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[Answered] high asura damage, is this normal?


McNeri

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Super high damage of asura but my server max level was 99/70:(

post-1785-0-98278300-1348966047_thumb.jpg

And this my renewal.h

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_
/**
* rAthena configuration file (http://rathena.org)
* For detailed guidance on these check http://rathena.org/wiki/SRC/config/
**/
/**
* @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
**/
/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
//#define RENEWAL
/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
//#define RENEWAL_CAST
/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
//#define RENEWAL_DROP
/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_EXP
/// renewal level modifier on damage
/// (disable by commenting the line)
///
/// leave this line to enable renewal base level modifier on skill damage (selected skills only)
//#define RENEWAL_LVDMG
/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
///  - damage is NOT increased by 400%
///  - it does NOT affect grimtooth
///  - weapon and status ATK are increased
//#define RENEWAL_EDP
/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
//#define RENEWAL_ASPD
#endif // _CONFIG_RENEWAL_H_

Edited by Emistry
Please use [CODEBOX] or Attachments for long contents.
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can you show us your player stats, and equipments?

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isnt that is normal ?

some player even can boost the asura to 100k ~ 130k above normally ...

with extra buff and trick....they can even reach 1m damage...

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I believe that is normal, back on iRO before trans were released my friends monk would kill moonlight flower with a single asura (lex'd of course, but still it was very high damage)

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HERE:

post-1785-0-50241800-1348969120_thumb.jpg

And 300k damage to mvp

renewal is a high damage than pre-re?

that is normal even if my server max level is 99/70?:)

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Nth wrong, I guess you can reach 400k if you wore Carga Mace + 7 instead.

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SOLVED

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So it was a bug?

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