i wonder if anyone can help me modified this scripts of mine to detect when the player already trans job or baby advance job max lvl 255 and job lvl 50 or above the npc will point them to a chain quest npc for them to do their job change quest to be third jobs.
prontera,153,193,6 script Job Master 808,{
mes "^ff0000[Job Master]^000000";
if(Upper == 1 && Class >= Job_Lord_Knight) goto L_noReq;
if(SkillPoint != 0){
mes "I'm sorry, please use up all your skill points before changing jobs";
mes "Please come again soon!";
close;
}
if(JobLevel < 10) goto L_LvError;
switch(Class){
case Job_Novice_High:
case Job_Baby:
case Job_Novice:
skill 142,1,0;
skill 143,1,0;
mes "Welcome, please select the job you wish to change into";
if(lastJob != 0 && Class == Job_Novice_High){
switch(lastJob){
case Job_Knight:
case Job_Crusader:
set @target_job, Job_Swordman_High;
break;
case Job_Monk:
case Job_Priest:
set @target_job, Job_Acolyte_High;
break;
case Job_Alchemist:
case Job_Blacksmith:
set @target_job, Job_Merchant_High;
break;
case Job_Rogue:
case Job_Assassin:
set @target_job, Job_Thief_High;
break;
case Job_Wizard:
case Job_Sage:
set @target_job, Job_Mage_High;
break;
case Job_Hunter:
case Job_Bard:
case Job_Dancer:
set @target_job, Job_Archer_High;
break;
}
} else {
switch(select("Swordsman","Mage","Archer","Acolyte","Merchant","Thief",
"Super Novice","Taekwon","Gunslinger","Ninja")){
case 7:
if(Class == Job_Novice_High) goto L_noReq;
if($@JC_SupNovM > BaseLevel) goto L_BvError;
if(Upper == 2)
set @target_job, Job_Super_Baby;
else
set @target_job, Job_SuperNovice;
break;
case 8:
if(Class == Job_Novice_High) goto L_noReq;
if(Upper == 2) goto L_noReq;
set @target_job, Job_Taekwon;
break;
case 9:
case 10:
if(Class == Job_Novice_High || Upper == 2) goto L_noReq;
set @target_job, @menu + 15;
break;
default:
set @target_job, @menu;
if(Class == Job_Novice_High) set @target_job, @target_job + 4001;
break;
}
}
mes "Are you sure you want to change to " + JobName(@target_job) + "?";
if(select("No","Yes") == 2){
callfunc "Job_Change", @target_job;
if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) {
callfunc "F_ClearJobVar";
} else {
if($@JC_Plat) goto L_GivePlat;
}
}
close;
break;
default:
if(JobLevel < $@JC_MinimumJB) goto L_LvError;
deletearray @job_opt, getarraysize(@job_opt);
if(Class < Job_Knight || Class == Job_Taekwon || (Class > Job_Baby && Class < Job_Baby_Knight) || (Class > Job_Novice_High && Class < Job_Lord_Knight)){
if(lastJob != 0){
set @target_job, lastJob + 4001;
} else {
switch(Class){
case Job_Swordman_High:
case Job_Baby_Swordman:
case Job_Swordman:
set @job_opt[0], Job_Knight;
set @job_opt[1], Job_Crusader;
break;
case Job_Mage_High:
case Job_Baby_Mage:
case Job_Mage:
set @job_opt[0], Job_Wizard;
set @job_opt[1], Job_Sage;
break;
case Job_Archer_High:
case Job_Baby_Archer:
case Job_Archer:
set @job_opt[0], Job_Hunter;
if(Sex == 0)
set @job_opt[1], Job_Dancer;
else
set @job_opt[1], Job_Bard;
break;
case Job_Acolyte_High:
case Job_Baby_Acolyte:
case Job_Acolyte:
set @job_opt[0], Job_Priest;
set @job_opt[1], Job_Monk;
break;
case Job_Merchant_High:
case Job_Baby_Merchant:
case Job_Merchant:
set @job_opt[0], Job_Blacksmith;
set @job_opt[1], Job_Alchemist;
break;
case Job_Thief_High:
case Job_Baby_Thief:
case Job_Thief:
set @job_opt[0], Job_Assassin;
set @job_opt[1], Job_Rogue;
break;
default:
set @job_opt[0], Job_Star_Gladiator;
set @job_opt[1], Job_Soul_Linker;
break;
}
mes "Welcome, please select the job you wish to change into";
set @target_job, @job_opt[select(JobName(@job_opt[0]), JobName(@job_opt[1]))-1];
if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001;
}
mes "Are you sure you want to change to " + JobName(@target_job) + "?";
if(select("No","Yes")==2){
callfunc "Job_Change", @target_job;
if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) {
callfunc "F_ClearJobVar";
} else {
if($@JC_Plat) goto L_GivePlat;
}
}
close;
}
if(checkfalcon() || checkcart() || checkriding()) goto L_remove;
if((Class >=Job_Knight) && (Class <=Job_Crusader2)){
mes "Do you want to be reborn?";
mes "But it will cost you 250,000 Zeny.";
if(select("Yes","No")==1){
if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh;
if(Zeny < 250000) {
next;
mes "^ff0000[Job Master]^000000";
mes "You don't have enouch Zeny.";
close;
}
set lastJob, Class;
if(Class == Job_Knight2){
set lastJob, Job_Knight;
} else {
if(Class == Job_Crusader2){
set lastJob, Job_Crusader;
}
}
set Zeny,Zeny - 250000;
jobchange Job_Novice_High;
resetlvl(1);
skill 142,1,0;
skill 143,1,0;
}
close;
}
}
mes "I'm sorry, there are no further classes for your job.";
close;
L_GivePlat:
if (BaseClass==Job_SuperNovice) goto L_sSuperN;
if (BaseClass==Job_Swordman) goto L_sSword;
