vijay30393 Posted September 22, 2012 Posted September 22, 2012 Problem with Dangerous Soul Collect(Hyper sprite) Dangerous Soul Collect(Hyper sprite) will be casting if also i have 5 sprite's with me. I need a code where the Dangerous Soul Collect(Hyper sprite) should not cast if i have 5 sprite's with me. Could any one help me with the code, please leave a msg down, tanking you. Quote
Bin4ry Posted September 22, 2012 Posted September 22, 2012 Are you using Raising Dragon which allows you to have 15 spirits? Quote
Emistry Posted September 22, 2012 Posted September 22, 2012 not sure about this..but you can try... trunk/src/map/skill.c case CH_SOULCOLLECT: if(sd && sd->spiritball < 5) { <------------------------------------------- int limit = 5; if( sd->sc.data[sC_RAISINGDRAGON] ) limit += sd->sc.data[sC_RAISINGDRAGON]->val1; clif_skill_nodamage(src,bl,skillid,skilllv,1); for (i = 0; i < limit; i++) pc_addspiritball(sd,skill_get_time(skillid,skilllv),limit); } break; Quote
vijay30393 Posted September 22, 2012 Author Posted September 22, 2012 Emistry i added it, but still its using the same skill even after i have 5 spirt's with me. @drristan nup, im just using Dangerous Soul Collect(Hyper sprite). Quote
Question
vijay30393
Problem with Dangerous Soul Collect(Hyper sprite)
Dangerous Soul Collect(Hyper sprite) will be casting if also i have 5 sprite's with me.
I need a code where the Dangerous Soul Collect(Hyper sprite) should not cast if i have 5 sprite's with me.
Could any one help me with the code, please leave a msg down, tanking you.
3 answers to this question
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