Auryn Posted August 28, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 147 Reputation: 1 Joined: 01/26/12 Last Seen: April 27, 2018 Share Posted August 28, 2012 Here is my problem, I am only getting the first MVP drop when I kill a MVP. For exemple, if I kill RSX 0806, I will get a the normal drops and always, only the yggdrasill berry from MVP drops. If someone could tell me his idea on how to fix it, I would be glad. Quote Link to comment Share on other sites More sharing options...
Emistry Posted August 28, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted August 28, 2012 maybe the other items...the rate is very low ? Quote Link to comment Share on other sites More sharing options...
Auryn Posted August 28, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 147 Reputation: 1 Joined: 01/26/12 Last Seen: April 27, 2018 Author Share Posted August 28, 2012 (edited) In the case of RSX, the drop rate is 100% for the whole three items. Edited August 28, 2012 by Auryn Quote Link to comment Share on other sites More sharing options...
Mystery Posted August 28, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted August 28, 2012 I think it's randomized. Have you tried killing multiple? Or you have and they all give you Ygg berries automatically in your inventory? Quote Link to comment Share on other sites More sharing options...
Auryn Posted August 29, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 147 Reputation: 1 Joined: 01/26/12 Last Seen: April 27, 2018 Author Share Posted August 29, 2012 (edited) I killed a very lot of RSX and I never got the dark blinker. And in the case of Maya, for exemple, I will always get a 1 Carat Diamond as mvp drop. Edited August 29, 2012 by Auryn Quote Link to comment Share on other sites More sharing options...
Emistry Posted August 29, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted August 29, 2012 use @mi check the rate...and show here...... as well as all related drop rate setting.. what svn you are using.. so that we can try reproduce your problem.... Quote Link to comment Share on other sites More sharing options...
Auryn Posted August 29, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 147 Reputation: 1 Joined: 01/26/12 Last Seen: April 27, 2018 Author Share Posted August 29, 2012 (edited) My drop rates are x10, even for MvP drop rates. So, @mi shows up 100% for each MvP items, that are basically 20%. I'm using revision 16550. Here is the councerned part of my drops.conf : // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 1000 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 Whole : // If an item is dropped, does it go stright into the users inventory? (Note 1) item_auto_get: no // How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) flooritem_lifetime: 60000 // Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) item_first_get_time: 3000 // Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after item_first_get_time elapses) item_second_get_time: 1000 // Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after the item_second_get_time elapses) item_third_get_time: 1000 // Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) mvp_item_first_get_time: 10000 // Grace time for the first and second MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_first_get_time elapses) mvp_item_second_get_time: 10000 // Grace time for the first, second and third MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_second_get_time elapses) mvp_item_third_get_time: 2000 // Item drop rates (Note 2) // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 1000 item_rate_common_boss: 1000 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 1000 item_rate_heal_boss: 1000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 1000 item_rate_use_boss: 1000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 1000 item_rate_equip_boss: 1000 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 1000 item_rate_card_boss: 100 item_drop_card_min: 1 item_drop_card_max: 10000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 1000 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 // The rate adjustment for card-granted item drops. item_rate_adddrop: 800 item_drop_add_min: 1 item_drop_add_max: 10000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 500 item_drop_treasure_min: 1 item_drop_treasure_max: 10000 // Use logarithmic drops? (Note 1) // Logarithmic drops scale drop rates in a non-linear fashion using the equation // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: // Y: Original Drop Rate // X: Rate drop modifier (eg: item_rate_equip) // X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // -----+--------------------------------------------------------------- // 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 // 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 // 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 // 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 // 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 // 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 //10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 //20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% //50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% item_logarithmic_drops: no // Can the monster's drop rate become 0? (Note 1) // Default: no (as in official servers). drop_rate0item: no // Makes your LUK value affect drop rates on an absolute basis. // Setting to 100 means each luk adds 0.01% chance to find items // (regardless of item's base drop rate). drops_by_luk: 0 // Makes your LUK value affect drop rates on a relative basis. // Setting to 100 means each luk adds 1% chance to find items // (So at 100 luk, everything will have double chance of dropping). drops_by_luk2: 0 // The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) finding_ore_rate: 100 // Whether or not Marine Spheres and Floras summoned by Alchemist drop items? // This setting has three available values: // 0: Nothing drops. // 1: Only marine spheres drop items. // 2: All alchemist summons drop items. alchemist_summon_reward: 1 // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** // Note: It also announces STEAL skill usage with rare items // 0 = don't show announces at all // 1 = show announces for 0.01% drop chance items // 333 = show announces for 3.33% or lower drop chance items // 10000 = show announces for all items rare_drop_announce: 0 Edited August 29, 2012 by Auryn Please use [CODEBOX] for long contents Quote Link to comment Share on other sites More sharing options...
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Auryn
Here is my problem, I am only getting the first MVP drop when I kill a MVP.
For exemple, if I kill RSX 0806, I will get a the normal drops and always, only the yggdrasill berry from MVP drops.
If someone could tell me his idea on how to fix it, I would be glad.
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