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EXTREMITYFIST


sevenrosuport

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How do I use for when the player MO_EXTREMITYFIST the sp does not heal for 10 seconds using the same potion.

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src > map > skill.c

find:

if(unit_walktoxy(src, dx, dy, 2) && ud) {
//Increase can't walk delay to not alter your walk path
ud->canmove_tick = tick;
speed = status_get_speed(src);
for (i = 0; i < ud->walkpath.path_len; i ++)
{
if(ud->walkpath.path[i]&1)
ud->canmove_tick+=7*speed/5;
else
ud->canmove_tick+=speed;
}
}
}

add below:

if( sd && skillid == MO_EXTREMITYFIST)//[og2]
{
sd->canuseitem_tick = tick + 10000;//og2
}
break;

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@spyra thx but this block all use item. what sevenrosuport want is to bloking sp regeneration by potion for 10 sec

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no poting at all for 10s outch that gonna hurt.

For what you asked sevenrosuport is quite the same but you'll need to differentiate wich item give sp.

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No problem,

@micheru:

I don't really see the difference, what's the difference from not using any healing items for 10 seconds.

Are you going to change your coat? your garmet? your helm? what difference does it make? you still have no SP, So you can't do anything.

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but the difference would be too great in src, if only for SP.

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if you block every item then when you asura and want to get some life you can't for 10sec. That could be a big problem in pvp xD

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That's the point, Asura is a very powerful skill, one that should have item disable after its use. If not, you could just ASURA+Healing Item, then do again. Not a fair play, I tell you this from my experience playing and not only that but also as game moderator.

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Well it's just a bug step preventing hp and sp pot for 10s after azura then "just" sp. (actually you block all item like that wich mean no BoS, no green pot etc etc.. The most noticable still hp but it do implie way more.

As michieru said this will be quite annoying in pvp, bg, woe. Preventing sp poting is like putting a soft skill cooldown on azura unless you're in a team with a prof or something giving you sp back in that time. Wich I consider quite good for balance and team incitement. But also forbid hp potting is like sending them to certain death...

The sp one is quite official since it's on a kro maj but you'll probably have trouble with your champ population for the rest.

Now if you said it's fine is up to you I don't mind much (it was just not what u ask in 1st request).

To do this I specified a new item type for my sp healing item and prevent them being used.

Otherwise you'll need to read their script which then yes will probably a huge slowdown for server execution. (read script for each item.. the best way will probably to cache them when being parsed).

Those are just the pretty way for player so they won't lose item.

You could just add something in status_heal to prevent healing sp when we had SC_EXTREMITYFIST for less then 10s. (that quite an easy one, but they'll lose their item while not regenating sp).

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I remember the official GFist behaviour since 06/22/2011 Maintenance has been adjusted

- 아수라 패황권과 애시드 데몬스트레이션의 스킬 밸런스가 조정됩니다.

 -> 아수라패황권 사용 후 10초간 SP회복불가 디메리트가 추가되었습니다.

 -> 애시드 데몬스트레이션의 타겟의 VIT관련 공식이 소폭 수정되었습니다.

- GFist & Acid Bomb skill balance

-> After casting G Fist, cannot recover SP for 10 seconds.

-> VIT formula is changed a little bit.

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