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wazon21

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  1. wazon21

    Buff Bug

    Hi.... When I get buff and map change, the buff disappear .... anyone know why or how to configure it to not happen
  2. wazon21

    dealy

    Buenas ,, Necesito ayuda. lo que pasa esque configure todas las skills que tenia el dealy rapido le puse "1000" como por ejemplo : //-- AM_DEMONSTRATION 229,1000,0,0,40000:45000:50000:55000:60000,0 Cierro el servidor compilo & depues entro y le pongo @reloadskilldb y no pasa nada con ninguna skill Ayudaaa
  3. wazon21

    Skill

    i change if( sc->data[sC_DEFENDER] ) speed = max(speed, 100); Low move = What happen :/
  4. wazon21

    skill

    Buenas necesito ayuda con la skill Enchan dealy potion cuando la activo puedo ocupar yggs donde tengo que configurarla o que poner .... la otra skill que tengo problemas es la del cruzader defender aura cuando la activo me deja lento y la ultima las bombas de creador cuando las tiro me pegan ami porfavor ayuda
  5. wazon21

    Skill

    I need to know how to fix the yggs when the player is using enchant deadly poison. And fix the paladin's defending aura for a faster movement speed (the normal speed)when is used
  6. wazon21

    Skill

    skill set need not to use deadly potion yggs 378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0, ASC_EDP,Enchant Deadly Poison and defender for cruzade when activating the skill let me slow 257,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, CR_DEFENDER,Defending Aura Thx u
  7. wazon21

