Jump to content

Recommended Posts

Posted (edited)

We have a problem with HP/SP formula it's not like kro server.

There is some infomation here -> http://rathena.org/b...ray-vs-rathena/

and here -> http://rathena.org/b...panded-classes/

But when I have test with chronus or the patch of Daegaladh I got a difference with some class exemple RK and Meca, it's due to the post balance patch in kro, they have adjust some hp/sp for some classe .

Hope some ppl have good information and we can update to rAthena quickly =)

Maybe those can help

https://docs.google.com/document/d/1xt9HPvtjG-S-HqDYc0oMIH3MGOFksVF8LvL1nbM1ZLw/edit?pli=1

http://forums.warpportal.com/index.php?/topic/61876-december-13-skill-balance-update-patch/

Edited by michieru
Posted

in the end its not a formula. it's cause in kro they uses a fixed bonus table (while we use a generic formula) for each level/class (daegaladh has been working on a similar implementation for rathena)

Posted (edited)

I test the cronus svn and what I can tell is there is a change with Rune Knight, Warlock, Mechanic, Sorcerer & Genetic like the iro patch as said but it's not the same hp in kro I compare cronus to video I found on youtube with all the class and it's look's that chronus have the good table but not for all class they didn't use the new hp table. Maybe we can implement the cronus src and adjust hp for the class who change the formula?

If you need I can make a patch do implement the cronus table.

Edited by michieru
  • 4 weeks later...
Posted (edited)

in the end its not a formula. it's cause in kro they uses a fixed bonus table (while we use a generic formula) for each level/class (daegaladh has been working on a similar implementation for rathena)

They use a generic formula to generate the table... It's not like the exp table, where every level has an arbitrary amount of exp.

Well, if you're going with the fixed table format, it would be nice to include documentation on how the tables can be generated and maybe a new tool to the /src/tool/ folder, so it would still be easy to buff/nerf classes HP and SP while preserving the original increase patterns.

AEGIS probably uses a table only to allow the publishers to modify the values without having to ask for recompiled binaries

Edited by Vianna
  • 9 months later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...