you need to be at least level 250.";
close;
}
izlude,135,114,5 duplicate(3vs3Party) 3vs3Party#2 822
payon, 158,233,5 duplicate(3vs3Party) 3vs3Party#3 822
ra_in01,318,291,2 duplicate(3vs3Party) 3vs3Party#4 822
//-------------------------------------------------------------------------
//
// ARENA 1
//
//-------------------------------------------------------------------------
guild_vs1.gat,0,0,0 script PARTYVSPARTY_TIMR1 -1,{
OnTimer10000:
set $PP1_times_10s, $PP1_times_10s + 1;
//4 minutes
if ($PP1_times_10s==24){
 mapannounce "guild_vs1.gat", "Everyone, you have one minute to finish this fight!!", 1;
}
//4.66 minutes
if ($PP1_times_10s==28){
 mapannounce "guild_vs1.gat", "Attention! The round is over in 20 seconds, the team with more people alive will win!", 1;
}
//5 minutes - time's over
if ($PP1_times_10s>=30){
 stopnpctimer;
 stopnpctimer "PPTimer1";
 set .@PP1_Team1_alive, countpartyin("guild_vs1", $PP1_Team1_id);
 set .@PP1_Team2_alive, countpartyin("guild_vs1", $PP1_Team2_id);
 if(.@PP1_Team1_alive > .@PP1_Team2_alive){
  //team1 wins
  if($PP1_Team2_x) warpparty $PP1_Team2_city$,$PP1_Team2_x,$PP1_Team2_y,$PP1_Team2_id;
  else warpparty "prontera",156,173,$PP1_Team2_id;
  if (getpartymembercount($PP1_Team1_id) <= 3)
   warpparty "lhz_cube.gat",122,74,$PP1_Team1_id;
  else
   warpparty "prontera",156,173,$PP1_Team1_id; //they cheated
  mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
   +getpartyname($PP1_Team1_id)+" defeated "+getpartyname($PP1_Team2_id)+"!!", 1;
  sleep 10000;
  donpcevent "PARTYVSPARTY_WINR::OnStart1";
 }else if(.@PP1_Team2_alive > .@PP1_Team1_alive){
  //team2 wins
  if($PP1_Team1_x) warpparty $PP1_Team1_city$,$PP1_Team1_x,$PP1_Team1_y,$PP1_Team1_id;
  else warpparty "prontera",156,173,$PP1_Team1_id;
  if (getpartymembercount($PP1_Team2_id) <= 3)
   warpparty "lhz_cube.gat",122,74,$PP1_Team2_id;
  else
   warpparty "prontera",156,173,$PP1_Team2_id; //they cheated
  mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
   +getpartyname($PP1_Team2_id)+" defeated "+getpartyname($PP1_Team1_id)+"!!", 1;
  sleep 10000;
  donpcevent "PARTYVSPARTY_WINR::OnStart1";
 }else{
  //draw
  if($PP1_Team1_x) warpparty $PP1_Team1_city$,$PP1_Team1_x,$PP1_Team1_y,$PP1_Team1_id;
  else warpparty "prontera",156,173,$PP1_Team1_id;
  if($PP1_Team2_x) warpparty $PP1_Team2_city$,$PP1_Team2_x,$PP1_Team2_y,$PP1_Team2_id;
  else warpparty "prontera",156,173,$PP1_Team2_id;
  mapannounce "arena_room", "The 3vs3 fight between party "
   +getpartyname($PP1_Team1_id)+" and "+getpartyname($PP1_Team2_id)+" was a draw!!", 1;
  sleep 10000;
  donpcevent "PARTYVSPARTY_WINR::OnStart1";
 }
 end;
}
donpcevent "PARTYVSPARTY_WINR::OnCheckWinner1";
}
guild_vs1.gat,1,1,1 script PPTimer1 -1,{
OnTimer10001:
if (getpartycount($PP1_Team1_id) > 3){ set .@cheater, $PP1_Team1_id; goto L_Cheat; }
if (getpartycount($PP1_Team2_id) > 3){ set .@cheater, $PP1_Team2_id; goto L_Cheat; }
initnpctimer;
end;
L_Cheat:
stopnpctimer;
stopnpctimer "PARTYVSPARTY_TIMR1";
set $PP1_Team1_id, 0;
