patr3k Posted August 20, 2012 Group: Members Topic Count: 104 Topics Per Day: 0.02 Content Count: 257 Reputation: 7 Joined: 03/12/12 Last Seen: May 31, 2014 Share Posted August 20, 2012 what is the right tab for this script /-------------------------------------------------- prontera,156,167,0 warp poringevent 2,2,poring_w01,106,129 //-------------------------------------------------- poring_w01,100,127,4 script Poring Catcher#evnt2 715,{ //-------------------------------------------------- Quote Link to comment Share on other sites More sharing options...
Emistry Posted August 20, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2371 Joined: 10/28/11 Last Seen: Thursday at 03:04 PM Share Posted August 20, 2012 Define a warp point <from map name>,<fromX>,<fromY>,<facing>%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to map name>,<toX>,<toY> Define an NPC object <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,{<code>} Quote Link to comment Share on other sites More sharing options...
patr3k Posted August 20, 2012 Group: Members Topic Count: 104 Topics Per Day: 0.02 Content Count: 257 Reputation: 7 Joined: 03/12/12 Last Seen: May 31, 2014 Author Share Posted August 20, 2012 thanks Quote Link to comment Share on other sites More sharing options...
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patr3k
what is the right tab for this script
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