PapaZola Posted August 10, 2012 Group: Members Topic Count: 318 Topics Per Day: 0.07 Content Count: 925 Reputation: 33 Joined: 12/05/11 Last Seen: September 20, 2023 Share Posted August 10, 2012 i like to make cross impact damage stack if used edp i already make like this #else case AS_SONICBLOW: case ASC_BREAKER: case GC_COUNTERSLASH: case GC_CROSSIMPACT: but when i used EDP skill the damage still up i like to make edp no effect for cross impact skill Quote Link to comment Share on other sites More sharing options...
Mystery Posted August 10, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted August 10, 2012 If you want EDP to not efect cross impact, remove GC_CRSSIMPACT from the list if( sc->data[sC_EDP] ){ // FIX ME: Should Rolling Cutter be affected by EDP? switch(skill_num){ case AS_SPLASHER: case AS_VENOMKNIFE: case AS_GRIMTOOTH: case GC_ROLLINGCUTTER: break; #ifndef RENEWAL_EDP case ASC_BREAKER: case ASC_METEORASSAULT: break; #else case AS_SONICBLOW: case ASC_BREAKER: case GC_COUNTERSLASH: ATK_RATE(50); // only modifier is halved but still benefit with the damage bonus break; #endif default: Quote Link to comment Share on other sites More sharing options...
PapaZola Posted August 10, 2012 Group: Members Topic Count: 318 Topics Per Day: 0.07 Content Count: 925 Reputation: 33 Joined: 12/05/11 Last Seen: September 20, 2023 Author Share Posted August 10, 2012 i already change it but not used edp 7k when click edp 20k Quote Link to comment Share on other sites More sharing options...
Lighta Posted August 10, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 737 Reputation: 216 Joined: 11/29/11 Last Seen: December 20, 2020 Share Posted August 10, 2012 Did you get what this switch was doing ?? If you want EDP to have no effect in cross impact you have to ADD it ! by default (so when nothing said) we add val3 atk. (you should add it near the 1st case where there is just break following. Here should fix it : if( sc->data[sC_EDP] ){ // FIX ME: Should Rolling Cutter be affected by EDP? switch(skill_num){ case AS_SPLASHER: case AS_VENOMKNIFE: case AS_GRIMTOOTH: case GC_ROLLINGCUTTER: case GC_CROSSIMPACT: break; //the previous skills wont be affected by edp #ifndef RENEWAL_EDP case ASC_BREAKER: case ASC_METEORASSAULT: break; #else case AS_SONICBLOW: case ASC_BREAKER: case GC_COUNTERSLASH: ATK_RATE(50); break; //the previous skill will have their dmg halved #endif default: ATK_ADDRATE(sc->data[sC_EDP]->val3); Here I even add you some comment so I hope it may help you. btw I hate this comment : "// only modifier is halved but still benefit with the damage bonus" cause it ABSOLUTLY FALSE from the current state. for that comment to be true will have either to remove the break: atfer "ATK_RATE(50)", or add the ATK_ADD before it again.. tsss and they say documentation ain't important... Quote Link to comment Share on other sites More sharing options...
PapaZola Posted August 10, 2012 Group: Members Topic Count: 318 Topics Per Day: 0.07 Content Count: 925 Reputation: 33 Joined: 12/05/11 Last Seen: September 20, 2023 Author Share Posted August 10, 2012 thx now its working thx u so much Quote Link to comment Share on other sites More sharing options...
Question
PapaZola
i like to make cross impact damage stack if used edp
i already make like this
but when i used EDP skill the damage still up
i like to make edp no effect for cross impact skill
Link to comment
Share on other sites
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.