set $PP1_Team2_id, 0;
mapwarp "guild_vs1","prontera",156,173;
mapannounce "arena_room", "Party "
 +getpartyname(.@cheater)+" tried to get more than 3 members during the 3vs3 fight. This match is cancelled!!", 1;
sleep 10000;
donpcevent "PARTYVSPARTY_WINR::OnStart1";
end;
}
//-------------------------------------------------------------------------
//
// ARENA 2
//
//-------------------------------------------------------------------------
guild_vs1-1.gat,0,0,0 script PARTYVSPARTY_TIMR2 -1,{
OnTimer10000:
set $PP2_times_10s, $PP2_times_10s + 1;
//4 minutes
if ($PP2_times_10s==24){
 mapannounce "guild_vs1-1.gat", "Everyone, you have one minute to finish this fight!!", 1;
}
//4.66 minutes
if ($PP2_times_10s==28){
 mapannounce "guild_vs1-1.gat", "Attention! The round is over in 20 seconds, the team with more people alive will win!", 1;
}
//5 minutes - time's over
if ($PP2_times_10s>=30){
 stopnpctimer;
 stopnpctimer "PPTimer2";
 set .@PP2_Team1_alive, countpartyin("guild_vs1-1", $PP2_Team1_id);
 set .@PP2_Team2_alive, countpartyin("guild_vs1-1", $PP2_Team2_id);
 if(.@PP2_Team1_alive > .@PP2_Team2_alive){
  //team1 wins
  if($PP2_Team2_x) warpparty $PP2_Team2_city$,$PP2_Team2_x,$PP2_Team2_y,$PP2_Team2_id;
  else warpparty "prontera",156,173,$PP2_Team2_id;
  if (getpartymembercount($PP2_Team1_id) <= 3)
   warpparty "lhz_cube.gat",122,74,$PP2_Team1_id;
  else
   warpparty "prontera",156,173,$PP2_Team1_id; //they cheated
  mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
   +getpartyname($PP2_Team1_id)+" defeated "+getpartyname($PP2_Team2_id)+"!!", 1;
  sleep 10000;
  donpcevent "PARTYVSPARTY_WINR::OnStart2";
 }else if(.@PP2_Team2_alive > .@PP2_Team1_alive){
  //team2 wins
  if($PP2_Team1_x) warpparty $PP2_Team1_city$,$PP2_Team1_x,$PP2_Team1_y,$PP2_Team1_id;
  else warpparty "prontera",156,173,$PP2_Team1_id;
  if (getpartymembercount($PP2_Team2_id) <= 3)
   warpparty "lhz_cube.gat",122,74,$PP2_Team2_id;
  else
   warpparty "prontera",156,173,$PP2_Team2_id; //they cheated
  mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
   +getpartyname($PP2_Team2_id)+" defeated "+getpartyname($PP2_Team1_id)+"!!", 1;
  sleep 10000;
  donpcevent "PARTYVSPARTY_WINR::OnStart2";
 }else{
  //draw
  if($PP2_Team1_x) warpparty $PP2_Team1_city$,$PP2_Team1_x,$PP2_Team1_y,$PP2_Team1_id;
  else warpparty "prontera",156,173,$PP2_Team1_id;
  if($PP2_Team2_x) warpparty $PP2_Team2_city$,$PP2_Team2_x,$PP2_Team2_y,$PP2_Team2_id;
  else warpparty "prontera",156,173,$PP2_Team2_id;
  mapannounce "arena_room", "The 3vs3 fight between party "
   +getpartyname($PP2_Team1_id)+" and "+getpartyname($PP2_Team2_id)+" was a draw!!", 1;
  sleep 10000;
  donpcevent "PARTYVSPARTY_WINR::OnStart2";
 }
 end;
}
donpcevent "PARTYVSPARTY_WINR::OnCheckWinner2";
}
guild_vs1-1.gat,1,1,1 script PPTimer2 -1,{
OnTimer10001:
if (getpartycount($PP2_Team1_id) > 3){ set .@cheater, $PP2_Team1_id; goto L_Cheat; }
if (getpartycount($PP2_Team2_id) > 3){ set .@cheater, $PP2_Team2_id; goto L_Cheat; }
initnpctimer;
end;
L_Cheat:
