HristDead Posted September 13, 2012 Posted September 13, 2012 Title pretty much explains it. From what i remember this skill should be enabled by default for every class, without having to spend skill points. It's there in the skill_tree, but the problem is that in-game it asks me to spend points on it. How can I have them without having to put points? thanks! Quote
Euphy Posted September 13, 2012 Posted September 13, 2012 OnPCLoginEvent: if (getskilllv("MC_INCCARRY") < 10) skill "MC_INCCARRY",10,0; end; Quote
HristDead Posted September 14, 2012 Author Posted September 14, 2012 (edited) What if I only want it to work up til level 1? do I change it like this? OnPCLoginEvent: if (getskilllv("MC_INCCARRY") < 1) skill "MC_INCCARRY",1,0; end; Will that not cause trouble for the merchant class, since their max level enlarge weight limit is 10? Edited September 14, 2012 by HristDead Quote
Emistry Posted September 14, 2012 Posted September 14, 2012 you mean like this ? if ( getskilllv("MC_INCCARRY") < 1 && BaseClass != Job_Merchant ){ this script will not work for merchant class... Quote
Euphy Posted September 14, 2012 Posted September 14, 2012 My code would be fine, as it only gives the skill if you're under the specified level. Quote
manabeast Posted September 15, 2012 Posted September 15, 2012 i direct disable this skill @.@" but player still can add skill point on it. it's kinda unbalance. player inventory can become very very larges. i also want to know how to make it's cannot be add skill. max lv1. Quote
nanakiwurtz Posted September 17, 2012 Posted September 17, 2012 Edit your re\skill_db.txt 36,0,0,0,0,0,0,1,0,no,0,0,0,none,0, MC_INCCARRY,Enlarge Weight Limit Quote
Question
HristDead
Title pretty much explains it.
From what i remember this skill should be enabled by default for every class, without having to spend skill points.
It's there in the skill_tree, but the problem is that in-game it asks me to spend points on it.
How can I have them without having to put points? thanks!
6 answers to this question
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