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custom pet attack


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Posted (edited)

3820,Koom,Koom,25008,26008,0,537,100,1000,100,0,1000,0,2000,400,1,0,10000,10000,800,{ petloot 10; },{}

my custom pet. already set 100%. why it's still stand there?

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[/media] Edited by manabeast

10 answers to this question

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Posted

trunk/conf/battle/pet.conf

// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
pet_attack_support: no

// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
pet_damage_support: no

// Rate at which a pet will support it's owner in battle. (Note 2)
// Affects pet_attack_support & pet_damage_support.
pet_support_rate: 100

  • Upvote 1
Posted (edited)

If you look at his video he has no pet accessory equiped. I really think that is his problem also.

Set your pet.conf files to this:

// Does the pet need its equipment before it does its skill? (Note 1)
pet_equip_required: no

// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
pet_damage_support: yes

// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
pet_attack_support: yes

// Whether or not the pet's will use skills. (Note 1)
// Note: Offensive pet skills need at least pet_attack_support or
// pet_damage_support to work (they trigger while the pet is attacking).
pet_status_support: yes

Peopleperson49

Edited: Removed double paste.

Edited by peopleperson49
Posted

One more thing you really might want to consider. Set this to no and it will make monsters attack your spawned monsters/pets instead of you. When your spawned/pet attacks them it will not turn on you.

Peopleperson49

monster.conf

// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself?
// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists
retaliate_to_master: yes

Posted

Keep in mind it was intended for summons/slaves and not pets. But on my server it works for some pets and not others. Summons have hp and can be killed. My pets were attacked but never killed. It kind of was an exploit since it was like an invincable tank, but a lot of mobs can change targets so weaker chars just die anyway. I also have custom mercensaries that look and work just like players so that sysem might be messing with how they work, but I don't think so.

Peopleperson49

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