if (BaseClass==Job_Mage) goto L_sMage;
if (BaseClass==Job_Archer) goto L_sArcher;
if (BaseClass==Job_Acolyte) goto L_sAcolyte;
if (BaseClass==Job_Merchant) goto L_sMerchant;
if (BaseClass==Job_Thief) goto L_sThief;
close;
L_sSuperN:
skill 142,1,0;
close;
L_sSword:
skill 142,1,0;
skill 144,1,0;
skill 145,1,0;
skill 146,1,0;
close;
L_sMage:
skill 142,1,0;
skill 157,1,0;
close;
L_sArcher:
skill 142,1,0;
skill 147,1,0;
skill 148,1,0;
close;
L_sAcolyte:
skill 142,1,0;
skill 156,1,0;
close;
L_sMerchant:
skill 142,1,0;
skill 153,1,0;
skill 154,1,0;
skill 155,1,0;
close;
L_sThief:
skill 142,1,0;
skill 149,1,0;
skill 150,1,0;
skill 151,1,0;
skill 152,1,0;
close;
L_cantCh:
mes "I'm sorry, you do not meet the requirements to change";
mes "Please come again soon!";
close;
L_LvError:
mes "I'm sorry, you do not seem to have enough Job Levels";
mes "Please come again soon!";
close;
L_BvError:
mes "I'm sorry, you do not seem to have enough Base Levels";
mes "Please come again soon!";
close;
L_noReq:
mes "I'm sorry, you do not meet the requirements to change";
mes "Please come again soon!";
close;
L_remove:
mes "Please remove your cart,falcon or peco";
mes "Please come again soon!";
close;
OnInit:
// Variable Setup
set $@JC_MinimumJB, 40; //Minimum job level for changing between 2nd and advance Class (Default : 40)
set $@JC_Plat, 1; //Give Platinum skills on Jobchange (Default : 1-yes)
set $@JC_SupNovM, 45; //Base Level to change into Super Novice (Default : 45)
end;
}
As for the chain quest can i please have a template like below info:
The job master the above script will point them for example a high priest lvl 99 above and job lvl 50 above to the job chain quest npc to do job change quest to be archbishop.
The above npc will say you can become third job and as for your job please proceed to find "NPC name" at "MAP name""coordinate"
and he will give you chain quest to do your job change to be archbishop.
As for the chain quest npc i would like it to be 3 steps.
1steps) The npc will ask the player to gather items for the npc.
2steps) Once the npc got the item the npc will then again direct the player by telling the player to warp to "NPC name" at "MAP name"&"coordinate" and there the player will talk to a npc that will direct the player to be in waiting room for their turn to be called inside a test their strength room and they have to kill all the monster to pass the test.
3steps) Once they have done the above they will be able to be job change.
Also, Please include cutins for me in the chain quest script, so that i will be able to add cutins from the data.grf regarding the third job cutins >.<.
Note: Sorry i am a very bad scripter that's why i ask for something simple like that...
I'm sorry if i explain it not too clear
Sorry for my bad english..
Looking forwards for the help...
Thanks in Advance
Edited by MelMel Please use [CODEBOX] or Attachment for long contents.
Question
MelMel
Hello Member of Rathena,
i wonder if anyone can help me modified this scripts of mine to detect when the player already trans job or baby advance job max lvl 255 and job lvl 50 or above the npc will point them to a chain quest npc for them to do their job change quest to be third jobs.
As for the chain quest can i please have a template like below info:
The job master the above script will point them for example a high priest lvl 99 above and job lvl 50 above to the job chain quest npc to do job change quest to be archbishop.
The above npc will say you can become third job and as for your job please proceed to find "NPC name" at "MAP name""coordinate"
and he will give you chain quest to do your job change to be archbishop.
As for the chain quest npc i would like it to be 3 steps.
1steps) The npc will ask the player to gather items for the npc.
2steps) Once the npc got the item the npc will then again direct the player by telling the player to warp to "NPC name" at "MAP name"&"coordinate" and there the player will talk to a npc that will direct the player to be in waiting room for their turn to be called inside a test their strength room and they have to kill all the monster to pass the test.
3steps) Once they have done the above they will be able to be job change.
Also, Please include cutins for me in the chain quest script, so that i will be able to add cutins from the data.grf regarding the third job cutins >.<.
Note: Sorry i am a very bad scripter that's why i ask for something simple like that...
I'm sorry if i explain it not too clear
Sorry for my bad english..
Looking forwards for the help...
Thanks in Advance
Edited by MelMelPlease use [CODEBOX] or Attachment for long contents.
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