    Skill

    I need help to edit the skill enchant deadly poison that can not be used and usable paladin defend because it makes you walk slow
  8. // ==================================================== // 3 vs 3 Party Script // v3.0: New Winner detecting system, anti-partycheat, spawn and respawn points (Knx) // v2.0: With custom queueing system (Knx) // v1.0: Coded by Teny + Knx // ==================================================== // Flags guild_vs1.gat mapflag noteleport guild_vs1.gat mapflag nomemo guild_vs1.gat mapflag nowarp guild_vs1.gat mapflag nowarpto guild_vs1.gat mapflag noicewall guild_vs1.gat mapflag noreturn guild_vs1.gat mapflag nosave SavePoint guild_vs1.gat mapflag nopenalty guild_vs1.gat mapflag noexp guild_vs1.gat mapflag nobranch guild_vs1.gat mapflag pvp_noguild guild_vs1.gat mapflag restricted 3 guild_vs1.gat mapflag partylock guild_vs1.gat mapflag loadevent guild_vs1-1.gat mapflag noteleport guild_vs1-1.gat mapflag nomemo guild_vs1-1.gat mapflag nowarp guild_vs1-1.gat mapflag nowarpto guild_vs1-1.gat mapflag noicewall guild_vs1-1.gat mapflag noreturn guild_vs1-1.gat mapflag nosave SavePoint guild_vs1-1.gat mapflag nopenalty guild_vs1-1.gat mapflag noexp guild_vs1-1.gat mapflag nobranch guild_vs1-1.gat mapflag pvp_noguild guild_vs1-1.gat mapflag restricted 3 guild_vs1-1.gat mapflag partylock guild_vs1-1.gat mapflag loadevent arena_room mapflag nochat //------------------------------------------------------------------------- // // Register NPC // //------------------------------------------------------------------------- arena_room,102,100,5 script 3vs3Party 822,{ //npctalk getpartymembercount(getcharid(1)); mes "[Arena Guide]"; mes "Welcome to the 3 vs 3 Party Arena!!!"; mes "Would you like to compete?"; next; menu "Oooh Yeeaahh!!!",L_Yes, "Nuuu", L_No; close; L_Yes: if(@ra_map$ != "ra_in01") {//Honor, house system if($@antibot_active==0) {//Honor, activate with @quest if(callfunc("botcheck")==0){//Jason close; } } } if (BaseLevel < 250 || Class==Job_Novice || Class==Job_Baby || Class==Job_Novice_High) goto L_Level; if (getpartymembercount(getcharid(1)) == 3 && getpartycount(getcharid(1)) == 3){ set .@myparty, getcharid(1); if(.@myparty==$PP1_Team1_id || .@myparty==$PP1_Team2_id || .@myparty==$PP2_Team1_id || .@myparty==$PP2_Team2_id){ mes "[Arena Guide]"; mes "Your party is already playing..."; close; } getmapxy(@PRTYPRTY_city$, @PRTYPRTY_x, @PRTYPRTY_y, 0); set .@pos, arena_queue_add(2); //sets @PRTYPRTY_active=1 as well mes "[Arena Guide]"; if(.@pos==0){ mes "The queue is full. Please wait a while and try again."; }else if(.@pos==-2){ mes "Sorry, you and your Party need to be at least level 200. No Novices allowed either."; }else if(.@pos==-1){ mes "You / your party already are on a waiting line..."; }else if(.@pos==2){ if($@PP1_running==0){ set $@PP1_running, 1; donpcevent "PARTYVSPARTY_WINR::OnStart1"; }else if($@PP2_running==0){ set $@PP2_running, 1; donpcevent "PARTYVSPARTY_WINR::OnStart2"; }else{ mes "Congratulations, you are now on the waiting line for 3vs3 Party!"; mes "Your position is: ^FF0000"+(.@pos-1)+"^000000"; next; mes "[Arena Guide]"; mes "^0000FFWhen it's your turn, you will be taken to the Arena even if you moved away from this map!"; mes "^FF0000But if you logout, you will be put out of the queue."; close; } }else{ mes "[Arena Guide]"; mes "Sorry, you do not meet the requirements, check that your party has exactly 3 people in it and try again."; } close; L_No: mes "[Arena Guide]"; mes "Okay, please come again!"; close; L_Level: mes "[Arena Guide]"; mes "Sorry, you need to be at least level 250."; close; } izlude,135,114,5 duplicate(3vs3Party) 3vs3Party#2 822 payon, 158,233,5 duplicate(3vs3Party) 3vs3Party#3 822 ra_in01,318,291,2 duplicate(3vs3Party) 3vs3Party#4 822 //------------------------------------------------------------------------- // // ARENA 1 // //------------------------------------------------------------------------- guild_vs1.gat,0,0,0 script PARTYVSPARTY_TIMR1 -1,{ OnTimer10000: set $PP1_times_10s, $PP1_times_10s + 1; //4 minutes if ($PP1_times_10s==24){ mapannounce "guild_vs1.gat", "Everyone, you have one minute to finish this fight!!", 1; } //4.66 minutes if ($PP1_times_10s==28){ mapannounce "guild_vs1.gat", "Attention! The round is over in 20 seconds, the team with more people alive will win!", 1; } //5 minutes - time's over if ($PP1_times_10s>=30){ stopnpctimer; stopnpctimer "PPTimer1"; set .@PP1_Team1_alive, countpartyin("guild_vs1", $PP1_Team1_id); set .@PP1_Team2_alive, countpartyin("guild_vs1", $PP1_Team2_id); if(.@PP1_Team1_alive > .@PP1_Team2_alive){ //team1 wins if($PP1_Team2_x) warpparty $PP1_Team2_city$,$PP1_Team2_x,$PP1_Team2_y,$PP1_Team2_id; else warpparty "prontera",156,173,$PP1_Team2_id; if (getpartymembercount($PP1_Team1_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP1_Team1_id; else warpparty "prontera",156,173,$PP1_Team1_id; //they cheated mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP1_Team1_id)+" defeated "+getpartyname($PP1_Team2_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart1"; }else if(.@PP1_Team2_alive > .@PP1_Team1_alive){ //team2 wins if($PP1_Team1_x) warpparty $PP1_Team1_city$,$PP1_Team1_x,$PP1_Team1_y,$PP1_Team1_id; else warpparty "prontera",156,173,$PP1_Team1_id; if (getpartymembercount($PP1_Team2_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP1_Team2_id; else warpparty "prontera",156,173,$PP1_Team2_id; //they cheated mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP1_Team2_id)+" defeated "+getpartyname($PP1_Team1_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart1"; }else{ //draw if($PP1_Team1_x) warpparty $PP1_Team1_city$,$PP1_Team1_x,$PP1_Team1_y,$PP1_Team1_id; else warpparty "prontera",156,173,$PP1_Team1_id; if($PP1_Team2_x) warpparty $PP1_Team2_city$,$PP1_Team2_x,$PP1_Team2_y,$PP1_Team2_id; else warpparty "prontera",156,173,$PP1_Team2_id; mapannounce "arena_room", "The 3vs3 fight between party " +getpartyname($PP1_Team1_id)+" and "+getpartyname($PP1_Team2_id)+" was a draw!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart1"; } end; } donpcevent "PARTYVSPARTY_WINR::OnCheckWinner1"; } guild_vs1.gat,1,1,1 script PPTimer1 -1,{ OnTimer10001: if (getpartycount($PP1_Team1_id) > 3){ set .@cheater, $PP1_Team1_id; goto L_Cheat; } if (getpartycount($PP1_Team2_id) > 3){ set .@cheater, $PP1_Team2_id; goto L_Cheat; } initnpctimer; end; L_Cheat: stopnpctimer; stopnpctimer "PARTYVSPARTY_TIMR1"; set $PP1_Team1_id, 0; set $PP1_Team2_id, 0; mapwarp "guild_vs1","prontera",156,173; mapannounce "arena_room", "Party " +getpartyname(.@cheater)+" tried to get more than 3 members during the 3vs3 fight. This match is cancelled!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart1"; end; } //------------------------------------------------------------------------- // // ARENA 2 // //------------------------------------------------------------------------- guild_vs1-1.gat,0,0,0 script PARTYVSPARTY_TIMR2 -1,{ OnTimer10000: set $PP2_times_10s, $PP2_times_10s + 1; //4 minutes if ($PP2_times_10s==24){ mapannounce "guild_vs1-1.gat", "Everyone, you have one minute to finish this fight!!", 1; } //4.66 minutes if ($PP2_times_10s==28){ mapannounce "guild_vs1-1.gat", "Attention! The round is over in 20 seconds, the team with more people alive will win!", 1; } //5 minutes - time's over if ($PP2_times_10s>=30){ stopnpctimer; stopnpctimer "PPTimer2"; set .@PP2_Team1_alive, countpartyin("guild_vs1-1", $PP2_Team1_id); set .@PP2_Team2_alive, countpartyin("guild_vs1-1", $PP2_Team2_id); if(.@PP2_Team1_alive > .