Seraph Sephiroth Posted September 5, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 51 Reputation: 3 Joined: 06/12/12 Last Seen: February 15, 2013 Share Posted September 5, 2012 Does anyone know where I can find the texture or process that controls it (I'm referring to player HP bar color)? I've browsed through the grf files, and they don't seem to contain anything related to that, nor could I find anything in the lua/lub files containing this. Quote Link to comment Share on other sites More sharing options...
GreenBox Posted September 5, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 303 Reputation: 101 Joined: 11/13/11 Last Seen: October 11, 2023 Share Posted September 5, 2012 The color is hardcoded in the client, you can try yo search for it with help of some disassembler and create a diff for it. 1 Quote Link to comment Share on other sites More sharing options...
Judas Posted September 5, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted September 5, 2012 yep that how I would do it Quote Link to comment Share on other sites More sharing options...
Seraph Sephiroth Posted September 7, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 51 Reputation: 3 Joined: 06/12/12 Last Seen: February 15, 2013 Author Share Posted September 7, 2012 I speculated that it would indeed be hardcoded in the client, so thanks for confirming that. I'll look into disassembling the client then. Quote Link to comment Share on other sites More sharing options...
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Seraph Sephiroth
Does anyone know where I can find the texture or process that controls it (I'm referring to player HP bar color)?
I've browsed through the grf files, and they don't seem to contain anything related to that, nor could I find anything
in the lua/lub files containing this.
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