stopnpctimer;
stopnpctimer "PARTYVSPARTY_TIMR2";
set $PP2_Team1_id, 0;
set $PP2_Team2_id, 0;
mapwarp "guild_vs1-1","prontera",156,173;
mapannounce "arena_room", "Party "
 +getpartyname(.@cheater)+" tried to get more than 3 members during the 3vs3 fight. This match is cancelled!!", 1;
sleep 10000;
donpcevent "PARTYVSPARTY_WINR::OnStart2";
end;
}
//-------------------------------------------------------------------------
//
// GAME NPC
//
//-------------------------------------------------------------------------
guild_vs1.gat,0,0,0 script PARTYVSPARTY_WINR -1,{
mes "[Arena Guide]";
mes "What are you doing here? ";
close;
OnInit:
mapwarp "guild_vs1.gat","prontera",156,173;
mapwarp "guild_vs1-1.gat","prontera",156,173;
set $@PP1_running, 1;
set $@PP2_running, 1;
donpcevent "PARTYVSPARTY_WINR::OnStart1";
donpcevent "PARTYVSPARTY_WINR::OnStart2";
end;
OnStart1:
set $PP1_Team1_id, 0;
set $PP1_Team2_id, 0;
set $PP1_times_10s, 0;
set $PP1_Team1_city$, 0; set $PP1_Team1_x, 0; set $PP1_Team1_y, 0;
set $PP1_Team2_city$, 0; set $PP1_Team2_x, 0; set $PP1_Team2_y, 0;
if(warp_arena_queue(2,1,"guild_vs1",0,0,2) > 0){ //sets $team1id $team2id as well
 set $@PP1_running, 1;
 set $PP1_times_10s, 0;
 initnpctimer "PARTYVSPARTY_TIMR1";
 initnpctimer "PPTimer1";
}else{
 set $@PP1_running, 0;
}
end;
OnStart2:
set $PP2_Team1_id, 0;
set $PP2_Team2_id, 0;
set $PP2_times_10s, 0;
set $PP2_Team1_city$, 0; set $PP2_Team1_x, 0; set $PP2_Team1_y, 0;
set $PP2_Team2_city$, 0; set $PP2_Team2_x, 0; set $PP2_Team2_y, 0;
if(warp_arena_queue(2,2,"guild_vs1-1",0,0,2) > 0){ //sets $team1id $team2id as well
 set $@PP2_running, 1;
 set $PP2_times_10s, 0;
 initnpctimer "PARTYVSPARTY_TIMR2";
 initnpctimer "PPTimer2";
}else{
 set $@PP2_running, 0;
}
end;
OnPCLogoutEvent:
if(@PRTYPRTY_active==1)
 arena_queue_del(2);
end;
OnPCDieEvent:
getmapxy(.@mapname$, .@mapx, .@mapy, 0);
if(.@mapname$=="guild_vs1-1"){
 if(@PRTYPRTY_x) warp @PRTYPRTY_city$,@PRTYPRTY_x,@PRTYPRTY_y;
 else warp "prontera",156,173;
 set @PRTYPRTY_city$, 0; set @PRTYPRTY_x, 0; set @PRTYPRTY_y, 0;
 sleep2 1000;
 alive;
}
end;
OnCheckWinner1:
set .@PP1_Team1_alive, countpartyin("guild_vs1", $PP1_Team1_id);
set .@PP1_Team2_alive, countpartyin("guild_vs1", $PP1_Team2_id);
if ( .@PP1_Team1_alive==0 && .@PP1_Team2_alive==0 ) goto L_NoWinner1;
if ( .@PP1_Team1_alive == 0 ) {
 //team2 wins
 stopnpctimer "PARTYVSPARTY_TIMR1";
 stopnpctimer "PPTimer1";
 if($PP1_Team1_x) warpparty $PP1_Team1_city$,$PP1_Team1_x,$PP1_Team1_y,$PP1_Team1_id;
 else warpparty "prontera",156,173,$PP1_Team1_id;
 if (getpartymembercount($PP1_Team2_id) <= 3)
  warpparty "lhz_cube.gat",122,74,$PP1_Team2_id;
 else
  warpparty "prontera",156,173,$PP1_Team2_id; //they cheated
 //declare winner
 mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
  +getpartyname($PP1_Team2_id)+" defeated "+getpartyname($PP1_Team1_id)+"!!", 1;
 sleep 10000;
 donpcevent "PARTYVSPARTY_WINR::OnStart1";
}else if ( .@PP1_Team2_alive == 0){
 //team1 wins
 stopnpctimer "PARTYVSPARTY_TIMR1";
 stopnpctimer "PPTimer1";
