Jump to content
  • 0

help with woe setter!


Lord Ganja

Question


  • Group:  Members
  • Topic Count:  141
  • Topics Per Day:  0.03
  • Content Count:  444
  • Reputation:   22
  • Joined:  06/18/12
  • Last Seen:  

Hello, I'm currently using the WoE Time Setter v3 by [GM]Xeon..

my problem is when the woe starts, all of the castles can be conquered. even when I only set one castle for that day..

all of them got an emperium waiting to be destoryed.. In short all of them are active. but when click the woe setter, it only shows active castle on the castle that I set for that day.. It even broadcasts only one castle that is active. but when I go to the different locations of the emperium for each castle. All of them got an emperium...

can anyone help me?

heres the script: http://pastebin.com/5ST5yjvA

Edited by iamken
Link to comment
Share on other sites

5 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  25
  • Topics Per Day:  0.01
  • Content Count:  198
  • Reputation:   47
  • Joined:  08/01/12
  • Last Seen:  

do you mean, all castles are active during woe time? even if you (GM) conquered other castles that are not in your woe schedule script?

did you already comment the "npc: npc/guild/agit_controller.txt " inside npc/scripts_guild.conf ? cuz i think that script got it's own woe_controller, i guess.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  45
  • Topics Per Day:  0.01
  • Content Count:  715
  • Reputation:   84
  • Joined:  01/05/12
  • Last Seen:  

Hello, I'm currently using the WoE Time Setter v3 by [GM]Xeon..

my problem is when the woe starts, all of the castles can be conquered. even when I only set one castle for that day..

all of them got an emperium waiting to be destoryed.. In short all of them are active. but when click the woe setter, it only shows active castle on the castle that I set for that day.. It even broadcasts only one castle that is active. but when I go to the different locations of the emperium for each castle. All of them got an emperium...

can anyone help me?

heres the script: http://pastebin.com/5ST5yjvA

Try to use the Default woe setter. Currently the default woe setter is the script of Euphy from here and here for the script

[Note]: If youre using the default woe setter please disable this in your npc/scripts_guild.conf

npc: npc/guild/agit_controller.txt 
npc: npc/guild2/agit_start_se.txt

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  141
  • Topics Per Day:  0.03
  • Content Count:  444
  • Reputation:   22
  • Joined:  06/18/12
  • Last Seen:  

do you mean, all castles are active during woe time? even if you (GM) conquered other castles that are not in your woe schedule script?

did you already comment the "npc: npc/guild/agit_controller.txt " inside npc/scripts_guild.conf ? cuz i think that script got it's own woe_controller, i guess.

Yes, that's what I meant.. I think this is the problem. I didn't comment the agit_controller.txt..

Thanks Santino!

Hello, I'm currently using the WoE Time Setter v3 by [GM]Xeon..

my problem is when the woe starts, all of the castles can be conquered. even when I only set one castle for that day..

all of them got an emperium waiting to be destoryed.. In short all of them are active. but when click the woe setter, it only shows active castle on the castle that I set for that day.. It even broadcasts only one castle that is active. but when I go to the different locations of the emperium for each castle. All of them got an emperium...

can anyone help me?

heres the script: http://pastebin.com/5ST5yjvA

Try to use the Default woe setter. Currently the default woe setter is the script of Euphy from here and here for the script

[Note]: If youre using the default woe setter please disable this in your npc/scripts_guild.conf

npc: npc/guild/agit_controller.txt
npc: npc/guild2/agit_start_se.txt

Thank you Lelouch vi Britannia! I'm going to try if it still doesn't work..

EDIT:

I tried to disable these

npc: npc/guild/agit_controller.txt

npc: npc/guild2/agit_start_se.txt

but still it doesn't seems to work.

then I tried using Euphys script but I got this error

script error on npc/guild/woesetter.txt line 52
	  parse line: expect command, missing function name or calling undeclared function
	  52 :		 'f'reeloop(1);

Edited by iamken
Link to comment
Share on other sites


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10018
  • Reputation:   2369
  • Joined:  10/28/11
  • Last Seen:  

Euphy Woe Script is only rAthen here..

the eA compatible one you can find here

http://eathena.ws/forum/topic/78-euphys-woe-controller/

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  141
  • Topics Per Day:  0.03
  • Content Count:  444
  • Reputation:   22
  • Joined:  06/18/12
  • Last Seen:  

Thank you Emistry.. But I still got problem with your script..

Check this please http://eathena.ws/forum/topic/78-euphys-woe-controller/page__st__20#entry1935

SOLVED! Thanks to all who helped me..

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...