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Posted

What about you guys changing all leftover numeric values into constants, like skill names in item_db for better reading? If you guys want I can do it and provide a diff to be commited

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Posted (edited)

What about you guys changing all leftover numeric values into constants, like skill names in item_db for better reading? If you guys want I can do it and provide a diff to be commited

+1 :)

Edited by kyeme
Posted

Thx EvilPuncker, I always forget.

Looks good at first sight but I'll need to try it properly before commit it so probably this weekend it'll be done, or if someone wanna do it feel free.

Anyway thx EP =)

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Posted

So I looked the patch EvilPunker and there some issues :

script error on db/re/item_db.txt line 1053

parse_callfunc: not enough arguments, expected ','

* 1053 : { bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bVariableCastrate,"'M'O_EXTREMITYFIST",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0; }

This is due to " " quote, since you using them for the skill name you breaking the quote thus generating an error on autobonus.

Then another more important error is that right now not all bonus can support skill name, just a few do the resolution to skillid.

So that was just to give you some feedback, I'll work on it.

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