 if($PP1_Team2_x) warpparty $PP1_Team2_city$,$PP1_Team2_x,$PP1_Team2_y,$PP1_Team2_id;
 else warpparty "prontera",156,173,$PP1_Team2_id;
 if (getpartymembercount($PP1_Team1_id) <= 3)
  warpparty "lhz_cube.gat",122,74,$PP1_Team1_id;
 else
  warpparty "prontera",156,173,$PP1_Team1_id; //they cheated
 //declare winner
 mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
  +getpartyname($PP1_Team1_id)+" defeated "+getpartyname($PP1_Team2_id)+"!!", 1;
 sleep 10000;
 donpcevent "PARTYVSPARTY_WINR::OnStart1";
}else{
 initnpctimer "PARTYVSPARTY_TIMR1";
}
end;
L_NoWinner1:
stopnpctimer "PARTYVSPARTY_TIMR1";
stopnpctimer "PPTimer1";
mapannounce "arena_room", "The 3vs3 fight between party "
 +getpartyname($PP1_Team1_id)+" and "+getpartyname($PP1_Team2_id)+" was a draw!!", 1;
sleep 10000;
donpcevent "PARTYVSPARTY_WINR::OnStart1";
end;
OnCheckWinner2:
set .@PP2_Team1_alive, countpartyin("guild_vs1-1", $PP2_Team1_id);
set .@PP2_Team2_alive, countpartyin("guild_vs1-1", $PP2_Team2_id);
if ( .@PP2_Team1_alive==0 && .@PP2_Team2_alive==0 ) goto L_NoWinner2;
if ( .@PP2_Team1_alive == 0 ) {
 //team2 wins
 stopnpctimer "PARTYVSPARTY_TIMR2";
 stopnpctimer "PPTimer2";
 if($PP2_Team1_x) warpparty $PP2_Team1_city$,$PP2_Team1_x,$PP2_Team1_y,$PP2_Team1_id;
 else warpparty "prontera",156,173,$PP2_Team1_id;
 if (getpartymembercount($PP2_Team2_id) <= 3)
  warpparty "lhz_cube.gat",122,74,$PP2_Team2_id;
 else
  warpparty "prontera",156,173,$PP2_Team2_id; //they cheated
 //declare winner
 mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
  +getpartyname($PP2_Team2_id)+" defeated "+getpartyname($PP2_Team1_id)+"!!", 1;
 sleep 10000;
 donpcevent "PARTYVSPARTY_WINR::OnStart2";
}else if ( .@PP2_Team2_alive == 0){
 //team1 wins
 stopnpctimer "PARTYVSPARTY_TIMR2";
 stopnpctimer "PPTimer2";
 if($PP2_Team2_x) warpparty $PP2_Team2_city$,$PP2_Team2_x,$PP2_Team2_y,$PP2_Team2_id;
 else warpparty "prontera",156,173,$PP2_Team2_id;
 if (getpartymembercount($PP2_Team1_id) <= 3)
  warpparty "lhz_cube.gat",122,74,$PP2_Team1_id;
 else
  warpparty "prontera",156,173,$PP2_Team1_id; //they cheated
 //declare winner
 mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
  +getpartyname($PP2_Team1_id)+" defeated "+getpartyname($PP2_Team2_id)+"!!", 1;
 sleep 10000;
 donpcevent "PARTYVSPARTY_WINR::OnStart2";
}else{
 initnpctimer "PARTYVSPARTY_TIMR2";
}
end;
L_NoWinner2:
stopnpctimer "PARTYVSPARTY_TIMR2";
stopnpctimer "PPTimer2";
mapannounce "arena_room", "The 3vs3 fight between party "
 +getpartyname($PP2_Team1_id)+" and "+getpartyname($PP2_Team2_id)+" was a draw!!", 1;
sleep 10000;
donpcevent "PARTYVSPARTY_WINR::OnStart2";
end;
}
//
// Prize NPC
//
lhz_cube.gat,124,74,3 script winnerPrize#3vs3 818,2,2,{
sc_end SC_ALL;
mes "[Winner Prize]";
mes "Congratulations, you're the winners! Here's your prize ~ ";
next;
getitem 22555,1;
percentheal 100,100;
if(@PRTYPRTY_x) warp @PRTYPRTY_city$,@PRTYPRTY_x,@PRTYPRTY_y;
else warp "prontera",156,173;
set @PRTYPRTY_city$, 0; set @PRTYPRTY_x, 0; set @PRTYPRTY_y, 0;
end;
}

