HristDead Posted September 13, 2012 Group: Members Topic Count: 66 Topics Per Day: 0.01 Content Count: 167 Reputation: 2 Joined: 08/01/12 Last Seen: October 9, 2019 Share Posted September 13, 2012 Title pretty much explains it. From what i remember this skill should be enabled by default for every class, without having to spend skill points. It's there in the skill_tree, but the problem is that in-game it asks me to spend points on it. How can I have them without having to put points? thanks! Quote Link to comment Share on other sites More sharing options...
Euphy Posted September 13, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted September 13, 2012 OnPCLoginEvent: if (getskilllv("MC_INCCARRY") < 10) skill "MC_INCCARRY",10,0; end; Quote Link to comment Share on other sites More sharing options...
HristDead Posted September 14, 2012 Group: Members Topic Count: 66 Topics Per Day: 0.01 Content Count: 167 Reputation: 2 Joined: 08/01/12 Last Seen: October 9, 2019 Author Share Posted September 14, 2012 (edited) What if I only want it to work up til level 1? do I change it like this? OnPCLoginEvent: if (getskilllv("MC_INCCARRY") < 1) skill "MC_INCCARRY",1,0; end; Will that not cause trouble for the merchant class, since their max level enlarge weight limit is 10? Edited September 14, 2012 by HristDead Quote Link to comment Share on other sites More sharing options...
Emistry Posted September 14, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2370 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted September 14, 2012 you mean like this ? if ( getskilllv("MC_INCCARRY") < 1 && BaseClass != Job_Merchant ){ this script will not work for merchant class... Quote Link to comment Share on other sites More sharing options...
Euphy Posted September 14, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted September 14, 2012 My code would be fine, as it only gives the skill if you're under the specified level. Quote Link to comment Share on other sites More sharing options...
manabeast Posted September 15, 2012 Group: Members Topic Count: 138 Topics Per Day: 0.03 Content Count: 835 Reputation: 25 Joined: 11/22/11 Last Seen: December 4, 2012 Share Posted September 15, 2012 i direct disable this skill @.@" but player still can add skill point on it. it's kinda unbalance. player inventory can become very very larges. i also want to know how to make it's cannot be add skill. max lv1. Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted September 17, 2012 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted September 17, 2012 Edit your re\skill_db.txt 36,0,0,0,0,0,0,1,0,no,0,0,0,none,0, MC_INCCARRY,Enlarge Weight Limit Quote Link to comment Share on other sites More sharing options...
Question
HristDead
Title pretty much explains it.
From what i remember this skill should be enabled by default for every class, without having to spend skill points.
It's there in the skill_tree, but the problem is that in-game it asks me to spend points on it.
How can I have them without having to put points? thanks!
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