@PP2_Team2_alive){ //team1 wins if($PP2_Team2_x) warpparty $PP2_Team2_city$,$PP2_Team2_x,$PP2_Team2_y,$PP2_Team2_id; else warpparty "prontera",156,173,$PP2_Team2_id; if (getpartymembercount($PP2_Team1_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP2_Team1_id; else warpparty "prontera",156,173,$PP2_Team1_id; //they cheated mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP2_Team1_id)+" defeated "+getpartyname($PP2_Team2_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart2"; }else if(.@PP2_Team2_alive > .@PP2_Team1_alive){ //team2 wins if($PP2_Team1_x) warpparty $PP2_Team1_city$,$PP2_Team1_x,$PP2_Team1_y,$PP2_Team1_id; else warpparty "prontera",156,173,$PP2_Team1_id; if (getpartymembercount($PP2_Team2_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP2_Team2_id; else warpparty "prontera",156,173,$PP2_Team2_id; //they cheated mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP2_Team2_id)+" defeated "+getpartyname($PP2_Team1_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart2"; }else{ //draw if($PP2_Team1_x) warpparty $PP2_Team1_city$,$PP2_Team1_x,$PP2_Team1_y,$PP2_Team1_id; else warpparty "prontera",156,173,$PP2_Team1_id; if($PP2_Team2_x) warpparty $PP2_Team2_city$,$PP2_Team2_x,$PP2_Team2_y,$PP2_Team2_id; else warpparty "prontera",156,173,$PP2_Team2_id; mapannounce "arena_room", "The 3vs3 fight between party " +getpartyname($PP2_Team1_id)+" and "+getpartyname($PP2_Team2_id)+" was a draw!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart2"; } end; } donpcevent "PARTYVSPARTY_WINR::OnCheckWinner2"; } guild_vs1-1.gat,1,1,1 script PPTimer2 -1,{ OnTimer10001: if (getpartycount($PP2_Team1_id) > 3){ set .@cheater, $PP2_Team1_id; goto L_Cheat; } if (getpartycount($PP2_Team2_id) > 3){ set .@cheater, $PP2_Team2_id; goto L_Cheat; } initnpctimer; end; L_Cheat: stopnpctimer; stopnpctimer "PARTYVSPARTY_TIMR2"; set $PP2_Team1_id, 0; set $PP2_Team2_id, 0; mapwarp "guild_vs1-1","prontera",156,173; mapannounce "arena_room", "Party " +getpartyname(.@cheater)+" tried to get more than 3 members during the 3vs3 fight. This match is cancelled!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart2"; end; } //------------------------------------------------------------------------- // // GAME NPC // //------------------------------------------------------------------------- guild_vs1.gat,0,0,0 script PARTYVSPARTY_WINR -1,{ mes "[Arena Guide]"; mes "What are you doing here? "; close; OnInit: mapwarp "guild_vs1.gat","prontera",156,173; mapwarp "guild_vs1-1.gat","prontera",156,173; set $@PP1_running, 1; set $@PP2_running, 1; donpcevent "PARTYVSPARTY_WINR::OnStart1"; donpcevent "PARTYVSPARTY_WINR::OnStart2"; end; OnStart1: set $PP1_Team1_id, 0; set $PP1_Team2_id, 0; set $PP1_times_10s, 0; set $PP1_Team1_city$, 0; set $PP1_Team1_x, 0; set $PP1_Team1_y, 0; set $PP1_Team2_city$, 0; set $PP1_Team2_x, 0; set $PP1_Team2_y, 0; if(warp_arena_queue(2,1,"guild_vs1",0,0,2) > 0){ //sets $team1id $team2id as well set $@PP1_running, 1; set $PP1_times_10s, 0; initnpctimer "PARTYVSPARTY_TIMR1"; initnpctimer "PPTimer1"; }else{ set $@PP1_running, 0; } end; OnStart2: set $PP2_Team1_id, 0; set $PP2_Team2_id, 0; set $PP2_times_10s, 0; set $PP2_Team1_city$, 0; set $PP2_Team1_x, 0; set $PP2_Team1_y, 0; set $PP2_Team2_city$, 0; set $PP2_Team2_x, 0; set $PP2_Team2_y, 0; if(warp_arena_queue(2,2,"guild_vs1-1",0,0,2) > 0){ //sets $team1id $team2id as well set $@PP2_running, 1; set $PP2_times_10s, 0; initnpctimer "PARTYVSPARTY_TIMR2"; initnpctimer "PPTimer2"; }else{ set $@PP2_running, 0; } end; OnPCLogoutEvent: if(@PRTYPRTY_active==1) arena_queue_del(2); end; OnPCDieEvent: getmapxy(.@mapname$, .@mapx, .@mapy, 0); if(.@mapname$=="guild_vs1-1"){ if(@PRTYPRTY_x) warp @PRTYPRTY_city$,@PRTYPRTY_x,@PRTYPRTY_y; else warp "prontera",156,173; set @PRTYPRTY_city$, 0; set @PRTYPRTY_x, 0; set @PRTYPRTY_y, 0; sleep2 1000; alive; } end; OnCheckWinner1: set .