Edited by Emistry
Please use [CODEBOX] or Attachments for long contents.
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7 answers to this question

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Please read this topic before you made any post in this forum..

http://rathena.org/board/forum-30/announcement-9-scripting-support-easy-as-1-2-3/

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You just cant fix it emistry XD

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You just cant fix it emistry XD

LOL ????

*laugh out secretly in the corner*

if (getpartymembercount(getcharid(1)) == 3 && getpartycount(getcharid(1)) == 3){

rathena doesn't have getpartymembercount or getpartycount script command

probably need to ask for any source modification the author has ... I guess

or I guess its some purposely made prank to make you not able to fix it .... hmmm ......

if that's the author intention I don feel like fixing this script

<-- is anybody able to find this in script release ?

if yes I'll try fix, if no I'll not

Edited by AnnieRuru
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You just cant fix it emistry XD

LOL...who know ?maybe i really cant ....dunno ...because i havent take a look on the script...

i just simply ignored the script while waiting the author to tell me what problem

and....i am not going to copy the script and run it myself to test line by line for error ...

sorry wont do it until the author tell me what he want to fix..

beside he author said in title "Heal me" ...am i suppose to change job to Acolyte class and heal him ? /hmm

@robiekyut03

you can give it a try if you want ....

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mistry, you can't just job change into an acolyte, create a new character for crying out loud.

Anyway, because I'm a super cool guy(and I needed a reason to spam in this topic) I ran the script and got this returned.

'unknown syntax in file, line 8'

guild_vs1.gat<tab>Mapflag<tab>noteleport

figures there are no tabs. I am not going to re-tab that file :P

Edited by garet999
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You just cant fix it emistry XD

LOL ????

*laugh out secretly in the corner*

if (getpartymembercount(getcharid(1)) == 3 && getpartycount(getcharid(1)) == 3){

rathena doesn't have getpartymembercount or getpartycount script command

probably need to ask for any source modification the author has ... I guess

or I guess its some purposely made prank to make you not able to fix it .... hmmm ......

if that's the author intention I don feel like fixing this script

<-- is anybody able to find this in script release ?

if yes I'll try fix, if no I'll not

Seriously It is not in rathena because it is an old SVN of eathena. What I prefer is. THE OLD ONE! -_- Jeez. I hope you know that -_-

[quote

name=Emistry' timestamp='1349884549' post='145028]

You just cant fix it emistry XD

LOL...who know ?maybe i really cant ....dunno ...because i havent take a look on the script...

i just simply ignored the script while waiting the author to tell me what problem

and....i am not going to copy the script and run it myself to test line by line for error ...

sorry wont do it until the author tell me what he want to fix..

beside he author said in title "Heal me" ...am i suppose to change job to Acolyte class and heal him ? /hmm

@robiekyut03

you can give it a try if you want ....

I really dont understand every word you say. Would you mind using Google translator? -_- Grammar check please

Edited by Emistry
Removed duplicated quotes.
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@wazon21

What do you want to get fixed in this script,not everyone wants to copy the script and check line to line to see what's wrong. Please give us more information.

@robiekyut03

Why are you flaming Emistry? Could you fix the script if Emistry doesn't fix it? If yes,please do so,but don't start flaming on Emistry,because he just doesn't want to copy the script and find out by himself,what wazon21 wants to get fixed. Also about using Google Translator,it's not hard to understand what Emistry says. He is a really good Support Leader,even if his english is not the best ( Mine is not the best,too.).

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