Hercules Posted August 24, 2012 Posted August 24, 2012 I want to make an item that each time he/she attacks on a demihuman his/her ATK will increase by 6%. What will i put on item_db2? Quote
Emistry Posted August 24, 2012 Posted August 24, 2012 (edited) bonus2 bAddRace,7,6; LOL...thx EvilPuncker for remind... bonus2 bAddRace,n,x; +x% physical damage against race n n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster Edited August 24, 2012 by Emistry Quote
Peopleperson49 Posted August 25, 2012 Posted August 25, 2012 I might have read it wrong but is SkyPirate asking for it to increase by 6% each time you attack? Therefore after 6 hits you would now be doing 36% more damage. Using bonus2 bAddRace would only increase it by 6% once against the designated race. Peopleperson49 Quote
Hercules Posted August 25, 2012 Author Posted August 25, 2012 (edited) I might have read it wrong but is SkyPirate asking for it to increase by 6% each time you attack? Therefore after 6 hits you would now be doing 36% more damage. Using bonus2 bAddRace would only increase it by 6% once against the designated race. Peopleperson49 no,sir emistry is right That was not i meant, But thanks anyway for caring!! Edited August 25, 2012 by SkyPirate Quote
Peopleperson49 Posted August 25, 2012 Posted August 25, 2012 No problem I just read each time he/she attacks and I have seen similar requests before. Have a nice day. In case you don't know there is a document that breaks down all those commands for you called trunk/doc/item_bonus.txt. You can just search for anything you need when it comes to items bonuses. Peopleperson49 Quote
Question
Hercules
I want to make an item that each time he/she attacks on a demihuman his/her ATK will increase by 6%.
What will i put on item_db2?
5 answers to this question
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