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Problem with Dangerous Soul Collect(Hyper sprite)


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Problem with Dangerous Soul Collect(Hyper sprite)

Dangerous Soul Collect(Hyper sprite) will be casting if also i have 5 sprite's with me.

I need a code where the Dangerous Soul Collect(Hyper sprite) should not cast if i have 5 sprite's with me.

Could any one help me with the code, please leave a msg down, tanking you. :)

3 answers to this question

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Posted

not sure about this..but you can try...

trunk/src/map/skill.c

case CH_SOULCOLLECT:
 if(sd && sd->spiritball < 5) {	  <-------------------------------------------
  int limit = 5;
  if( sd->sc.data[sC_RAISINGDRAGON] )
limit += sd->sc.data[sC_RAISINGDRAGON]->val1;
  clif_skill_nodamage(src,bl,skillid,skilllv,1);
  for (i = 0; i < limit; i++)
pc_addspiritball(sd,skill_get_time(skillid,skilllv),limit);
 }
 break;

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