When I character dies and returns back their save point their SP bar is refilled instead of being at 1SP per the conf/battle/player.conf. I have tested this over and over again with the same result and had non-gm players do the same. I could just adjust this in the source files, however, I would like actually to fix it instead of just putting a band-aid on it! My version is 16600.
Peopleperson49
// The amount of SP a player will respawn with, 0 is default.
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
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Peopleperson49
When I character dies and returns back their save point their SP bar is refilled instead of being at 1SP per the conf/battle/player.conf. I have tested this over and over again with the same result and had non-gm players do the same. I could just adjust this in the source files, however, I would like actually to fix it instead of just putting a band-aid on it! My version is 16600.
Peopleperson49
// The amount of SP a player will respawn with, 0 is default.
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
restart_sp_rate: 0
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