@PP1_Team1_alive, countpartyin("guild_vs1", $PP1_Team1_id); set .@PP1_Team2_alive, countpartyin("guild_vs1", $PP1_Team2_id); if ( .@PP1_Team1_alive==0 && .@PP1_Team2_alive==0 ) goto L_NoWinner1; if ( .@PP1_Team1_alive == 0 ) { //team2 wins stopnpctimer "PARTYVSPARTY_TIMR1"; stopnpctimer "PPTimer1"; if($PP1_Team1_x) warpparty $PP1_Team1_city$,$PP1_Team1_x,$PP1_Team1_y,$PP1_Team1_id; else warpparty "prontera",156,173,$PP1_Team1_id; if (getpartymembercount($PP1_Team2_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP1_Team2_id; else warpparty "prontera",156,173,$PP1_Team2_id; //they cheated //declare winner mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP1_Team2_id)+" defeated "+getpartyname($PP1_Team1_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart1"; }else if ( .@PP1_Team2_alive == 0){ //team1 wins stopnpctimer "PARTYVSPARTY_TIMR1"; stopnpctimer "PPTimer1"; if($PP1_Team2_x) warpparty $PP1_Team2_city$,$PP1_Team2_x,$PP1_Team2_y,$PP1_Team2_id; else warpparty "prontera",156,173,$PP1_Team2_id; if (getpartymembercount($PP1_Team1_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP1_Team1_id; else warpparty "prontera",156,173,$PP1_Team1_id; //they cheated //declare winner mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP1_Team1_id)+" defeated "+getpartyname($PP1_Team2_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart1"; }else{ initnpctimer "PARTYVSPARTY_TIMR1"; } end; L_NoWinner1: stopnpctimer "PARTYVSPARTY_TIMR1"; stopnpctimer "PPTimer1"; mapannounce "arena_room", "The 3vs3 fight between party " +getpartyname($PP1_Team1_id)+" and "+getpartyname($PP1_Team2_id)+" was a draw!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart1"; end; OnCheckWinner2: set .@PP2_Team1_alive, countpartyin("guild_vs1-1", $PP2_Team1_id); set .@PP2_Team2_alive, countpartyin("guild_vs1-1", $PP2_Team2_id); if ( .@PP2_Team1_alive==0 && .@PP2_Team2_alive==0 ) goto L_NoWinner2; if ( .@PP2_Team1_alive == 0 ) { //team2 wins stopnpctimer "PARTYVSPARTY_TIMR2"; stopnpctimer "PPTimer2"; if($PP2_Team1_x) warpparty $PP2_Team1_city$,$PP2_Team1_x,$PP2_Team1_y,$PP2_Team1_id; else warpparty "prontera",156,173,$PP2_Team1_id; if (getpartymembercount($PP2_Team2_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP2_Team2_id; else warpparty "prontera",156,173,$PP2_Team2_id; //they cheated //declare winner mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP2_Team2_id)+" defeated "+getpartyname($PP2_Team1_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart2"; }else if ( .@PP2_Team2_alive == 0){ //team1 wins stopnpctimer "PARTYVSPARTY_TIMR2"; stopnpctimer "PPTimer2"; if($PP2_Team2_x) warpparty $PP2_Team2_city$,$PP2_Team2_x,$PP2_Team2_y,$PP2_Team2_id; else warpparty "prontera",156,173,$PP2_Team2_id; if (getpartymembercount($PP2_Team1_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP2_Team1_id; else warpparty "prontera",156,173,$PP2_Team1_id; //they cheated //declare winner mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP2_Team1_id)+" defeated "+getpartyname($PP2_Team2_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart2"; }else{ initnpctimer "PARTYVSPARTY_TIMR2"; } end; L_NoWinner2: stopnpctimer "PARTYVSPARTY_TIMR2"; stopnpctimer "PPTimer2"; mapannounce "arena_room", "The 3vs3 fight between party " +getpartyname($PP2_Team1_id)+" and "+getpartyname($PP2_Team2_id)+" was a draw!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart2"; end; } // // Prize NPC // lhz_cube.gat,124,74,3 script winnerPrize#3vs3 818,2,2,{ sc_end SC_ALL; mes "[Winner Prize]"; mes "Congratulations, you're the winners! Here's your prize ~ "; next; getitem 22555,1; percentheal 100,100; if(@PRTYPRTY_x) warp @PRTYPRTY_city$,@PRTYPRTY_x,@PRTYPRTY_y; else warp "prontera",156,173; set @PRTYPRTY_city$, 0; set @PRTYPRTY_x, 0; set @PRTYPRTY_y, 0; end; }
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